Crew Training

 
 

The crew is a key element that connects a player to a vehicle. Each crew member—Commander, Driver, Gunner, Loader, and Radio Operator—has their own Crew Efficiency, which always starts at 100%. When you improve a crew member's Crew Efficiency and train additional perks, they become more effective, which significantly improves the battle performance of the vehicle.

Crew Efficiency

Crew Efficiency is a parameter which determines the crew effectiveness in battle. It is set to 100% for all crew members. The value can be increased through specific perks, consumables, equipment, and the Commander’s bonus.

Crew Perks

After recruiting a crew member with a 100% Crew Efficiency, you can choose the first perk.

There are both group and individual perks. Group perks are available for all crew members, while individual perks are only for certain qualifications. If a tanker has several qualifications, they can train all perks available for each one.

Sixth Sense: A Special Commander Feature

Please note that all Commanders have a special feature that allows them to identify whether their vehicle has been spotted by the enemy.

The maximum number of perks a crew member can train for their major qualification is six (including zero perks). You can choose from six individual (qualification-specific) perks and three group ones.

Bonus perks are available for crew members with additional qualifications. These crew members can passively train an individual perk specific to their additional qualification(s) at 50% speed while training their major qualification perks. The maximum number of bonus perks a crew member can have is three. No extra Crew XP is required to train them.

Note that you can't select group perks to train as bonus perks.

Example:

The Commander of your T57 Heavy Tank has Radio Operator as their additional qualification. For every two fully trained perks from their major qualification (Commander), they will passively train one Radio Operator individual (non-group) perk chosen by you—up to three perks in total.

If two or more crew members share the same major qualification (for example, in some large vehicles with big guns that have multiple Loaders), the effect of perks is calculated based on their average training level. For a perk to have 100% efficiency, every crew member must have the same individual (qualification-specific) perk trained to 100%.

Example:

One of the Loaders in your Jagdpanzer E 100 has Intuition trained to 100%, and the other one has Perfect Charge trained to 100%. The efficiency of each perk will be limited to 50% in each case.

The main features of perks are as follows:

  • The perk efficiency value determines the effectiveness of learned perks and is set to 100% by default.
    • Retraining operations performed for free or credits will reduce the perks efficiency value below 100%, negatively impacting the effectiveness of all learned perks. Perk efficiency of 50% means learned perks are only half as effective.
    • The reduced value can be linearly increased with Crew XP to a maximum of 100,000, so a 1% perk efficiency increase is equal to collecting 1,000 Crew XP.
  • Perks come into effect when trained to at least 1%, and their effectiveness grows with further training.
  • Some perks have a situational effect that is triggered in certain battle conditions, while others have a permanent effect that remains active throughout the battle.
  • For group perks, the average training level among all crew members is applied.
  • Each percentage point above 100% Crew Efficiency amplifies the effect of all perks (except for Brothers in Arms).
Interactive image. Go to tabs to see crew perks available in the game. The effectiveness values are given for perks trained to 100%.
 
