Object 140

The Object 140 marks the end of the Soviet medium tank line, next to the T-62A. The play style is similar to the T-54, but the Object 140 feels slightly different, but an improvement nonetheless. If you already liked the T-54, the Object 140 is definitely a tank to look forward to.

Gameplay

Compared to the previous vehicle (T-54), the hull armour does not receive any noticeable upgrade. The armour is not as thick any more, but its slope was increased, which means the effective thickness is about the same. Also, the chance of ricocheting shells is higher. Keep in mind that the weak ammo rack, typical for Soviet vehicles, is still present. The turret became a bit stronger, too. There are also slight improvements to its mobility.

Thanks to its flat silhouette and strong turret, the Object 140 can use so-called 'side-hugging' tactics. This means that you stick to the side of a larger vehicle, being able to shoot its side reliably, while the opponent can at most shoot your turret.

Just like the previous vehicles, the Object 140 has a 100mm gun, which might have packed a punch on Tier VIII or IX, but on Tier X it's the lowest damage per shot. In return, the rate of fire, accuracy, aiming time, and stabilization are absolutely great – you can reliably hit enemy tanks while on the move. Don't let your enemy retreat behind cover, as you depend on your high damage per minute. As with most other Tier X medium tanks, this one has APCR shells by default, and HEAT as Premium ammunition. 

While the gun depression is better than the T-54s, you still need to position yourself carefully most of the time, else you risk showing too much of your vehicle and receiving unnecessary damage.

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

To maximise the firepower and reliability of your 100 mm gun, we advise you use the set of equipment above. Yes, you can replace the Improved Ventilation with Coated Optics if you want, but think about if you need additional view range more than a general boost to a majority of your parameters.

Crew Skills

Commander
Gunner
Driver
Loader

A similar choice of crew skills for all Soviet medium tanks, and the Object 140 is no exception. The first and second column of crew skills are crucial for this tank, as they improve the most important characteristics and counter its weaknesses. While Safe Stowage is selected as second perk in the table, you can also make it your first if you feel like the ammo rack is too weak.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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