Open Your St. Patrick's Day Emerald Boxes!

Commanders,

Our St. Patrick's Day celebration, Shamrock Days, has arrived. Now, get ready for our Green Light in-game event! In this guide, we take a close look at the 9 Premium vehicles and 10 rare 2D styles that may be hidden in your Emerald Boxes, available for purchase from the Premium Shop or in-game Store from March 16 at 05:30 CET through March 22 at 23:00 (UTC+1).

Emerald Boxes May Contain...

Here's what you might find in your Emerald Boxes:

  • You are guaranteed: days of WoT Premium Account, Personal Reserves, credits, or a battle mission for ×5 XP
  • You might get: a Crew Book or a male crew member with Brothers in Arms as a zero perk
  • You might get: 1 of 10 rare 2D styles
  • You might get: 1 of 9 new/rare Premium vehicles
  • For every 50 boxes opened, you're guaranteed one of the nine Premium vehicles. If a vehicle drops before the 50th box, the counter resets.
  • You can only receive vehicles that you don't already have in your Garage. Once you have all nine vehicles, the next vehicle drop will grant its value in gold instead.

Look Out for These Vehicles in the Emerald Boxes

Emerald Boxes may contain 1 of 9 vehicles (2 are brand new and 7 are rare).

NEW: Type 5 Ka-Ri

Introducing a first for World of Tanks: the Japanese Type 5 Ka-Ri tank destroyer. Exclusively available from the Emerald Boxes, don't miss this opportunity to add the nation's brand-new TD to your Garage. For those of you lucky enough to find one, here's what you should know prior to hitting the battlefield.

Meet the Type 5 Ka-Ri

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level and crew perks, as well as special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
Type 5 Ka-Ri
VIII
Average Damage
500/500/630
HP
Average Penetration
252/298/90
mm
Hit Points
1,250
HP
Top Speed/Reverse Speed
40/18
km/h
Commander
Gunner
Driver
RADIO OPERATOR
Loader
Loader
Firepower
Average Damage
500/500/630
HP
Ammunition
40
shells
Average Penetration
252/298/90
mm
Gun Reload Time
13.3
s
Dispersion at 100 m
0.34
m
Gun Depression/Elevation Angles
−7/15
deg
Aiming Time
2
s
Shell Types
Shell Velocity
AP
980
m/s
AP
1,150
m/s
HE
900
m/s
Survivability
Concealment of Moving Vehicle
8.49/1.44
%
Hull Armor
220/50/50
mm
Concealment of Stationary Vehicle
14.14/2.4
%
Signal Range
750
m
Hit Points
1,250
HP
View Range
380
m
Mobility
Engine Power
750
h.p.
Specific Power
16.7
h.p./t
Traverse Speed
38
deg/s
Top Speed/Reverse Speed
40/18
km/h
   

Firepower

 

Firepower is the Type 5 Ka-Ri's key strength. The vehicle offers good gun handling, with a base dispersion of 0.34 m and an aiming time of 2 s. The penetration values are 252 mm and 298 mm for standard and special shells, respectively, and both shells boast high shell velocities and 500 HP of damage per shot. Even more exciting: DPM that can be increased to more than 3,000 HP. And as a sweet bonus, the vehicle's HE shells penetrate 90 mm of armor and cause 630 HP of damage.

Mobility

 

The Type 5 Ka-Ri easily builds up and holds its top speed of 40 km/h. The reverse speed is also good, allowing the vehicle to roll back quickly after firing. These qualities are exactly what you need from a support vehicle, especially when your task is to keep up with allies or recede to avoid return fire after making a shot.

Survivability

 

Despite its design, the Type 5 Ka-Ri is not an assault tank destroyer but a fire support vehicle. The 220 mm of armor sounds solid, but opponents can aim for weak spots and still cause damage. Always hide the lower glacis plate: Use cover and terrain irregularities and draw upon the 7 degrees of gun depression for help in sticky situations. The vehicle does not excel at blocking damage with armor, so it's best to just avoid enemy fire.

