The Object 430U is the final vehicle of its line, and just like its predecessor, it's a medium tank made for brawling. Most of the gameplay-related features carry on from the Object 430 on Tier IX, but there are a couple of differences we want to highlight.

Gameplay

Compared to the other Soviet top-tier medium tanks, this one boasts much higher survivability, not just because of the higher HP pool but also its stronger armour. The armour layout changes quite a bit – now the armour thickness of the upper and lower frontal plates isn't the same anymore. While the upper plate is now extremely tough, the lower part becomes the main weak spot. Hide it at all cost, as even lower-tier opponents can easily penetrate it.

The side armour saw improvement as well, so it can be used for side-scraping to an extent, and the turret armour allows you to deflect enemy shots reliably – even your cupolas have become tougher and no longer count as weak spots. What hasn't changed, however, is the mobility. You still can't quite keep up with other medium tanks; some might even be able to circle you. The Object 430U feels and plays like a fast heavy tank and its characteristics underline this. When fighting other medium tanks you must avoid them getting to your sides.

The 122 mm gun is pretty powerful and deals a good amount of damage per shot, more than most medium tanks you'll face, in fact. The reload time is higher in return and you would lose against most of them in terms of damage per minute. To ensure that you'll emerge victorious, trade shots with them, rendering their reload time advantage useless. Against heavy tanks, you'll fare much better using your damage per minute as their damage per shot and (consequently) reload time is higher.

Just like the Object 430, the 122 mm gun is not suitable for long-range fights; you need to get close to the enemy to make your shots count.

Equipment

Recommended Setup

Hover your cursor over the images for more information on each piece of equipment.

The recommended set of equipment is the same as the previous vehicle's, aiming to increase both the rate of fire and your gun's reliability. The only exception is that we don't recommend using an Enhanced Gun Laying Drive here – the Improved Ventilation offers more and better bonuses overall.

Crew Skills

Commander
Gunner
Driver
Loader

A standard choice of crew skills, nothing out of the ordinary. Actually, a higher skilled crew will benefit you even more in this case because of the inaccurate gun – the more skills/perks you have, the more you counter this weakness.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have Brothers in Arms / Sisterhood of Steel.

Call for Vengeance

Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the higher the effect.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the higher the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the higher the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targetes vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the duration and damage taken by fire.

The higher the skill progress, the higher the effect.

Intuition

Grants a slight chance of changing the shell type without having to reload again.

Doesn't work with autoloaders. Works also while reloading.

Works only if the skill progress has reached 100%.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the higher the effect.

Mentor

Increases the Crew XP gained for each member apart from the commander.

The higher the skill progress, the higher the effect.

Off-Road Driving

Increases the mobility on medium and soft terrain.

The higher the skill progress, the higher the effect.

Preventative Maintenance

Reduces the chance of taking fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Relaying

Increases the signal range of your allies' vehicles within your signal range.

The higher the skill progress, the higher the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the higher the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the higher the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the higher the effect.

Sixth Sense

Shows a lightbulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the higher the effect.

Snap Shot

Reduces the dispersion penalty of traversing the turret.

The higher the skill progress, the higher the effect.

Additional Grousers

Increases the mobility on soft and medium terrain.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must stand still for at least 3 seconds.

Camouflage Net

Increases the camouflage value of your vehicle tremendously.

Your hull must stand still for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Tank Gun Rammer

Reduces the reload time of your gun by 10%.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

Close