Commanders!
Welcome to the World of Tanks Referral Program. It's the perfect way to show friends the exciting world of tank combat and for new players to learn the ins and outs of World of Tanks from an experienced Commander.
Team up today and conquer the battlefields to complete missions for valuable rewards, including powerful Premium vehicles.
Copy the link below and send it to your friend
Or share the link in social networks:
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The minimum number of battles that a commander needs before being able to send referral links: .
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Start Your Referral Program
The program is about a Commander and their Recruits playing cooperatively. The Commander is an experienced player who is eager to share their experience with other players. The Recruit is a player who is not as experienced in World of Tanks or hasn't logged in to the game for a long time and is invited by the Commander. A player who wants to become a Commander or Recruit must meet particular requirements.

Commander Requirements:
- Has fought over 600 Random Battles
- Their account is not suspended or pending deletion

Recruit Requirements:
- Has fought fewer than 200 battles (in all game modes) or has not played in the last 60 days
- Has not previously completed any Referral Contracts
- Is not currently already participating in the Referral Program as a Recruit
- Has never been and is not currently a Commander
- Their account is not suspended or pending deletion
Recruiting
There are two ways to generate a personal invitation link.
1. In-Game
The button to access the Referral Program is located in the lower-left corner of your Garage. Click it to go to the Referral Program interface and follow the instructions.
2. Via the World of Tanks Portal
Request your unique referral link right here at the top of this guide.
You can return to this site at any time via the Community section on the portal by clicking "Refer a Friend" in the drop-down menu.
Share your personal link with potential Recruits via social media, chat, email, etc. and invite them to join the game.
Become a Recruit
If you've received a personal invitation link from a Commander and would like to become a World of Tanks Recruit, follow these easy steps!
- Click the link to get to the "Invite" sign-up page.
- Create a new account or log in to an already existing one via the portal.
- To see whether you are eligible to become the inviting Commander's Recruit, an automated check is performed.
- Confirm your participation in the Referral Program with the Commander who sent the invitation by entering their nickname.
Progression in the Referral Program
In Referral Program 2.0, every Contract between a Commander and their Recruits consists of six consecutive stages: the Referral Campaign. Commanders and Recruits need to work together to earn 250 Referral Points to complete each stage—so a total of 1,500 Referral Points is required to complete a Referral Campaign. Both players receive corresponding rewards for the completion of a stage, as well as the main reward for the completion of all six stages.
Referral Points
Commanders and Recruits receive Referral Points for certain actions performed in Random Battles. All of the possibilities to earn Referral Points are displayed in the in-game "Ways of Earning Referral Points" interface.

Possible Ways to Earn Referral Points:
- Causing damage, including assistance damage, that exceeds your vehicle's own HP (available only to Recruits).
- Victory (available only to Recruits).
- Earning awards and medals from a select list (available only to Recruits).
- Causing a certain amount of damage for playing in a Recruit-Commander Platoon.
Conditions for Earning Referral Points:
- The Recruit and Commander have to rank in the top 12 on their team by base XP earned, whether in a Recruit-Commander Platoon or a solo Recruit mission.
- Playing in a Platoon and completing the special missions available to the Recruit will double the Points earned.
Awards and Medals for Earning Referral Points
You can earn 10 Referral Points per battle for obtaining medals in a single game.
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Confederate Hit more enemy vehicles than any other player on your team (at least six), which are subsequently destroyed by another player. |
Kamikaze Destroy a higher-tier enemy vehicle by ramming it. You can only earn this achievement once per battle. |
Scout Be the first to detect nine or more enemy vehicles. |
Defender Reduce the number of enemy capture points on a friendly base by 70 or more.
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High Caliber Awarded to players who caused the highest amount of damage during the battle. The damage caused should be at least 20% of the enemy team’s total HP and at least 1,000 HP. |
Duelist Destroy at least two enemy vehicles that caused damage to your vehicle during the battle. Damage to modules is included. Ricochets and non-penetrating hits are not. |
Patrol Duty Awarded for helping the team damage at least six enemy vehicles by spotting them. The vehicles must be spotted only by you when they take damage. |
Invader Capture the maximum number of points from the enemy base—no fewer than 80. |
Pascucci’s Medal Awarded for destroying two enemy SPGs in one battle with a tank or tank destroyer. |
Shellproof Have the total amount of damage blocked by your armor exceed your vehicle’s HP—and survive the battle. |
Orlik’s Medal Awarded for destroying two or more enemy tanks or tank destroyers with a light tank. The targets must be at least one tier higher than the player's tank. |
Hand of God Survive and win the battle despite receiving damage from at least four different enemy vehicles. Only hits that cause damage count. |
Top Gun Destroy at least six enemy vehicles during the battle. |
Arsonist Destroy an enemy vehicle by setting it on fire. Only one award per player per battle is possible. Available in Random Battles only. |
Lehväslaiho's Medal Awarded for destroying two enemy tanks or tank destroyers with a medium tank. The targets must be at least one tier higher than the player's tank. |
Steel Wall Receive more potential damage than any player on your team—at least 1,000 HP—and survive. Receive at least 11 hits. |
Some Recruit missions can be performed independently, while others are only available while playing in a Platoon with the Commander, as the Referral Points are shared in one common "piggy bank." In the case of Platoon missions, progress will be faster because solo and Platoon tasks can be performed simultaneously. The Commander has no solo missions, but they can help their Recruits by playing together.

