T25 Pilot Number 1

The T25 Pilot Number 1 is a typical, yet rather rare, American Tier VIII medium tank. It trades armour for a much smaller profile. It's a typical support tank that needs to be played cautiously but is very rewarding when done right.

Gameplay

For many American vehicles, hull armour is traded for a turret front that ranks between strong and impenetrable. As for the T25 Pilot Number 1, the gun mantlet is strong but can be penetrated if you stand still. To make the best use of it, don't expose yourself for too long; pop out, shoot, and go back to cover. When done correctly, it should be quite a challenge for the enemy to hit or damage your turret.

Aside from a solid turret, the excellent gun depression helps you peek over ridges without showing too much of your vehicle.

Its profile size would make you believe it's pretty fast, right? The top speed and agility are very decent, however, mind the mediocre power-to-weight ratio. That means you'll need a bit longer to get up to speed. Also note the amazing view range on this tank, which will help you spot enemy vehicles pretty early on. 

The T25 Pilot Number 1's 90 mm gun is comparable to the one of the M26 Pershing, but it performs slightly better overall: average damage per shot, good rate of fire, and high accuracy, as well as great aiming time. You need to play as a support vehicle to make this American work, peeking over hills and taking shots. It performs best at mid-range, where you can easily spot enemies yourself to either deal damage, or for that sweet assist damage by spotting. 

Equipment

General Performance Setup View Range Setup

Hover your cursor over the images for more information on each piece of equipment.

We have two different setups for you to choose from. The difference between those two is the Improved Ventilation or Coated Optics, it's up to you if you prefer a general boost to your performance or a higher view range. The Tank Gun Rammer improves your potential damage per minute, while the Vertical Stabilizer makes sure more shots go where you want them to.

Crew Skills

Commander
Gunner
Driver
Radio Operator
Loader

Hover your cursor over the images for more information on each crew skill or perk.

As the first skill, go for Repair since your tracks can be easily damaged, and you need them to move your vehicle. Other skills will improve its gun handling, as well as the view range. To top it all off, go for 'Brothers in Arms' for a similar bonus to Improved Ventilation. The T25 Pilot Number 1 is a vehicle that could even benefit from a skill like Concealment. If you're using it to train crews for other Americans though, it might not be the best choice.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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