After the Panther II, the E 50 is finally a proper heavy medium tank. Almost anything that could have bothered you while playing the previous vehicle has been improved to a point that it's no longer an issue. On top of that, it kept pretty much all of the Panther II's strengths.
Gameplay
In terms of armour, there have been improvements all across the board. The E 50 has quite a strong hull. The upper frontal plate can withstand even heavy fire, but the lower plate is obviously a weak spot that you need to hide, if possible. Otherwise, angle it or side-scrape – the side armour is strong enough for you to do that fairly easily. While the turret armour has been improved, it's still flat. Well-aimed shots will penetrate very often, so keep your vehicle in motion to make it harder for them to hit the flat parts.
Yes, mobility-wise there have been several improvements, but its great weight is still very noticeable, which means it will take a while to gain speed. However, once it does, the E 50 is an absolute beast when it comes to ramming. We also want to point out the high view range, because it will come in handy, as your gun is very much capable of hitting what you can spot yourself. By the way, you have two guns to choose from:
- 8.8 cm KwK L/100: taken from the Panther II, it performs much, much better on the E 50. Incredible accuracy, great aiming time, high rate of fire compensate for the low damage, paired with the now average penetration power. It requires a special gameplay, using your strong DPM
- 10.5 cm Kw.K. L/52 Ausf. B: our recommendation of what you should go for. It has the perfect balance of damage per shot, accuracy and aiming time - everything just fits together. Also, it's used on the next vehicle, the E 50 Ausf. M (with minor improvements)
The E 50 can be used to either push other medium tanks - thanks to its high survivability -, and heavy tanks in certain situations, or to support other flanks by taking a couple of precise shots at any target you might see. With this tank, you'll have plenty of choices!
Equipment
Recommended Setup | ||
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The chosen pieces of equipment above correspond to the typical medium tank and are aimed to improve the rate of fire, as well as its stabilisation and view range, making it easier for you to spot enemy vehicles yourself. After all, your accurate gun can take them down quite easily.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
Radio Operator | |||
Loader |
As for most vehicles, the Repair skill is the first you should go for, mainly to get the tracks back up faster, should they get destroyed. Other skills improve the gun stabilisation, the view range, and the ammo rack durability. Brothers in Arms gives an additional bonus to the vehicle's performance, which is always useful.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targeted vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.