50TP Prototyp

As the first Polish heavy tank in the game, the 50TP Prototyp is a suitable introduction to the play style of this nation's heavy tank branch. Focusing on sloped armour, good gun depression, and high damage per shot, this vehicle combines the strengths of other nations in one vehicle. But of course, there are downsides to it that you need to pay attention to. 

Gameplay

This Polish heavy tank has its very distinct armour layout and isn't really comparable to any other nation. Frontally, it has an acute and almost impenetrable pike nose. On top of it is the driver's cabin, which is also tough but not invincible. The lower frontal plate is the main weak spot, try and keep it hidden to avoid getting torn apart. Taking a look at the side armour, it's okay for side-scraping but it's easy to overdo it and receive unnecessary damage, so be careful!

To get the best protection, it's best to show your front to the enemy. Angling the 50TP Prototyp will expose the side of the driver's cabin, which is easy to penetrate for every opponent you meet.

Mobility-wise, it's average in terms of top speed but features above-average acceleration. This helps you get to critical positions in time. What makes this tank truly awesome is its 122 mm gun. Featuring high damage per shot and decent penetration, you can be sure that the enemy will think twice before messing with you. The rate of fire is predictably low but the accuracy isn't that bad, considering how hard the gun hits. Use hills and the superb gun depression to show your tough turret and smash your target with the big gun, and you'll have a lot of fun with this Pole.

The 50TP Prototyp can act as a heavy tank when at the top of the list, but when facing too many heavily-armoured opponents it's better to mess with the enemy medium tanks, despite the lower mobility.

Mouse over the points to display the info on the vehicle
Main characteristics
 
 
 
 
50TP PROtotyp
VIII
Hit Points
1,500 HP
Average Damage
440/440/560 HP
Top Speed / Reverse Speed
35/14 km/h
Crew
Commander (Radio Operator) / Gunner / Driver / Loader
Gun
Average Damage
440/440/560 HP
Average Penetration
218/245/68 mm
Dispersion at 100 m
0.38 m
Aiming Time
2.88 s
Rate of Fire
4.23 rounds/min
Gun Reload Time
13.62 s
Gun Depression / Elevation Angles
-10/+20°
Turret
Turret Traverse Speed
29.2 deg/s
Signal Range
525 m
Turret Armor
210/150/100 mm
View Range
380 m
Hull
Hit Points
1,500 HP
Load Limit
59.9 t
Hull Armor
170/90/80 mm
Ammunition
35 item(s)
Mobility
Engine Power
750 h.p.
Specific Power
14.33 h.p./t
Traverse Speed
39.63 deg/s
Top Speed / Reverse Speed
35/14 km/h

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

Considering the strong 122 mm gun, it's only natural to choose pieces of equipment that are aimed at improving the performance of it. The Tank Gun Rammer makes a big difference because of the high reload time. To make sure that more shots hit your targets, mount a Vertical Stabilizer and an Enhanced Gun Laying Drive.

Crew Skills

Commander
Gunner
Driver
Loader

Hover your cursor over the images for more information on each crew skill or perk.

We always tell you how important Repair is for your vehicle, as destroyed tracks mean you'll be a sitting duck and prone to enemy fire. With the 50TP Prototyp, though, we mean it – have you seen those massive tracks? Make sure you have that skill mastered to be able to keep moving. The other skills will improve the performance of your tank, especially the gun.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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