Update 1.18.1 Common Test: Free Sixth Sense, Onslaught Mode, New Personal Reserves, and More!

We’re introducing a free “lightbulb” for vehicle crews, a new Onslaught mode that features plenty of original gameplay mechanics and a progressive 2D style as a reward, upgraded Personal Reserves  and improvements to several maps.

 
 

Free Sixth Sense for Everyone

With Update 1.18.1, the Sixth Sense perk will become a special commander feature! This means that every one of your vehicle commanders will possess it from the start (including commanders you haven’t recruited in the Barracks and any commanders that you recruit or receive from this point on). This change will make the game more comfortable for all players, especially new ones.

If one of your vehicle commanders already possessed the Sixth Sense perk, you’ll be able to choose a free skill or perk for them. This new skill/perk will automatically be upgraded to the same level as the original Sixth Sense perk (e.g., 100% for 100% or 48% for 48%). In rare cases where Sixth Sense was the zero perk, you’ll be able to choose a different zero skill or perk in its place (but just once for each vehicle commander).

Finally, special commander features and zero skills/perks will be displayed separately in the crew interface.

Take note that the Increased Focus directive won’t be available for purchase (nor auto-resupply) during the Common Test. Already purchased directives of this type will remain in your Depot. 

[Updated 16/09 11:30 CEST] Experience spent on a “Sixth Sense” perk will be automatically re-distributed in the following order:

  • To reach 100% of Major Qualification (if it was lower than 100%)
  • To train the last skill of the commander to 100% (if there was any not fully trained skill)
  • The remaining experience will go to the commander experience pool and can be spent on a new skill

Onslaught Mode

If you decide to rush straight into Onslaught during the Common Test, we will completely understand. This brand-new mode has a slew of special rules and unique mechanics, including:

  • 7v7 battles in researchable and Collectors’ Tier X vehicles only
  • Matchmaking by player ratings in the mode
  • Upgradable Role Skills based on vehicle roles
  • Points of Interest that can be captured to gain tactical advantages, like fire support or “omni-spotting” for your team
  • The option to play in Super Platoons of seven players

And there’s much more where that came from! Luckily, you can take a look at the in-depth article on Onslaught for all the details.

Of course, we have to mention another all-important feature of Onslaught: the rewards. For the first time ever, you will have the chance to earn a progressive 2D style. Thе “Wing and Claw” 2D style reflects your achievements in Onslaught. As you advance further in the mode progression, a new combination of camo and decals will unlock. (Plus, you can always switch to an “earlier” version if you wish.) The style will remain on your account permanently, even after Onslaught ends, and can be applied to any Tier X vehicle.

Known Issues

Currently two-player platoons are not available in the Onslaught mode. We are aware of the issue and will resolve it as soon as possible.

New Personal Reserves

The improved Personal Reserves are definitely something that you will want to try for yourself. Streamlined and activated on the fly (even when you’re in battle), these Reserves are a welcome change. It would be impossible to describe all the great new stuff in just a couple of paragraphs, so we suggest checking out the dedicated article on upgraded Personal Reserves. This article also contains the rules for converting old Personal Reserves into new ones, and a conversion calculator. But in brief, you will not lose anything from the conversion and will very likely gain in Personal Reserves value.

Known Issues 

During Update 1.18.1 CT1, a line of text that reads “bonus%” will be displayed instead of the values of Personal Reserve bonuses. The issue will be fixed in CT2. We apologize for the inconvenience.

More Maps to Receive Balance Tweaks

We are continuing to fine-tune the maps. In Update 1.18, quite a number of them received balancing changes. Having analyzed tons of feedback and data, we’re now going to improve four more locations in 1.18.1.

Malinovka

The small hill in E7 will become less steep, and you’ll be able to climb to the top of it without been seen by your foes. Also, it will offer more solid protection from enemy fire.


The ground in the northern base capture circle will become flatter. The nearby farm will be moved out of the line of fire of vehicles descending from the mountain and those coming through the forest.


Both bases will have just a single bush inside of their capture circles.

Sand River

A new rock formation in A6 will protect vehicles running up that hill, and will allow them to fire back at the enemy sitting in D7.


In K0, a new canyon crossing point will be added, letting you easily reach your pesky opponent hiding between the rocks.


The central attack direction will transform substantially:

  • The landscape will change, and new positions with various firing ranges will appear.

  • There will be new positions to withdraw to if the central valley is lost.

  • The central valley will be better protected from fire from the southern team’s MT and TD positions.

Fisherman’s Bay

The approach to the town center from the northern base will become safer. The key positions will make it more convenient to side-scrape.


The buildings in the central block of the town will be rearranged. A new house will disrupt the line of fire from the hill in the middle of the map.


To make the teams’ chances more equal, the southern side will no longer be able to hide in lush shrubbery and shoot at the “northerners” who are in the central block of the town. The block of buildings in F9 will assume the shape of its counterpart on the northern side to provide both teams with the same opportunities for holding out.


In the middle of the map, more cover will pop up on both sides (D6 and F6).


A terrain fold will be placed in F5 so that the southern team is able to enjoy safer movement near the map center, like their opponents.


A problematic firing position on the northern side in C9 will get less advantageous and have less cover.

Himmelsdorf

The southern team has always had two ways to get to the top of the mountain. After Update 1.18.1, their northern adversaries will get their own second passage, which will also be safer than the main one.

Join the Common Test and share your opinion on everything that Update 1.18.1 has to offer, Commanders!

  • HOW TO PARTICIPATE IN THE COMMON TEST
  • NEW TO TESTING?
HOW TO PARTICIPATE IN THE COMMON TEST

To take part, you'll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).

