Onslaught is World of Tanks’ competitive game mode and offers thrilling 7v7 matches in Tier X vehicles against opponents of similar ranks.
The mode features a pre-battle lobby to change team composition before the match, unique vehicle and tactical skills to gain an advantage in battle, and a rank-based matchmaking system. Roll out, collect Rating Points to climb through seven ranks, earn progressive rewards, and claim your spot among the best.
Game Mode Basics
Expand- 7v7 battles with allies and enemies of similar ratings
- Only in Tier X Collectors' and Researchable vehicles
- No vehicle class restrictions
- Matchmaking based on the mode’s player ranking system
- Rating Points earned for victories and lost for defeats, draws, and desertions
- Pre-Battle Preparation with the option to change your vehicle right before battle
- Only for solo players, two-player Platoons, or seven-player Super Platoons
- Mode-specific maps: Himmelsdorf, Ensk, Cliff, Westfield, Sand River, El Halluf, Redshire, Ghost Town, and Pilsen
- Unique Role Skills based on your combat role
- Map-specific Points of Interest with Tactical Skills
- Fog of War enabled
- Prestige Points earned for actions in combat
- Progression through 4 Divisions in each of the 5 Main Ranks, plus 2 Prestige Ranks
- 200 Rating Points per Main Rank (50 points to advance from one Division to the next)
- A Champion Rank for players who earn at least 1,000 Rating Points
- A Legend Rank for the top 10% of Champion Rank players by Rating Points earned
- Lost Rating Points for prolonged inactivity
The Rating System and Matchmaking

Onslaught is a new competitive game mode in World of Tanks. Unlike Random Battles, where the team composition depends on the vehicle selection, Onslaught battles are fought in Tier X vehicles with similarly rated commanders.
The matchmaker considers each player’s position in the Ranked System to find opponents with similar ratings. It will assemble teams of equal strength based on their Rating Points, Division, and Rank. As a result, players will clash in intense battles, fighting on an equal playing field to see who comes out on top.
- Players who are 10 or more Divisions apart cannot be matched in the same battle.
- Solo players and two-player squads are preferably matched against other squads and solo players.
- There can only be one 2-player Platoon per team, unless matched against a Super Platoon.
- Super Platoons are preferably matched against other Super Platoons.
- On very rare occasions when a solo player or squad is matched against a Super Platoon, they will receive an increased amount of Rating Points for a victory and lose fewer Points in case of defeat.
- Teams made up of solo players and squads will rank higher than the average rank of the Super Platoon they're placed against.
- The composition of the opposing team will not affect the number of Rating Points received or lost by a Super Platoon.
Calculating Rating Points
The number of Rating Points a player receives or loses after a match will depend on the battle outcome and their performance. The system looks at each individual player's performance based on Prestige Points earned and compares it to the team's average performance. Prestige Points are earned for positive combat actions.
For victories in battle:
- Calculation of the team's average performance based on Prestige Points earned
- The distribution of Rating Points will depend on the team's average performance
- Players performing above average will receive additional Rating Points
- Players performing below average will receive fewer Rating Points
For defeats or draws:
- Calculation of the team's average performance based on Prestige Points earned
- The number of Rating Points lost depends on the team's average performance
- Players performing above the average will lose fewer Rating Points
- Players performing below the average will lose more Rating Points
Players are guaranteed to lose a significant number of Rating Points for desertion or inactivity in battle, no matter the battle outcome.
Platoons and Communication
There are three different ways to enter a match in Onslaught.
- A commander can play alone as a solo player
- Players can team up with each other to form two-player squads
- Groups of players can band together in a Super Platoon
Super Platoons consist of 7 commanders and can enter an Onslaught battle as a complete team.
The difference in Rating Points for a two-player Platoon cannot exceed 350 points.
In a seven-player Super Platoon, the difference between the highest- and lowest-rated players cannot exceed 490 points.
Players can choose the same vehicles as their teammates, and there are no restrictions regarding vehicle classes.
Pre-Battle Preparation
After selecting Onslaught mode, you will be taken to the Pre-Battle Preparation screen. This is your opportunity to change your Tier X vehicle, select alternative equipment, shells, or consumables, and coordinate with your team before the end of the countdown.
Keep in mind that only repaired vehicles with a full crew and loaded ammo can be used in this mode.
In-Game Voice Chat
In Onslaught, players will be able to communicate with teammates and coordinate tactics via voice chat.

