STG & STG Guard

Introduced as part of the Russian Tankers Day celebrations, the Tier VIII medium tanks STG and STG Guard (with the custom camouflage) are definitely not your usual Soviet tanks. While a rear-mounted turret and a 122mm gun are nothing special at first, you should not underestimate how many possibilities you'll have with this combination.

Gameplay

The STG might look somewhat like an Object 416, but other than the looks they don't have much in common. For one, the rear-mounted turret of the STG is fully rotatable, and the turret armour is very strong frontally. Despite its flat silhouette, the gun depression value is more than acceptable, and helps you hide your hull behind terrain while dishing out the damage

Hide your hull as much as possible; it can barely withstand any incoming fire, plus the engine is at the front and can be damaged/destroyed easily.

The mobility is okay, but you won't be the first to get into position most of the time, and you'll have a hard time circling someone else's vehicle if it's not a sluggish behemoth like a VK 100.01 (P). However, the base camouflage value of the STG is quite high, allowing you to change flanks or positions with only a low chance of getting spotted, as long as you don't shoot.

Now for the part that makes the STG such a joy to play: the unique 122mm gun. The superb accuracy allows you to hit enemies easily from any distance, but make sure to fully aim if you can. Keep in mind that with such a long reload time, every miss hurts, so you definitely want to make each shot count. The damage per minute is very low, so don't brawl with enemy tanks, unless you have enough cover to reload safely.

Equipment

GUN PERFORMANCE setup VIEW RANGE SETUP

Two setups are recommended for you: the first aims for maximum gun reliability, because as mentioned before, you want to make sure that each of your shells hits the enemy. However, if you're completely fine with the aim time as it is, you'll do good to mount Coated Optics to spot enemy vehicles earlier. In the end, the gun is accurate enough to reliably hit from any distance.

Crew Skills

Commander
Gunner
Driver
Loader

A very standard set of crew skills. Repair is crucial for a medium tank, as you don't want to find yourself in a tricky situation with your tracks blown off, or else your turret might be next. If your crew already has three skills and perks, you might want to try the Camouflage as your fourth skill. As mentioned before, the base camouflage value is high, so increasing it even further allows you to sneak up to enemy tanks with ease!

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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