Commander Bonuses:
- The Commander receives bonuses at the end of each Random Battle only when playing in a Platoon with their Recruits.
- Bonuses for playing in a Platoon with Recruits: +50% to XP and +50% to credits
- The Commander does not receive referral bonuses for playing solo.

Recruit Bonuses:
- The Recruit receives bonuses at the end of each Random Battle both when playing solo and in a Platoon with their Commander.
- For playing solo: +50% to XP and +50% to credits
- For playing in a Platoon with their Commander: +100% to XP and +100% to credits
Daily Referral Points Limit
It is not possible to earn more than 100 Referral Points per day. This step has been taken to avoid situations where some players enter a battle and simply do nothing, thereby spoiling the game for other players.
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Stage Rewards
ExpandStage | Recruit’s Rewards | Commander’s Rewards |
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I |
- 1 day of WoT Premium Account - 100,000 credits - x3 camouflage: Award Uniform - x2 inscription: Bonds of Steel - x3 Demounting Kit |
- 100 bonds - x3 camouflage: Award Uniform - x2 inscription: Bonds of Steel |
II |
- 3 Personal Reserves: +100% to XP for 1 hour - 3 Personal Reserves: +300% to Crew XP for 1 hour - 3 Personal Reserves: +50% to Credits for 1 hour - Medal for completing Stage II of the Referral Program |
- 200 bonds - Medal for completing Stage II of the Referral Program |
III |
- 1 day of WoT Premium Account - 200,000 credits - x3 camouflage: Award Uniform - x2 inscription: Bonds of Steel - x3 Demounting Kit |
- 175 bonds - x3 camouflage: Award Uniform - x2 inscription: Bonds of Steel |
IV |
- 3 Personal Reserves: +100% to XP for 1 hour - 3 Personal Reserves: +300% to Crew XP for 1 hour - 3 Personal Reserves: +50% to Credits for 1 hour - Medal for completing Stage IV of the Referral Program |
- 275 bonds - Medal for completing Stage IV of the Referral Program |
V |
- 1 day of WoT Premium Account - 400,000 credits - x3 camouflage: Award Uniform - x2 inscription: Bonds of Steel - x3 Demounting Kit |
- 300 bonds - x3 camouflage: Award Uniform - x2 inscription: Bonds of Steel |
VI |
- 3 days of WoT Premium Account - 250,000 XP Crew Book - x6 emblem: On Board, Stage VI - Medal for completing Stage VI of the Referral Program |
- 450 bonds - x6 emblem: On Board, Stage VI - Medal for completing Stage VI of the Referral Program |
After completing Stage VI |
A Tier VI–VII Premium vehicle of the player's choice from the following list: Credit compensation:1,900,000 |
- Tier VIII Premium vehicle of the Commander’s choice from the following list: Credit compensation: 3,400,000 |
Reward Medals
ExpandExemplary Cadet Medal
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For completing Stage II of the Referral Program. | For completing Stage IV of the Referral Program. | For completing Stage VI of the Referral Program. |
Hartman Medal
Only Recruits brought into the game as part of the current Referral Program and have fully completed it under the Commander's leadership are counted.
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For 5 Recruits who have successfully completed the Referral Program. | For 10 Recruits who have successfully completed the Referral Program. | For 25 Recruits who have successfully completed the Referral Program. | For 50 Recruits who have successfully completed the Referral Program. |
Badges
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Commander's Badge, Class III Awarded for completing their first Referral Contract. |
Commander's Badge, Class II Awarded for completing their second Referral Contract. |
Commander's Badge, Class I Awarded for completing their third Referral Contract. |
Ending a Referral Contract
They say breaking up is hard to do, but there are cases where it might be necessary. A Referral Contract can be ended at any time by any of its participants.
Referral Contracts can be broken in the following ways:
- The "Break Referral Connection" option in the Context menu on the tile of the player's Referral Program.
- The "Break Referral Connection" option in the Context menu on the player's nickname in the interface of the Referral Program completion progress.
After ending the Referral Contract, its participants lose all progress and bonuses. However, players still keep the rewards received within the Referral Program.
Once the Contract is concluded, both participants should receive a notification confirming the termination.
Recruit some friends, roll out, and grab your reward tanks and other extras!