Stronghold is a game mode in which clans build structures and prepare Clan Reserves in them. These Reserves are used to boost the battle income of the clan players.
A clan comes into possession of a Stronghold immediately after it is created. That is why it does not matter how many players your clan has or how many battles you have fought—you can start developing a powerful Stronghold and receiving bonuses from its Reserves from the first day of your clan's existence.
To go to your Stronghold:
- Go to the CLAN tab in the menu on the left side of your Garage. Your Clan Dashboard appears.
- On the Clan Dashboard, click Stronghold.

Why a Clan Needs a Stronghold
Clan Reserves and the possibility to earn gold in War Games are the main reason for a clan to create and upgrade its Stronghold.
Stronghold allows clans to prepare and earn Clan Reserves—Continuous-Effect Reserves and One-Time-Effect Reserves—which provide various combat and economic bonuses. Structures in Stronghold allow you to prepare level I–X Reserves and earn especially effective level XI–XII Reserves in War Games.
- Continuous-Effect Reserves
- One-Time-Effect Reserves
Continuous-Effect Reserves allow all clan players except Reservists to earn more credits and experience in battles.

+10–150% to credits in clan and tournament battles; +5–30% in Random Battles, as well as in Steel Hunter and Frontline for 2 h

+5–100% to Combat Experience in all battles for 2 h

+50–400% to Crew Experience in clan and tournament battles; +25–300% in Random Battles and Frontline for 2 h

+50–500% to Free Experience in all battles for 2 h
One-Time-Effect Reserve boost the earnings of Industrial Resource (
)—a special in-game currency that clans use to develop their Strongholds.

+5–200% to Industrial Resource in Skirmishes and Advances per battle

+5–200% to Industrial Resource for the results of an Advance

+10–30% to the crew effectiveness of the player who activated the Reserve and allies within its radius during a Skirmish or an Advance battle
+3–100% to Industrial Resource in Skirmishes and Advances per battle

Commands artillery to lay fire on the selected area in Skirmishes or Advances for one battle

Before a Reserve can be used, it must first be prepared. To prepare Reserves, clans build structures in their Strongholds (see Structures for more details).
The level of a structure is a crucial indicator that determines the level of a prepared Reserve. The higher the Reserve level, the more bonuses it provides to players. To prepare high-level Reserves, clans have to upgrade structures, i.e., raise their levels.
To build and upgrade structures, as well as prepare Reserves, clans use Industrial Resource (
).
Battles and Earning Industrial Resource
To earn Industrial Resource, clan players must fight in Skirmishes and Advances, as well as complete Tour of Duty missions.
Fighting in the Skirmish or Advance modes also brings credits and experience to players.
Skirmishes are Standard Battles against a random enemy detachment. In a Skirmish, clans aim to win the battle in order to earn as much Industrial Resource as possible.
Advances are series of battles for the enemy Lines and the Citadel.
The primary aim of clans in an Advance is to capture the enemy Citadel. If neither of the Citadels is captured, the clan that has more Lines under control wins the Advance.

Clans earn Industrial Resource both for each battle fought and each Line captured. The more Lines a clan controls, the higher the reward is at the end of the Advance.
Tour of Duty is a permanent in-game activity for clans that allows players to earn Industrial Resource and other valuable rewards for the clan.
How Players Earn Gold in the Stronghold
Players can earn gold by taking part in War Games.
War Games is a Stronghold competition where clans can be awarded gold and level XI and XII Clan Reserves. Clans can take part in War Games every Saturday.
During War Games, clans earn points for certain achievements—for example, for each enemy vehicle destroyed. Depending on the number of points earned, clans take positions in the ranking; the position determines the amount of gold and Reserves the clan gets as a reward. The clan that occupies the first position grabs the top prize, which can be, for example, 10,000 and six level XII Continuous-Effect Reserves.
What Permissions Clan Players Have in the Stronghold
The Clan Commander and Executive Officers are responsible for Stronghold development, namely for building and upgrading structures.
See the table below to view the permissions of all clan players in the Stronghold.
| Permissions | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Build and upgrade structures | ✔ | ✔ | |||||||||
| Prepare Clan Reserves | ✔ | ✔ | ✔ | ||||||||
| Activate Continuous-Effect Reserves | ✔ | ✔ | ✔ | ✔ | |||||||
| Enable One-Time-Effect Reserves in the detachment window before a Skirmish or Advance (available only to the Detachment Commander) | ✔ | ✔ | ✔ | ✔ | |||||||
| Withdraw Commander permissions from any clan player, including those of a higher position | ✔ | ✔ | ✔ | ✔ | |||||||
| Get bonuses from Continuous‑Effect Reserves | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
| Get bonuses from One‑Time‑Effect Reserves | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| Activate Inspire and Artillery Strike in battle (only available to the Detachment Commander) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| Create detachments in Skirmishes and Advances | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| View the Stronghold Storage and Log | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Stronghold is not the only game mode for clans.
If you are ready to build solid alliances with other clans, capture new territories and defend your possessions, try your luck in battles on the Global Map.
If you are new to the world of clans, drop into the FAQ section on the Clan Portal. There you will learn how to join a clan, create your own or recruit suitable players.
May the odds be ever in your favor on the battlefield!