Object 430

Coming from the T-44, the Object 430 is one of the two vehicles that will introduce you to a different playstyle than you might be used to when playing Soviet medium tanks. Instead of high damage per minute, this and the next vehicle of this line will focus more on armour and damage per shot. Let's roll!

Gameplay

Soviet medium tanks with a high-calibre gun are not a common sight on the battlefield. Usually, the focus is on damage per minute thanks to their high rate of fire and good accuracy. The Object 430 however, has a 122 mm gun mounted that still fires fairly quickly considering its damage per shot, but the accuracy is more on par with Soviet heavy tanks. Obviously, you can forget about sniping other tanks.

In terms of armour, this vehicle is about as strong as the T-54. The frontal plate is nicely sloped, which will help you bounce enemy shots. There is one spot that you will have to pay attention to, which is located on the left and right part above the upper frontal plate. It is normally in an "auto-bounce"-angle (over 70°), however, it's only 40 mm thick, so it can be outmatched by every calibre above 120 mm. Take that into account when fighting vehicles with high-calibre guns.

The turret is about as strong as you would expect from a Soviet vehicle. Still, you need to keep in mind that the cupolas on top are weak points that can be easily penetrated. When you find yourself in a skirmish against other vehicles, keep your tank in motion to lower the chance of getting hit there. On top of that, the Object 430 trades its mobility for that extra protection, so it will feel sluggish compared to other Soviets.

In conclusion: This tank is made for close-combat, because of the decent armour, low accuracy, and higher-than-usual aiming time. The high penetration value allows you to punch even through thicker armour. Trade shots with weaker enemies and use your damage per minute against high-damage tanks.

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

What is similar to the conventional Soviet medium tanks is the choice of equipment, aiming to increase both the rate of fire and your gun's reliability. If the aiming time is a major problem for you, consider replacing the Improved Ventilation with an Enhanced Gun Laying Drive.

Crew Skills

Commander
Gunner
Driver
Loader

A standard choice of crew skills, nothing out of the ordinary. Actually, a higher skilled crew will benefit you even more in this case because of the inaccurate gun – the more skills/perks you have, the more you counter this weakness.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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