COMMANDER
 
GUNNER
 
DRIVER
 
LOADER
 
RADIO OPERATOR
commander
Recon
Increases view range by 2% and reduces the penalty to damaged observation devices by 20%.
Emergency
Increases the crew efficiency bonus by 5% for 15 s after taking enemy damage. The effect does not stack up.
Mentor
Increases the amount of XP earned by 20% for all crew members. Enables the Commander to replace knocked-out members with 65% effectiveness.
Coordination
Increases aiming speed by 12.5% for 15 s after you spot an enemy vehicle. The effect does not stack up.
Sound Detection
Perk with a situational effect
Issues an alert about enemy SPG fire with a 0.1 s delay and identifies the direction of the shot. Decreases the negative effect of stunning by 10%.
Practicality
Decreases consumable cooldown time by 10%.
gunner
Snap Shot
Decreases gun dispersion during turret rotation by 7.5%.
Deadeye
Increases the chance of critically damaging enemy vehicle modules and injuring enemy crew members with all types of shells by 3%.
Designated Target
Increases the time before an enemy vehicle is no longer visible inside the Gunner's viewing area by 2 s. Enables to identify damaged modules with a 0.5 s delay.
Concentration
Perk with a situational effect
Decreases the gun dispersion of a stationary vehicle by 3.5%. The effect starts 3 s after the vehicle stops.
Quick Aiming
Increases aiming speed and turret rotation speed by 2.5%.
Armorer
Reduces the range of potential damage and penetration to ±20%. Decreases gun dispersion by 1.5%.
driver
Clutch Braking
Increases hull traverse speed by 5%.
Smooth Ride
Decreases gun dispersion when firing on the move by 4%.
Off-Road Driving
Reduces speed loss on moderately soft terrain by 5%, reduces speed loss on soft terrain to 100% of the moderately soft terrain resulting value.
Reliable Placement
Increases HE shells damage absorption by 10% and decreases damage received from falling by 30%.
Controlled Impact
Increases ramming damage to enemy vehicles by 20%. Reduces ramming damage to your vehicle by 25% and to your suspension by 50%.
Engineer
Increases the top forward and reverse speed of your vehicle by 1 km/h. Reduces the penalty to a damaged engine by 20%.
loader
Adrenaline Rush
Perk with a situational effect
Decreases gun loading time by 5% if your vehicle has under 25% of its hit points left.
Safe Stowage
Increases ammo rack durability by 25%.
Intuition
Decreases the time of changing shell types in a loaded gun by 60%.
Perfect Charge
Increases shell velocity by 10%.
Close Combat
Perk with a situational effect
Decreases gun loading time by 2.5% at distances of 50 m or less from the enemy vehicle.
Ammo Tuning
Increases minimum potential damage and minimum potential penetration by 2%.
radio operator
Situational Awareness
Increases view range by 3%.
Side By Side
Increases the crew efficiency bonus by 2.5% at distances of 50 m or less from an allied vehicle of the same type.
Jamming
Decreases the time your vehicle remains spotted by the enemy by 1 s.
Signal Interception
Decreases the time to determine whether your vehicle has been spotted by the enemy by 0.75 s.
Communications Expert
Perk with a situational effect
Increases the crew efficiency bonus by 2.5% if the amount of damage you assist exceeds your vehicle's initial hit points.
Firefighting
Increases fire extinguishing speed by 80%.
GROUP PERKS
Brothers in Arms
When fully trained for all crew members, increases the crew efficiency bonus of the entire crew by 5%.
Concealment
When fully trained for all crew members, increases vehicle concealment by 80%.
Repairs
When fully trained for all crew members, increases the repair speed of the vehicle's damaged modules by 80%.

 After training an additional perk to 100%, tankers can start training the next one. To train the next perk, the tanker will need twice as much experience as for the previous one.

Interactive image. Learn how perks can affect the characteristics of your vehicle: Find a vehicle using the search field, then select perks for each crew member.
There are two types of perks:
  • Orange. Perks have a situational effect and work only under certain battle conditions.
  • Green. Perks have a permanent effect and work throughout the battle.
 
 
 
 
 
 
 
 
 
 
 
 
vehicle icon
 
 
 
 
 
 

These parameters can be further increased by mounting equipment or consumables with a similar effect, or by using directives. Enter the tanker's Profile, hover over a perk, and press Alt to explore possible combinations.

Perk Training

Perk training starts at 0% and increases by gaining Combat XP.

A zero perk is a special type of perk that is available to a crew member by default. It is fully trained, does not require any experience, and cannot be changed by the player. Crew members with zero perks can be acquired as a reward or during events such as Holiday Ops. Zero perks significantly reduce the amount of experience needed for further crew training.

Perk training can be increased at any time. Here are several ways to do this:

  • Train for Free XP. After each battle, 5% of Combat XP is converted into Free XP. You can also gain Free XP by converting Combat XP from Elite vehicles for gold.
  • Use the Accelerate Crew Training option on Elite vehicles.
  • Study Crew Books.
  • Activate Personal Reserves.
  • Earn more Combat and Crew XP when playing with WoT Premium Account or in Premium vehicles.

