T-34-85 Rudy

Here is the superstar of the Polish TV series 'Four tankmen and a dog', the T-34-85 Rudy! It comes with a special crew from the series, plus the dog Szarik, with a barking Sixth Sense sound. Let's see what this special T-34-85 can do on the battlefield!

The T-34-85 Rudy is the very first multinational vehicle in World of Tanks. You can change between the Soviet and Polish nationality, which means that you are able to use crews of both nations.

Gameplay

First off, it may be a special version of the T-34-85, but the Rudy's gameplay is similar to the regular Soviet vehicle in the tech tree. In terms of protection, don't expect much from it. Despite the hull being angled, it's quite thin and won't really deflect anything. Your turret front is thicker and is angled as well, which can result in some lucky bounces. Watch out though, as a well-placed shot can still penetrate and will most likely damage your ammo rack.

Mobility-wise it's on par with most other medium tanks, reaching crucial positions is no issue at all. We also encourage you to play a bit more aggressively with the T-34-85 Rudy. The accuracy isn't exactly bad but not great either; it's a Soviet tank, after all. Get closer to your targets to make your shots count.

Avoid fighting on hilly terrain. The deal breaker isn't just the mediocre gun depression, but this in combination with the tall profile of this vehicle.

The 85 mm gun deals more damage than other medium tanks of the same tier and can be even a nasty surprise for heavy tanks. To compensate, the rate of fire is slightly lower, but the damage per minute is still pretty high. Depending on the vehicle you face, you can either trade shots or try to land more hits while your opponent is reloading.

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

This set of equipment is commonly used on medium vehicles because it improves all the important combat characteristics of this class – rate of fire, gun dispersion, and view range. On this tier, there aren't any alternatives to this setup.

Crew Skills

Commander
Gunner
Driver
Loader
Szarik

Despite the vehicle coming with a crew having the 'Brothers in Arms' perk, we've selected the crew skills and perks as if you would be training crews from other vehicles. Of course, this choice of crew skills is consistent with other Soviet medium tanks.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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