This feature is disabled by default, but players can enter the voice chat using the "H" key (default) or directly through the mode interface by clicking “Activate Voice Chat.” Players with voice chat enabled are marked with a special speaker icon.
Upon entering the pre-battle lobby, voice chat channels between two-player squads and Super Platoons will automatically connect to the team voice chat channel. If a player has not disabled voice chat while in a Platoon, they will be automatically entered into the team chat at the start of the battle.
Prestige Points
Earn Prestige Points in Onslaught mode to improve your rating and progress, as well as charge your special Role Skill during battle.
Combat Actions
Prestige points are rewarded for basic actions in combat, such as:
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- Assault Heavy Tanks
- Breakthrough Heavy Tanks
- Versatile Heavy Tanks
- Support Heavy Tanks
- Assault Medium Tanks
- Versatile Medium Tanks
- Sniper Medium Tanks
- Support Medium Tanks
- Assault Tank Destroyers
- Versatile Tank Destroyers
- Sniper Tank Destroyers
- Support Tank Destroyers
- Versatile Light Tanks
- Wheeled Light Tanks
- SPGs
Assault Heavy Tanks:
Heavily armored vehicles that can effectively trade their hit points and halt enemy advances while staying on the edge of the attack.
Typical representatives:
Breakthrough Heavy Tanks:
Vehicles with good mobility and reliable armor, making them effective on both the first line of attack in positional close-range combat and during flanking maneuvers.
Typical representatives:
Versatile Heavy Tanks:
Multipurpose tanks that can easily adapt to any combat situation.
Typical representatives:
Support Heavy Tanks:
Vehicles with great guns that are most effective when played under certain conditions. They can cause a great amount of damage within a short time.
Typical representatives:
Assault Medium Tanks:
Vehicles with decent armor, making them best suited for close combat and standing against enemy heavy tanks.
Typical representatives:
Versatile Medium Tanks:
Well-balanced vehicles that are capable of performing a wide range of combat tasks. They can easily adapt to most maps and tactical situations.
Typical representatives:
Sniper Medium Tanks:
Vehicles with excellent guns and weak armor, demonstrating effective performance at long distances.
Typical representatives:
Support Medium Tanks:
Vehicles with great guns that are most effective when played under certain conditions. They can cause a great amount of damage within a short time.
Typical representatives:
Assault Tank Destroyers:
Vehicles with low mobility, but reliable frontal armor. They demonstrate high performance when fighting on the front lines.
Typical representatives:
Versatile Tank Destroyers:
Tank destroyers with average vehicle characteristics that are equally effective at any distance.
Typical representatives:
Sniper Tank Destroyers:
Vehicles with weak armor but decent guns that are best for ambush tactics in most combat situations.
Typical representatives:
Support Tank Destroyers:
Vehicles with great guns that are most effective when played under certain conditions. They can cause a great amount of damage within a short time.
Typical representatives:
Versatile Light Tanks:
Fast and maneuverable vehicles that can both scout and cause damage when performing flanking maneuvers.
Typical representatives:
Wheeled Light Tanks:
Vehicles with outstanding dynamic characteristics that can be effectively implemented in different ways depending on the map or tactical situation.
Typical representatives:
SPGs:
A long-range support to allied attacks. Auxiliary vehicles with varying effectiveness depending on the combat situation and team performance.
Typical representatives:
Vehicle Role Skills
Each of the 15 combat roles features a unique Role Skill that can influence the battle to your advantage. For example, in an assault heavy tank, you can use Field Repairs to create a zone that gradually restores the HP of your vehicle and surrounding teammates. Assault medium tanks can use the Fury skill to reduce reload time by a few seconds. Press the 7 key (by default) to activate your skill.
Role Skills can hold three levels of charge. The higher the charge level when the skill is activated, the stronger the effect will be.