Here's how to accelerate perk training for Free XP:

  1. Select the vehicle in the Garage as well as the tanker whose qualification level you want to increase.
  2. Select Profile in the menu, and
  3. then click Increase.
  4. Choose Free Experience in the Quick Training window and finalize the training process.

You can also reset a crew member's existing perks at any time by clicking the Reset button. The first reset for any crew member is free. For subsequent resets, you can choose one of the following options:

  • Rapid Courses: Free of charge, but the total perk experience is reduced by 20%.
  • Regimental School: Costs 20,000, but the total perk experience is reduced by 10%.
  • Tank Academy: Costs 200 and does not change the total perk experience.
  • Retraining: Requires a Retraining Order but leaves the major qualification level unchanged.

Post-Progression

Crew members that have six major qualification perks fully trained continue to accumulate Crew XP. For every 100,000 XP earned in the Post-Progression, you will receive a Universal Guide that can be used to train other crews.

Crew Books

Crew Books allow you to speed up training of one or all crew members by adding a certain amount of Crew XP.

Crew Books differ by type and value. The higher the value, the more XP a crew member will receive when the Crew Book is studied. There are seven types of Crew Books that differ in their acquisition method and conditions of use.

  • Training Booklet
  • Training Guide
  • Training Manual
  • Universal Booklet
  • Universal Guide
  • Universal Manual
  • Personal Training Manual

Applied to the whole crew. When studied, it provides each crew member with 20,000 XP.

Acquisition method: As a reward during in-game events or as a special reward received for completed Daily Missions.

Conditions of use:

  • Applied to the crew in vehicles of the corresponding nation.
  • The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, it provides each crew member with 100,000 XP.

Acquisition method: As a reward during in-game events.

Conditions of use:

  • Applied to the crew in vehicles of the corresponding nation.
  • The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, it provides each crew member with 250,000 XP.

Acquisition method: Can be purchased for2,000,000.

Conditions of use:

  • Applied to the crew in vehicles of the corresponding nation.
  • The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, it provides each crew member with 20,000 XP.

Acquisition method: Can be obtained from rewards received for completed Daily Missions.

Conditions of use:

  • The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, it provides each crew member with 100,000 XP.

Acquisition method: Can be obtained from rewards received for completed Daily Missions.

Conditions of use:

  • The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, it provides each crew member with 250,000 XP.

Acquisition method: Can be obtained from rewards received for completed Daily Missions.

Conditions of use:

  • The major qualification level of all crew members must be at least 100% (excluding bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to a selected crew member. When studied, it provides this crew member with 850,000 XP.

Acquisition method: As a reward during in-game events or as a special reward received for completed Daily Missions.

Conditions of use:

  • Applied to the selected crew member in vehicles of any nation.
  • The major qualification level does not matter.

Purchasing and Using Training Manuals

To purchase Training Manuals, do the following:

  1. In the Garage, select the vehicle of the nation for which you want to purchase Training Manuals.
  2. Right-click the image of a crew member you would like to train, and then
  3. click Quick Training.
  4. In the new window, select the Training Manual, and then click Purchase.
  5. In the confirmation window, set the number of Training Manuals and click Purchase. A Training Manual costs 2,000,000. When studied, it provides each crew member with 250,000 XP.

In the same menu, you can train specific crew members for Free XP. This is where all types of Crew Books are stored, ready for immediate use. Select the crew members you want to train and use the available consumables.

Interactive image. Use the slider to set the current and desired number of crew perks. The required number of Training Manuals is displayed.
 
Current number of crew perks:
2
 
Desired number of crew perks:
4
 
 
 
 
 
 
 
 
 
 
 
 
The plus sign
 
indicates that once the required number of Training Manuals has been applied, your crew will receive more XP than needed for the desired number of perks.
Required number of Training Manuals:
2

Please note that received and purchased Crew Books will be stored in a special section of your Depot.

Here's how to view your Crew Books:

  1. Go to the Depot tab under the Battle! button in your Garage.
  2. Click (Stock) on the left-hand side of the screen.
  3. Go to the Crew Books tab. Available Crew Books are displayed here. Use filters to search for the Crew Books you need.

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