Changes in Version 9.16
Game features
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Improved the user interfaces for missions, in particular:
- Reset the entry point for missions and personal missions:
- The common entry point
- The entry point for a particular vehicle
- Reworked the award window:
- Added the award selector
- The window will now provide the maximum possible information about personal missions
- Groups of missions:
- Added a group (drop-down list option): missions for selected vehicle
- Missions are grouped according to types
- Reset the entry point for missions and personal missions:
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Added the dual-row vehicle selector in the Garage, which can be disabled in the General tab of the Settings window.
- Performed a number of in-battle improvements, in particular:
- Cross-team battle chat is disabled in all game modes, except for Training Rooms.
- Players can freeze the battle chat by hovering over it:
- Messages can be scrolled with the mouse wheel
- The context menu can be opened with right click
- Players can disable the receipt of text and voice messages from particular players for the current battle in any battle mode (except Training Rooms). Players can do any of the following to block the offender's messages:
- By hovering over a player's message in the battle chat section and clicking on the button displayed on the left of the message
- By selecting the new option in the context menu opened with a right click
- After selecting the player in the team panels;
- After selecting the player's message in the battle chat;
- Messages that were received before adding the player to the Blacklist or restricting the player's messages in the current battle are hidden in the battle chat.
- players are able to complain about the same player regarding a particular reason only once per battle.
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Inappropriate behaviour in chat covers four complaint reasons:
- Insults and provocations
- Spam
- Out of game threat
- Fraud
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The Settings window will contain the option to disable/enable chat with allies (like before, the option is effective only for Random Battles).
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Added player’s performance notifications to the battle interface:
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Added a damage panel that displays the following three parameters:
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Total damage caused
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Total damage blocked by armour
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Total damage caused with the player's assistance
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Implemented more informative and extended battle-performance badges. Now the battle-performance badges display the following:
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Damage caused (amount)
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Damage type (penetration, ignition, or ramming)
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Type of assistance damage (upon destroying a track or upon spotting)
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Number of detected vehicles, base capture/defence points
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Fire-direction indicators are more informative: they display information about the amount of received/blocked damage, the enemy vehicle that performed the shot, and the marker and name of the vehicle, if it is currently spotted. Moreover, we have added the option to inform players about the amount of received/blocked damage for each particular shot: the wider the fire marker background, the more damage the player's vehicle received/blocked.
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Introduced a new fire-direction indicator –critical hits – that is displayed brown. If one module or crew member is damaged/injured in the player's vehicle, the indicator displays a corresponding icon.
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Battle Results provides quick access to the battle performance summary .
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Placed the settings of the new functionality into a separate tab on the Settings window that will satisfy even the most demanding of players.
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- Improved the Notification Centre's functionality.
- Changed the design of the Notification Centre: now messages are arranged into three groups:
- Informational messages
- Social messages (invitations to Tactical Units and friend requests)
- Personal notifications
- Fixed the issue of too frequent button blinking
- Added more conspicuous notifications about important events
- Changed the design of the Notification Centre: now messages are arranged into three groups:
- Reduced the visibility system delay – thus, enemy vehicles become visible sooner when they leave cover.
- Reduced the visibility delay upon spotting and in Artillery Aim mode.
- Added an option to enter the Premium Shop from the Garage.
- Improved the clan-related functionality:
- When selecting legionaries for Skirmishes, both clan and non-clan legionaries can be added
- The first half of an Industrial Resource earned by legionaries is granted to the player who earned the highest experience in the battle (Skirmish) – the other half gets reset to zero
- The matchmaker does not create teams that include players belonging to the same clan
- Restricted the possibility of scheduling an attack on a clan that has a Stronghold of a level that differs by more than 1 (i.e., a clan that has a level 7 Stronghold is able attack clans that have Strongholds of levels 6, 7, and 8)
- Added the functionality to compare vehicles in the Garage, in particular:
- Developed a separate window with a table that displays rows of Technical Characteristics – columns are intended for adding vehicles for comparison
- To display a comparison, players should add at least one vehicle (if one vehicle is displayed, players will be able to see how the selected modules and crew members affect the Technical Characteristics of the vehicle)
- Vehicles for comparison can be added from various places on the interface, including unresearched vehicles, vehicles that are not available in the Tech Tree, e.g. the Type 59. However, vehicles received for events (except for vehicles received for participation in Global Map activities) cannot be added for comparison
- Added the functionality to restore vehicles and crew members in the game client. Note: restoration will be available starting from update 9.16.
