Conqueror

The Conqueror is based on the previous vehicle, the Caernarvon, but has a different and even stronger turret. It also features a more powerful 120 mm L1A1 gun, able to punch bigger holes into the enemy. Let's have a look what this terrific beast is capable of.

Gameplay

As the hull is the same as the Caernarvon's, you'll already be familiar with the armour layout. Of course, as the Conqueror is one tier higher, the hull withstands even less fire from other vehicles. Side-scraping doesn't work that well as the sides are just too thin for that. Instead, it's now more important than ever to stand hull-down properly and just show your thick turret.

Another thing to add about the turret: pay attention to the weak cupola on top of it. Standing hull down in hilly terrain is more effective than just hiding your hull on flat ground as the cupola will be harder to hit and penetrate that way.

Now, there are two guns available for the Conqueror:

  • 120 mm L1A1: The top gun and the choice of most players. It deals good damage, is very accurate and has excellent stabilisation. Rest assured that the gun hits your targets reliably. Also, check out the high-penetration HESH shells and make sure to carry some with you to devastate lightly-armoured vehicles. Note that the rate of fire and the damage per minute aren't as high any more, one of the previously defining characteristics of the British heavy tanks.
  • OQF 32-pdr Gun Mk. II: The stock gun for the Conqueror. It provides a completely different gameplay as the main focus is on damage per minute, which is absolutely over the top. There are two major downsides though: the low damage per shot and penetration value. You'll have to keep on pushing the frontlines to make your damage per minute work, avoid trading shots at all costs!

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

The Tank Gun Rammer is quite important – the reload time isn't that high but this piece of equipment will still make a noticeable difference. While the accuracy is already very convenient, there is no such thing as "too much stabilisation". If you prefer a higher view range, go for Coated Optics instead of an Improved Ventilation.

Crew Skills

COMMANDER
GUNNER
DRIVER
LOADER

A standard choice of crew skills with Repair being the first to choose. However, because of the weak ammo rack, going for Safe Stowage first might be a good move. Later on, Brothers in Arms will give the same bonuses as the Improved Ventilation, which is always useful.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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