This special version of the Firefly doesn't only come with a new style, but also different combat parameters. What has changed? Mostly the top speed, acceleration, traverse speed, as well as the rate of fire of its 17-pounder gun. Let's check it out in detail below!
Gameplay
Compared to the original American Sherman tanks, this vehicle has a similar armour layout, however, it's not really impressive, to say the least. The turret armour and gun mantlet are weaker than the M4A3E8's, so hull-down tactics only work to a certain extent. Looking at the mobility, the Premium version is different from the standard Firefly – the top speed is slightly higher but the engine power is reduced. Either way, it's slow for a medium tank, so you aren't too flexible with it.
The main trait of the Sherman VC Firefly is its classic British 17-pounder gun. It saw improvements in terms of rate of fire, making this vehicle a real menace with its higher damage per minute. The damage per shot is decent as well, and the penetration value is top-notch for its tier. However, there are some problems in terms of stabilisation, so avoid moving too much before taking a shot; when fully-aimed, shells hit their target reliably.
Play as a support vehicle. Its gun is capable of reliably damaging even higher-tier tanks, and the good damage per minute will help you rack up high numbers, and consequently Credits and XP. Don't lead the charge, your armour won't protect you from incoming fire – play as a second-line support vehicle instead.
Equipment
Recommended setup | ||
---|---|---|
The Sherman VC Firefly is one of the very few Tier VI tanks that can fit a Vertical Stabilizer, which gives it a huge advantage in terms of limiting dispersion penalties. The Coated Optics aim to help you spot enemy tanks fairly early. If you don't care much for that, you can replace it with an Improved Ventilation, granting useful bonuses for your entire crew.
Crew Skills
Commander | |||
---|---|---|---|
Gunner | |||
Driver | |||
Loader |
As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". Brothers in Arms is a great perk to boost your crew's performance in general.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Brothers in Arms
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
Improved Ventilation
Increases the training level of your crew members by 5%.
Coated Optics
Increases the view range of your vehicle by 10%.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.