- You can increase your charge level by performing positive combat actions to collect Prestige Points.
- Once level one is filled, the Role Skill can be activated.
- Activating the skill will use up all of your accumulated charge.
- The Prestige Point counter will not be reset after activating, but the charge accumulation will start over.
- After the cooldown period, the skill can be reused when it reaches charge level one.
- Vehicles with the same combat role all have the same skill.
- Light Tanks
- Medium Tanks
- Heavy Tanks
- Tank Destroyers
- SPGs
![]() | Recon FlightA recon aircraft will fly over the selected area within 2 seconds. Enemy vehicles detected within a radius of 40/50/60 meters will remain spotted for 10/12/14 seconds. Versatile Light Tanks |
![]() | Active ReconThe view range will be increased by 5/7.5/10% for 15 seconds. The timer will reset when an enemy vehicle is destroyed upon your spotting. Wheeled Light Tanks |
![]() | FuryGun reload time will be reduced by 15/20/25% for 20 seconds. The timer will reset when you cause damage by ramming or shooting from a distance of less than 250 meters. Assault Medium Tanks |
![]() | InspiringFor 25 seconds, an area with a radius of 50 meters will be created around your vehicle that provides a 10/20/30% bonus to the major qualification level and all skills of your crew and allied crews. Vehicles cannot have more than one Inspiring effect activated at a time. This does not affect allied vehicles under the effect of their Role Skills. Versatile Medium Tanks |
![]() | Fire CoverThe selected area will be attacked by an artillery strike within 5 seconds. The targets damaged within a radius of 15/20/25 meters will receive 75/150/225 HP of damage and will be stunned for 8/12/14 seconds. Allies in the affected area will be stunned but will not receive damage. Sniper Medium Tanks |
![]() | Sleight of HandFor a magazine loading system: The remaining magazine reload time will be reduced by 12/24/36%. For an autoreloading system: All fired shells in the current cycle will be reloaded 12/24/36% faster. This skill can only be activated during the reloading process. Support Medium Tanks |
![]() | Field RepairsFor 10 seconds, an area with a radius of 25 meters will be created around your vehicle, restoring 200/300/400 hit points to your vehicle and allied vehicles. After this skill has been used one time, the number of restored hit points will be reduced by 30%. Assault Heavy Tanks |
![]() | One for AllFor 20 seconds, your crew will receive a 3/5/7% bonus to the major qualification level and all skills for each allied vehicle within a view range of 350 meters. Your vehicle will always be included in the calculation of this bonus. Breakthrough Heavy Tanks |
![]() | Bounty HunterPassive state:
Activation:
Versatile Heavy Tanks |
![]() | Focus on the TargetFor 15 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 15/25/35%. While this skill is active, reload time between shots is reduced by 0.2/0.4/0.6 seconds. Support Heavy Tanks |
![]() | Straight AheadFor 12/18/24 seconds, your vehicle's engine power will increase by 10%, the repair speed of damaged modules will increase by 10%, and stun duration will decrease by 25%. When this skill is active, each enemy shell that hits your vehicle reduces the remaining reload time by 3 seconds. Assault Tank Destroyer |
![]() | Clean ShotFor 25 seconds, gun dispersion after firing, during movement, and during hull and turret traverse is reduced by 10/20/30%. While this skill is active, damage by shooting reduces gun reload time by 60/80/95% of the percentage by which the enemy vehicle's hit points have decreased. Destroying an enemy vehicle reduces gun reload time by 60/80/95%. Versatile Tank Destroyers |
![]() | BullseyeFor 10/15/20 seconds, dispersion at 100 m will be equal to 0.01 m. The timer will be reset for damage caused by shooting from a distance of more than 250 meters. Sniper Tank Destroyers |
![]() | Second WindAcceleration: For 10 seconds, engine power will increase by 10%, top forward speed will increase by 10 km/h, and top reverse speed will increase by 5 km/h. Recovery: For 10 seconds, your vehicle will restore 125 hit points + 25/50/75% of hit points lost while Acceleration is active. Support Tank Destroyers |
