The Jagdpanther at Tier VII brings some significant improvements in most aspects and quite a few things have changed compared to the Jagdpanzer IV. Higher mobility and a more powerful gun are just a couple of them. Let's see what else this German tank destroyer has to offer.
Gameplay
As the name already suggests, the Jagdpanther is based on the Panther's chassis, which means that the profile increases by a large margin to the detriment of the camouflage value. Sadly, the armour did not improve that much, only the gun mantlet can deflect incoming fire once in a while. However, you can still either play as a sniper or an aggressive support vehicle, especially due to the far, far superior mobility compared to the previous tank destroyers.
Its main improvement is the 10.5 cm Pak L/52, which offers the best combination of all Tier VII tank destroyers. Good damage per shot, great accuracy and aiming time, quick rate of fire – you can rest assured that this 105 mm gun will do its job just fine. With the Jagdpanther, you now can take a more active role from time to time. The improved damage per shot and the good amount of HP allow you to seriously cripple other medium tanks in a fight.
- Sniper: On an open or mixed map, you'll find it easy to play as a sniper, capable of hitting enemies reliably over long distances. With the set of equipment below, you'll both increase the chance of spotting enemy tanks early and not being spotted yourself.
- Assault gun: In city or closed maps where you cannot act as a sniper, go with your medium tanks. Depending on your position in the team you can either push the enemy yourself or support the team, as those are easier to damage than heavy tanks.
Equipment
Sniper setup | Assault Setup |
---|---|
Depending on your preferred play style, you either want to go for a Camouflage Net for a better camouflage value or an Improved Ventilation in case you want to improve a vehicle's characteristics in general as opposed to just one aspect. The Tank Gun Rammer and Binocular Telescope are both recommended as those will prove useful in most situations.
Crew Skills
Commander | |||
---|---|---|---|
Gunner | |||
Driver | |||
Radio Operator | |||
Loader |
Even though the Jagdpanther is not as stealthy as the previous tank destroyers, going for the Camouflage skill will still increase the camouflage value significantly. However, if you like to play this vehicle more aggressively, you might want to consider going for Repair instead, especially because both the Jagdpanther II and Ferdinand will benefit greatly from this skill.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targetes vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.