The Ka-Ri is quite a large vehicle, which is evident after firing. Concealment is only effective if you can keep a proper spotting distance and play along the very edge. Try to remain undetected by keeping your distance from the enemy. The view range is a "pretty good" 380 m for a tank destroyer, but you likely won't spot an enemy vehicle that has good concealment values.

Equipment

Check out the setup below to ensure the maximum performance of your tank.

Recommended Setup
Gun Rammer

Improved Hardening

Turbocharger
Alternative Setup
Gun Rammer

Improved Aiming

Coated Optics

Crew Perks

Commander
Repairs

Brothers in Arms

Recon
Gunner
Repairs

Brothers in Arms

Deadeye
Driver
Repairs

Brothers in Arms

Off-Road Driving
RADIO OPERATOR
Repairs 

Brothers in Arms

Situational Awareness
Loader
Repairs

Brothers in Arms

Intuition
Loader  
Repairs

Brothers in Arms

Intuition
* Hover your cursor over the images for more information about each crew perk.

Other Vehicles Found in the Emerald Boxes

NEW: Forest Spirit

Uh oh! Someone drove the SU-130PM through a magical garden. And now, we have the Forest Spirit, a vehicle that's identical to the Soviet tank destroyer but with a unique permanent 3D style. This hard-hitting hunter boasts an accurate 130 mm gun with 520 HP of alpha damage per shot. Its great camouflage values and impressive top speed of 65 km/h make this tank destroyer a hard opponent to pin down. Traverse between the best sniping positions and surprise unsuspecting enemies with precise shots from a distance. But avoid getting too close to opponents, as your armor can’t withstand much incoming fire.

EMIL 1951

Want to deal over 1,000 HP of damage in a matter of seconds? Meet the VIII EMIL 1951 , the first Swedish heavy tank in the game to carry an autoloader. With a 105 mm three-round cannon, it can execute high-impact burst fire, or more deliberate mid-range shooting. Use the 12 degrees of gun depression in concert with the sloped turret to win hull-down duels...just keep the weak hull armor protected.

Gonsalo

At first glance, players might mistake the VIII Gonsalo for the Caliban. However, key differences abound—primarily the Gonsalo's lack of a two-round autoreloader. Instead, it has a 120 mm cannon that deals an impressive 440 HP of damage with 240 mm of penetration and a respectable 1,760 DPM. Its 0.45 m accuracy is on the low end, so play close combat and use ambush tactics.

AltProto AMX 30

The VIII AltProto AMX 30 is a speedster that boasts one of the highest armor penetration values (232 mm) with a standard shell among all Tier VIII medium tanks. It can adapt to an array of roles and cause 300 HP of alpha damage with its potent 100 mm SA47-58 firearm. The outstanding 11 degrees of gun depression make it great for peering over ridgelines, while the 65 km/h top speed and good power-to-weight ratio make it one of the most mobile mediums out there.

Kirovets-1

Comparable to the legendary IS-3 in gameplay and appearance, the VIII Kirovets-1 has a strong gun with 390 HP of damage per shot and 221 mm of penetration, a value on the higher end for Tier VIII Soviet heavies. The 42 km/h top speed is impressive for a heavy, while a low profile, 1,550 HP, and 195 mm turret armor provide strong survivability. Just be aware of the 12.46 s reload time and lackluster 5 degrees of gun depression, which should be considered when heading into battle.

Chieftain/T95

Scarcely seen on the battlefield, the VIII Chieftain/T95 packs a 90 mm cannon that delivers 1,920 DPM, mid-level 202 mm penetration, and a sweet 400 m view range. This vehicle excels in hull-down contests, where its 254 mm frontal turret armor and 10 degrees of gun depression come into play...just beware of the easy-to-spot commander cupola and weak hull protection.