![]() | Forced MarchFor 15/25/35 seconds, your vehicle's engine power will increase by 40%, its top forward speed will increase by 10 km/h, and its concealment value will increase by 30%. SPGs |
Points of Interest
Although matches in Onslaught will unfold on familiar battlegrounds, such as Himmelsdorf and Ensk, changes have been made specifically for the new mode. Features such as covers, passageways, buildings, and objects were added or removed to add a bit more competition to these Random Battle maps.
Additionally, special Points of Interest have been introduced to the battlefields. These new points can be captured to unlock Tactical Skills. Unlike the vehicle-specific Role Skills, this new feature is the same for every match and is available to everyone.
Every Onslaught map has two to four Points of Interest and two corresponding Tactical Skills. Capturing a Point of Interest is similar to capturing a base, but there are different capture times and additional restrictions.
Tactical Skills
Artillery Headquarters Skill
Capturing the Artillery Headquarters unlocks an Artillery Strike. This Tactical Skill allows the player to command an attack that will stun enemies and allies for 15 seconds, causing 325 HP of damage per hit to enemy vehicles. Within 3 seconds of being called, the artillery will fire in a circle area of 25 meters. Press the 8 key (by default) to activate this skill and select the area of attack.
- The Artillery Headquarters takes 15 seconds to capture.
- Only one vehicle can capture a Point of Interest at a time.
- Causing HP damage or critical damage to the capturing vehicle will reset the capture progress.
- Taking damage while capturing will restrict you from recapturing the point for 5 seconds.
- Allies and opponents can immediately start the capture without restrictions.
- A player can only pick up one Artillery Strike at a time.
- It is still possible to capture a Comms Center regardless of the Artillery Strike status.
- Once an Artillery Headquarters has been captured, it will take 120 seconds to reset.
Comms Center Skill
Capturing a Comms Center unlocks the Divisional Radar skill. Activating this skill will lift the Fog of War and reveal the composition of the enemy team. All members of the enemy team will remain spotted for 3 seconds. Press the 9 key (by default) to activate this skill.
- The Comms Center takes 7 seconds to capture.
- Only one vehicle can capture a Point of Interest at a time.
- Causing HP damage or critical damage to the capturing vehicle will reset the capture progress.
- Taking damage while capturing will restrict you from recapturing the point for 5 seconds.
- Allies and opponents can immediately start the capture without restrictions.
- A player can only pick up one Divisional Radar at a time.
- It is still possible to capture an Artillery Headquarters regardless of the Divisional Radar status.
- Once a Comms Center has been captured, it will take 120 seconds to reset.
Maps and Points of Interest
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Onslaught Ranks
The game mode has a total of seven Ranks:
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The five main Ranks (Debutant to Gold) each consist of four Divisions (A, B, C, and D). All players start in Division D of the Debutant Rank. As you collect points, you will gradually progress to Division A of the Gold Rank. 50 Rating Points are required to advance from one Division to the next, totaling 1,000 Rating Points. Points are earned for victories and lost for defeats, draws, and desertions.
Prestige Ranks
The Champion and Legend Ranks are not divided into Divisions A–D, and there is no fixed number of Rating Points needed to progress from one Rank to another. Instead, the top 10% of players that reach the Champion Rank will automatically advance to the Legend Rank.
The number of players who reach the Legend Rank fluctuates depending on the number of players in the Champion Rank. Rankings for the Champion and Legend Ranks are updated every 15 minutes.
![]() Champion Rank Earn at least 1,000 Rating Points to reach the Champion Rank |
![]() Legend Rank Be among the top 10% of players on the Leaderboard to reach the Legend Rank |
Progression Rewards
- Debutant
- Iron
- Bronze
- Silver
- Gold
- Champion
- Legend




