- Sound-related improvements:
- Extended the calibre range. Now the sounds of 5 different calibres (instead of 3) are played in level 8-10 battles
- Added a new sound system for cartridge reloading. Now reloading provides information about the number of shells in the cartridge, when the last shell in the cartridge remains, and a notification when all the shells are fired and the player runs out of ammo
- Reworked the system of sound indication for received damage. The amount of received damage will be even clearer (0-17%, 18-35%, 35%+)
- Added sounds for a damaged engine (when the module is damaged, not destroyed). The damaged engine makes knocking, clanking, and other sounds
- Added a sound notification when the gun is unable to fire (destroyed)
- Added individual sounds for damage to each of the modules
- Improved vehicle navigation feedback with responses such as the sounds of switching gears, acceleration, and manoeuvring
- Sound settings are now even more visual
- Added new functionality that allows for selecting between two sounds for the Sixth Sense perk, including the option of selecting the player's own mp3-file.
- Added sounds that notify about the battle end, i.e. when the last enemy is destroyed and the enemy base is captured.
- Split the Interface and Notification slider into Interface and Voice Messages.
- Split the Music slider into Music in battle and Music in Garage.
- Created a new "endless" and non-recurrent music for the Premium Garage.
- Reworked the Low Quality preset. Now it is available to all players and the Low Quality preset sounds better than before at the same performance indicators.
- Enabled the Auto-repair vehicle function in some types of tournament Special Battles.
- Implemented changes that ensure more precise positioning and fixed any "jerks" when moving vehicles are visible at long distances.
Vehicles:
- Added new vehicles:
- T95/Chieftain
- AMX M4 mle. 49
- Strv m/42-57 Alt A.2
- Increased the profitability of the VK 45.03 by 15%.
- Changed the technical characteristics of the following vehicles:
- 113
- Increased the hull armour from 200 mm to 230 mm (front armour section above the tracks)
- 112
- Improved accuracy during movement by 8%
- Improved accuracy during hull rotation by 8%
- Improved accuracy (of the 122 mm D-25TA gun) during turret rotation by 14%
- Reworked the following vehicles to HD quality:
- T2 Light Tank
- AMX 50 Foch
- 112
- Pz.Kpfw. III Ausf. E
- Leichttraktor
- Pz.Kpfw. III/IV
- Pz.Kpfw. V/IV
- Pz.Kpfw. V/IV Alpha
- Pz.Kpfw. B2 740 (f)
- Pz.Kpfw. I Ausf. C
- Durchbruchswagen 2
- VK 30.02 (M)
- Crusader 5.5-in. SP
- Type 5 Chi-Ri
- Т-26
- S-51
- Matilda IV
- KV-220-2 Beta Test
- A-43
- M4A2E4 Sherman
- FCM 36 Pak 40
Maps and Objects:
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Added the Paris map for Random Battle mode.
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Reworked the visual quality of the minimaps, in particular:
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The new minimaps became more informative
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They better display the terrain
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Improved the visibility of impassable map areas and slopes
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Structures and covers are divided into destructible and non-destructible (white and black, respectively)
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Water obstacles where a vehicle may drown are displayed with slanting lines
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Impassable and unreachable areas are displayed with slanting lines
The above improvements apply to the following maps:
- Cliff
- El Halluf
- Ensk
- Erlenberg
- Fisherman's Bay
- Kharkov
- Lakeville
- Malinovka
- Arctic Region
- Murovanka
- Prokhorovka
- Swamp
- Westfield
- Widepark
- Paris
- Steppes
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Siegfried Line
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Winterberg
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Ruinberg
- Redshire
- Mittengard
- Ghost Town
- Himmelsdorf
- Fjords
- Airfield
- Serene Coast
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Live Oaks
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Highway
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Abbey
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Mines
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Other Changes:
Technical Improvements
- Improved the algorithm for camera movement and its interaction with objects of different sizes.
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Updated Scaleform SDK to version 4.5.31 that includes the following improvements:
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Multi-threaded rendering for the GUI
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Reduced memory consumption for visual effects
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Implemented Wwise audio support
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- Implemented a number of technical improvements, including content scaling on the displayed pages. Brought back the possibility of displaying several windows with different content; solved the issue of shifting pages when scrolling or refreshing the content.
- Replaced the Back to Garage button with the Exit button in replays.
- Changed the display of the base capture indicator.
- Added icons to the settings of clan notifications: when hovering over the icons, tooltips with descriptions are displayed.