Judging by the looks, the T78 very much resembles a mix between two classic American vehicles, taking the hull from the M24 Chaffee and the turret from the M18 Hellcat (or the M36 Jackson if you will). With this combination, you can already guess how this vehicle will be played - a fast tank destroyer, second line support, and medium tank terror.

Gameplay

As you can imagine, the T78 is quite squishy. It uses the hull and the turret from vehicles that aren't exactly known for their outstanding survivability. The only well-armoured part is the turret front, thanks to the gun mantlet. However, don't count on it to bounce much, focus on not getting hit instead.

Aside from not getting spotted first, you can avoid taking shots by using your turret and your superb gun depression to only show a tiny fraction of your vehicle, making it much more difficult for the enemy to take a shot at you.

Getting from A to B is not a problem with this American. With its light weight and strong engine power, you can easily keep up with medium tanks and support them with your gun. Pay attention to the lower hull and turret traverse though. You are prone to be circled by faster vehicles, that's why you shouldn't lead the charge - let more bulky vehicles take the front line.

The T78 is equipped with a 90 mm gun with comparable characteristics to the M18 Hellcat and the M36 Jackson. So overall, it finds a good and comfortable balance between damage per shot, penetration power, accuracy, and rate of fire. Rest assured that there isn't much to pay attention to here – the gun will do its job just fine at any range. Also, because most medium tanks have lower damage per shot, you can trade shots with them to come out on top.

Main Characteristics
Firepower
Survivability
Mobility
T78
VI
Average Damage
240/240/320 HP
Average Penetration
160/221/45 mm
Hit Points
600 HP
Top Speed / Reverse Speed
55/14 km/h
Commander (Radio Operator)
Gunner
Driver
Loader
Firepower
Average Damage
240/240/320 HP
Gun Reload Time
8.3 s
Average Penetration
160/221/45 mm
Ammunition
47 item(s)
Dispersion at 100 m
0.38 m
Turret Traverse Speed
20 deg/s
Aiming Time
2 s
Gun Depression / Elevation Angles
-10/20°
Shell Types
Shell flight speed
AP
853 m/s
APCR
1,066 m/s
HE Shell
853 m/s
Survivability
Concealment of Moving Vehicle
10.89%
Hit Points
600 HP
Concealment of Stationary Vehicle
18.13%
Hull Armor
25/25/19 mm
Signal Range
750 m
Turret Armor
76/25/25 mm
View Range
370 m
A vehicle’s survivability on the battlefield depends on how well you know its strengths: take advantage of the view range and concealed positions for spotting. The TD literally has no armor, so do not take any chances—play safe and take advantage of your concealment.
Mobility
Engine Power
550 h.p.
Specific Power
21.86 h.p./t
Traverse Speed
30 deg/s
Top Speed / Reverse Speed
55/14 km/h
Weight / Load Limit
25.1/26.5 t
A top speed of 55 km/h allows for changes of position as needed. The Т78 reaches top speed quickly enough to take a suitable position for long-range combat—storming Himmelsdorf’s castle is not one of your objectives!
   

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

If this set of equipment reminds you of what a medium tank should have, nice observation. That's exactly what these pieces are aiming towards. The T78 may be classified as a tank destroyer, but let's be honest: it plays more like a medium tank, so it's best to improve its gun parameters and view range to be more versatile and independent from scouts.

Crew Skills

Commander
Gunner
Driver
Radio Operator

Hover your cursor over the images for more information on each crew skill or perk.

While the set of equipment above is suited for medium tank gameplay, the crew skills will help you on long-range combat. Not only are you more concealed, hence harder to spot, but the view range is better as well. This will make it easier for you to spot the targets yourself. Then, Brothers in Arms will give you another useful bonus to many aspects of your vehicle.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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