The first line of rewards revolves around a brand-new progressive 2D style, featuring accompanying emblems, inscriptions, and Dog Tag customizations. The prizes are awarded based on a player’s progress through the different Ranks and certain achievements in battle.
Progressive 2D Style
The most significant reward is the new “Wing and Claw” style, the first progressive 2D style to evolve with every new Rank reached. It can only be applied to Tier X vehicles and consists of a camouflage pattern, inscriptions, and emblems.
Players will receive the style after playing their first battle in the new mode, and can earn four additional copies for reaching the Bronze, Gold, Champion, and Legend Ranks.
The camouflage pattern evolves the first time a player reaches each new Rank.
Three variations of five emblems and nine unique inscriptions can be obtained by meeting certain conditions in Onslaught mode, such as winning 15 times as part of a Super Platoon or causing 25,000 HP of damage. These special customization elements can only be applied to the Onslaught 2D style.
- Emblems
- Inscriptions
























Rental Vehicles
After playing your first battle in Onslaught, you will be awarded three rental vehicles for the mode:
All rental vehicles are replicas of existing tanks with the same characteristics and properties. They will remain on your account until the end of the Season and will be removed when it’s over.
Dog Tag Elements
Players will unlock a unique Dog Tag Background upon reaching each new Rank from Iron and above. At the Iron Rank, you will also recieve an Engraving for Prestige Points earned and at the Silver Rank, you will get an additional Engraving for victories in the current season.
![]() Prestige Points Engraving |
![]() Victories Engraving |
Badges and Stripes
The best and most ambitious players who reach the Prestige Ranks will receive a cool mastery badge and the striking stripe, as well as a daily reward of 25 bonds for the Champion Rank and 50 bonds for the Legend Rank.
![]() Onslaught Champion badge |
![]() Onslaught Legend badge |
![]() Nickname Stripe |
Victory Rewards
The second reward line includes bonds, credits, pieces of equipment, Personal Reserves, consumables, and more. Players will progress through 8 stages based on their number of victories in Onslaught mode. To complete each stage and grab the prizes, players need to win a certain number of battles.
You will also be able to earn Battle Pass Points when playing Onslaught.
Leaderboard
Player activity in the Champion and Legend Ranks is tracked on a dynamic Onslaught Leaderboard in the game client.
A player's position on the Leaderboard depends on the number of Rating Points they have earned. If several players have the same amount of Rating Points, the player who has played more Onslaught battles will take the superior position. The Leaderboard is updated every 15 minutes.
Game Mode Inactivity
Players in the Silver Rank or higher will lose Rating Points for prolonged inactivity. When a player is placed in one of these four Ranks, each battle will reward them with a certain number of Activity Charges. These charges are rewarded for any outcome in battle, but will not be given to players who are inactive or leave a battle early.
Up to 14 charges can be held in a player's Activity Bar, and they deplete at a rate of -1 charge per day. If a player doesn’t hold any charges at the end of an event day, some of their Rating Points will be deducted, depending on their current Rank.
Activity Charges earned per battle: |
Rating Points lost per day of inactivity: |
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A player with a fully charged Activity Bar has 14 days to resume playing before losing a portion of their Rating Points. Inactivity for a prolonged period of time will result in a demotion to the Bronze A Division.
This Rank Inactivity System allows players to take a break but ensures that the mode stays competitive until the end. Players have to participate continuously in order to hold on to the highest Ranks and earn the best rewards.
Himmelsdorf
The train track area in the western part of the map received additional freight cars and buildings to provide cover. Structures and buildings were removed to open pathways. The fountain in the center of the map (F5) was reworked.


Ensk
The train track area in the eastern part of the map was reworked. Certain buildings and freight cars were removed to open additional pathways. Objects were added for additional cover.



Sand River
Destructible buildings and vegetation were added to the center of the map to provide more cover for the Artillery Headquarters in this position.



El Halluf
The rocky downhill slope in C3 was reworked to open an additional pathway toward the base capture zone.



Pilsen
The center area around E4/ F4 has received an additional object to provide cover and create an exciting point of conflict around the Artillery Headquarters.



Disciplinary Actions
Leaving a battle early or not participating in the action can cause significant disadvantages for your team. Therefore, disciplinary actions and penalties are in place to discourage undesired behavior and sanction players who negatively impact battles.
The following actions will be penalized with temporary blocks and significant deductions to Rating Points:
- Withdrawing from a match while in the pre-battle lobby
- Inactivity during a match
- Leaving a battle early
You will lose significantly more Rating Points for desertion and inactivity in battle than for a lost match. Repeat offenses will increase the duration of a player's ban from the game mode.
Take on commanders of equal rating, climb through the ranks, and earn epic rewards in the Onslaught mode.
Roll Out!