- Module Types
- How to Research and Buy
- Shell Types
- Resupply Ammunition
- Types of Equipment
- How to Buy and Mount
- Types of Consumables
- How to Buy and Resupply
- Researchable Vehicles
- Premium Vehicles
- Collectors' Vehicles
- Reward and Special Vehicles
You've earned some credits and experience in battles. Now you can spend resources on upgrading your vehicles for greater combat performance. Learn what modules are, explore various ammunition, consumables and equipment, and don't forget about crew training! Finally, learn how to add new vehicles to your collection of combat machines.
Modules are essential basic elements of any vehicle.
Researchable modules fall into five types.

The gun is the module that serves as a vehicle's main armament. It is generally mounted on a turret or, if there is none, directly onto the hull. Gun characteristics determine the overall firepower of the vehicle.

One of the most essential modules. It carries the main gun; also in most cases, several crew members are seated in the turret. It is the only module that has armor and thus influences the vehicle's survivability. It also influences the vehicle's spotting abilities and hit points.

The mechanism that enables the vehicle to move and turn. The suspension determines the vehicle's traverse and movement speed and its crossing capacity.

The module that sets the tracks into motion. Engine power determines the vehicle's acceleration and top speed. A direct hit can destroy the engine and set it on fire, which causes damage to the vehicle.

This module allows you to exchange information about spotted vehicles with your teammates. The greater the signal range of your radio, the better your ability to stay aware of enemy vehicles.
Most regular vehicles, except most Tier X and XI ones, have one or more upgradeable modules. Why is upgrading essential?
You will need credits and experience to research new modules:
When you first enter the game, your Tier I vehicles are equipped with standard armor-piercing shells, but these are not the only shells that you can use. Explore all the shell types and learn their main features. Knowing when to switch between shells will bring you better results on the battlefield.
Armor-piercing (AP) shells are the standard type of shell for most vehicles in the game. They cause damage when they penetrate armor or hit a module.
AP shells are generally suitable for firing at vehicles of the same tier or lower, and at vehicles with moderate armor protection.
Disadvantages of AP shells:
Some vehicles can be equipped with special AP shells with better penetration or higher damage.
High-explosive (HE)shells explode inside the vehicle if they penetrate its armor, causing damage both from the penetration and fragmentation damage, while also damaging modules and crew members. If they fail to penetrate the armor, HE shells explode on the armor surface, causing (at most) a smaller amount damage. HE shells of SPG vehicles can also stun crew members of both enemy and allied vehicles.
HE shells can be a good choice against thinly armored targets, or in high caliber guns and, of course, when playing in an SPG.
Disadvantages of HE shells:
Some vehicles can carry special HE shells with even greater splash damage, and some guns can be equipped with HESH shells with greater penetration.
Armor-piercing composite-rigid (APCR) shells function similarly to AP shells but have higher velocity and penetration.
These shells are highly effective in close combat against heavily armored opponents.
Disadvantages of APCR shells:
These shells are used as standard ammunition for some mid- and high-tier vehicles.
High-explosive anti-tank (HEAT) shells are a special type of shell. Their penetration is much higher than that of AP and APCR types. HEAT shells don't lose penetration at long range and don't follow the standard principles of ricochet.
HEAT shells are effective against heavily armored vehicles and at long range.
Disadvantages of HEAT shells:
These shells are used as standard ammunition for some mid- and high-tier vehicles.
Autocannon shells are a special low-сaliber shell type for vehicles with autocannon and continous fire systems. In the game, these shells are marked with a blue ribbon and come in three types: armor-piercing, armor-piercing composite-rigid, and high-explosive.
The damage and penetration values of each shell are relatively low; however, when a vehicle fires continuously from an autocannon, dozens or even hundreds of shells can be fired. The thinner the enemy's armor, the more shells will penetrate it, and together they can quickly deplete a large amount of hit points.
Autocannon HE shells differ from regular HE shells. They have very low penetration, no fragmentation damage, and no standard splash damage on impact. Therefore, these HE shells are ineffective against thick armor, spaced armor, and tracks. However, autocannon HE shells are highly effective against exposed areas of thin armor, dealing significant damage for their caliber. Even a single burst of HE fire can cause severe damage to lightly armored vehicles, significantly reducing their hit points and damaging modules and crew members.
General disadvantages of autocannon shells:
Shells can be bought in the Garage.
Note: At the beginning of the battle, the vehicle is automatically loaded with shells from the first slot. You can change the ammo order in the slots with the arrows
while purchasing shells.
Equipment is a category of additional systems that can improve a vehicle's combat characteristics. Equipment can be mounted on any vehicle starting from Tier II. The number of slots for equipment depends on the vehicle's tier: one slot is available at Tier II, two slots at Tier III, and three slots at Tier IV and higher.
There are four types of equipment:
Visit this page to learn more about equipment.