Eligibility

All Wargaming.net accounts created before September 4 at 22:59 CEST (UTC+2) can participate in the test.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the dropdown menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

NEW TO TESTING?

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TEST GUIDE

Patch Notes

Expand

Main Changes

New Onslaught Mode

The new Onslaught mode has been added.
The progressive "Wing and Claw" 2D style has been added.
The following inscriptions have been added:

  • Shoulder to Shoulder
  • Old School Cool
  • Initiator
  • 7v7
  • Hard Boiled
  • Seek and Destroy
  • Prestige
  • Lost Count
  • Veni Vidi Vici

The following emblems have been added:

  • Devastating Damage
  • Exhibition Performance
  • Into the Cap Circle
  • Tactical Advantage
  • Till We Meet Again

The following Dog Tag Engravings have been added:

  • Victories in Onslaught Mode
  • Prestige Points

The following Dog Tag Backgrounds have been added:

  • Iron
  • Bronze
  • Silver
  • Gold
  • Champion
  • Legend

The Legend of the Griffin stripe has been added.
The following badges have been added:

  • Onslaught Champion
  • Onslaught Legend

The Test Flight medal has been added.
The following rental vehicles for the mode have been added: FV217 Badger 7х7, M48A5 Patton 7х7, IS-4 7х7
Some maps have been slightly reworked specifically for the mode with new pass ways, covers, etc.

Sixth Sense Perk

Every commander will have the Six Sense perk learned by default.
If the Sixth Sense perk is already learned, the commander will be able to learn a new skill or perk.
If Sixth Sense was the zero perk, players will be able to choose a different zero skill or perk in its place.
Only the commander's skills and perks can be selected for the zero perk.
The new zero skill or perk cannot be reset.
The Increased Focus directive will no longer be sold but will continue to work, reducing the activation time of the Sixth Sense perk to 2 seconds.
Crew member windows and text tooltips have been improved.
Some minor UI changes have been made.

Personal Reserves 2.0

All Personal Reserves will now have the same duration of 1 hour.
Personal Reserves have been converted, and bonuses can now be Standard or Improved.
Personal Reserves are now easier to find and activate. Moreover, it will be harder to forget about them.
Personal Reserves can now be accessed directly from the Garage via a new widget (next to game currencies and the "Battle!" button). It keeps track of activated Reserves and their remaining time.
A new screen has been added in which players can activate existing Reserves or purchase and activate new ones.
It is now possible to activate Personal Reserves at any moment during battle, even after destroying the last enemy vehicle.

Map Changes

  • Malinovka

In square E7, positions for light and medium tanks of the upper team have been improved in the following ways:

    • The slope is now wider and less steep.
    • The ability to drive to the top of the hill (to the bushes) without being spotted from the base and TD positions has been added.
    • The rock that provided cover from enemy fire has been replaced with a bigger terrain structure that ensures better protection and positions in attack.

The opportunities to defend the upper base have been improved in the following ways:

    • The terrain of the base circle has been leveled.
    • The farm near the base circle has been moved from the line of fire for vehicles moving downhill (from the mill) and from the forest.
    • The number of bushes within the circle of each base has been reduced to one.
  • Sand River

The following terrain areas have been reworked to help the upper team:

    • A new rock formation (square A7) will protect vehicles running up that hill.
    • It will allow the upper team to fire back at the enemy sitting in square D7.

The central attack direction will transform substantially in the following ways:

    • The landscape will change, and new positions with various firing ranges will appear.
    • There will be new positions to withdraw to if the central valley is lost.
    • The central valley will be better protected from fire from the MT and TD positions.
    • In square K0, a new canyon crossing point will be added, allowing you to easily reach opponents hiding between the rocks.
  • Fisherman's Bay

The urban area has been reworked in the following ways to increase the comfort of playing in heavily armored vehicles:

    • The structures in the central urban area (square E8) have been rearranged, and the shoot-throughs have been removed from the center of the upper base on the main road.
    • A safe approach from the upper base to the center of the urban area (square E8) has been added, and the main firing positions are now more convenient for sidescraping.
    • Bushes have been removed from the bottom base. The structure corner has been changed to prevent long shoot-throughs in the central area.
    • The block of buildings (square F9) now has a similar shape to its counterpart on the opposite side.
    • In the middle of the map, more cover will pop up on both sides (squares D6 and F6) to increase vehicles' survivability.
    • Some foliage and a terrain fold have been added (square F5) so that the lower team is able to enjoy safer movement near the map center like their opponents.
    • A problematic firing position on the northern side (square C9) will get less advantageous and have less cover.
  • Himmelsdorf

The pass way to the hill from the upper base has been changed. There are now the following two ways to get to the castle:

    • A safe passage that allows players to approach the castle from the outer side
    • A dangerous passage that allows players to take central firing positions at the castle and control enemy vehicles approaching it

 

Interface

On the Account Management page, an entry point to the interface was added that will represent all subscription-based products available to players in a specific region. This entry point is disabled for the Common Test.

Battle Pass

Battle Pass Season IX will be available during the Common Test.

Changes to the technical characteristics of the following vehicles have been made:

U.S.S.R.

The following vehicle has been added for testing by Supertest players: Object 283

U.S.A.

The following vehicle has been added for testing by Supertest players: T54 Heavy Tank

France

The following vehicle has been added for testing by Supertest players: Char Mle. 75

China

The following vehicles have been added for testing by Supertest players: BZ-176, WZ-111 model 6

Poland

The following vehicle has been added for testing by Supertest players: CS-52 C

Italy

The following vehicle has been added for testing by Supertest players: Lion

Collapse

Discuss on Discord

Close