Equipment can be purchased in the Garage:
You can change the equipment order in the slots. Hold down the left mouse button and drag the equipment from one slot to another.
To demount equipment, select its slot and then click
(Demount). The selected equipment will be sent to the Depot.
Use consumables to repair modules, increase vehicle performance, heal crew members, and extinguish fires during battle. Consumables are cheaper than equipment and work for any vehicle, but, if used in combat, they are gone at the end of the battle and have to be resupplied. Consumables are available for all vehicles from Tier II. The number of slots for consumables depends on the vehicle's tier. One slot is avalable at Tier II, two slots at Tier III, and three slots at Tier IV and higher.
Consumables fall into standard and imroved types: Standard consumables improve battle performance and are quite cheap. Improved consumables are far more effective and provide additional bonuses, but cost a significant amount of credits.
The Repair Kit, First Aid Kit, and Fire Extinguisher are reusable during a battle. When activated, the consumable has a cooldown (90 seconds for the standard and 60 seconds for the improved one), after which it is ready for reuse. You will have to resupply the consumable if you use it in battle, no matter how many times it was activated. All other consumables are activated automatically; they provide an effect within one battle and are gone at the end of it.
Learn more about consumables on this page.

You can buy consumables right in your Garage:
You can change the consumable order in the slots. Hold down the left mouse button and drag the consumable from one slot to another.
To remove a consumable from a slot, click
(Send to Depot).
No vehicle can roll into battle without a crew. A well-trained crew enhances your battle performance and is key to your success on the battlefield.

Crew members get experience after each battle and can learn perks for their specialization. Properly selected perks and their combinations between crew members provide significant advantages in battle.
Researchable vehicles are the vast collection of vehicles of different nations and types that are available to all players. To research and buy them, you will need Combat or Free XP and credits. Also, these vehicles can be partially or fully researched with vehicle blueprints.

Go to the TECH TREE tab in your Garage to view all the nations and researchable vehicles that exist in the game. Each nation is represented by at least one branch of vehicles from Tier I through XI. On the Tech Tree screen, you can explore vehicle characteristics in detail and see research and purchase costs, as well as buy new modules and vehicles.
Premium vehicles are unique vehicles that you don't need to research. You can buy Premium vehicles for gold or bonds in the in-game Store or buy them for real money in the Premium Shop. You can also get them as gifts, win them in various specials, receive them as rewards for completing in-game missions, or purchase them during short-term events.

Premium vehicles provide a range of benefits:
However, for all their economic benefits, Premium vehicles are not invincible and don't have any special advantages on the battlefield. Therefore, to achieve great earnings in Premiums, you still have to be a skilled fighter.
Collectors' vehicles are special vehicles that are available for credits in the in-game Store. They are not bound to the Tech Tree and are available immediately without researching. However, to unlock a Collectors' vehicle for purchase, you have to research at least one vehicle of the same tier in the Tech Tree of the corresponding nation.

Collectors' vehicles have researchable modules available for XP. When all modules are researched, the vehicle obtains Elite status. You can apply Field Modification to Tier VI–XI Collectors' vehicles.
Reward and special vehicles are rare vehicles that are usually obtained in special battle modes and in-game events. Vehicles that were removed from the Tech Tree before Update 1.9 are also special vehicles.
Some reward and special vehicles can be purchased for bonds in the in-game Store, or for credits during short-term special events like Black Market. You cannot purchase such vehicles for real money.

Reward and special vehicles provide the same benefits as Premium vehicles, except for increased credits earned in battle.
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