59-Patton

In the sixties, the Chinese experimented with putting the turret of an American M48A3 on a previously produced Type 59 hull. The result was the unusual, but rewarding, VIII 59-Patton . With its good 400 m view range, the 59-Patton can easily spot, and makes great use of its strong American turret, which allows for good depression angles. Add reliable accuracy into the mix, and you have a solid battlefield performer.

Turtle Mk. I

The VIII Turtle Mk. I is an immovable object and the tactical cornerstone of the team. With a patient 20 km/h top speed, it can't race around the map, so focus on being an irresistible force with a massive 2,911 DPM gun that boasts 224/253/54 mm of penetration. An impressive 40-degree gun arc, 10 degrees of gun depression, and a 370 m view range provide plenty of great opportunities to strike, while its 254 mm frontal hull armor and 1,400 HP ensure excellent longevity.

2D Styles Found in the Emerald Boxes

Emerald Boxes may also contain 1 of 10 rare 2D styles. The following looks are non-historical and grant concealment bonuses of +4% to tank destroyers, +3% to light/medium tanks, and +2% to heavy tanks/SPGs.

You can check out the different 2D styles in the following tabs:

  • Autumn Wind
  • Black Friday
  • Celadon
  • Hou Yi's Honor
  • Jurassic Period
  • Nightfall
  • Oakwood
  • Red Desert
  • Tango
  • Touchdown

Autumn Wind 2D Style (for all vehicles)

Black Friday 2D Style (for all vehicles)

Celadon 2D Style (for all vehicles)

Hou Yi's Honor 2D Style (for all vehicles)

Jurassic Period 2D Style (for all vehicles)

Nightfall 2D Style (for Tier VIII–X vehicles)

Oakwood 2D Style (for all vehicles)

Red Desert 2D Style (for all vehicles)

Tango 2D Style (for all vehicles)

Touchdown 2D Style (for all vehicles)

Grab Emerald Boxes until March 22 at 23:00 CET (UTC+1) and discover valuable rewards for St. Patrick's Day!

Roll Out!

Additional Grousers

Increases mobility on soft and medium terrain.

Increases hull traverse speed.

Increases the ability to maintain speed.

Adrenaline Rush

Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.

Works only if the skill progress has reached 100%.

Brothers in Arms / Sisterhood of Steel

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Band of Brothers

Increases the training level of your crew members by 5%.

Works only if the skill progress has reached 100% for every single crew member.

Also works if other crew members have the Brothers in Arms / Sisterhood of Steel perk.

Call for Vengeance

Reports the location of enemy vehicles for two more seconds after the destruction of your own vehicle.

Works only if the skill progress has reached 100%.

Clutch Braking

Increases the traverse speed of your vehicle.

The higher the skill progress, the stronger the effect.

Commander's Vision System

Reduces the concealment of moving enemy vehicles.

Reduces the concealment of enemy vehicles behind foliage.

Concealment

Increases the camouflage value of your vehicle.

The higher the skill progress, the stronger the effect.

Controlled Impact

Increases the ramming damage dealt and decreases damage taken by ramming.

The higher the skill progress, the stronger the effect.

Deadeye

Increases the chance of landing a critical hit.

Works only if the skill progress has reached 100%.

Designated Target

Keeps targeted vehicles visible for two more seconds.

Works only if the skill progress has reached 100%.

Eagle Eye

Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.

Works only if the skill progress has reached 100%.

Firefighting

Reduces the damage and duration of fire.

The higher the skill progress, the stronger the effect.

Intuition

Reduces the time to switch between shells in a fully loaded gun, double-barreled gun, or magazine.

The skill is effective after training starts. The average skill level is applied if multiple loaders are trained.

Minimum time to switch: 1 second for standard guns, or 2.5 seconds for double-barreled guns and magazines.

Improved Aiming

Smaller aiming circle size.

Improved Hardening

Fully restores suspension hit points after repairs.

Increases suspension load capacity.

Increases vehicle hit points.

Enhances suspension durability.

Reduces hull damage caused by suspension damage during impact.

Faster suspension repair speed.

Improved Radio Set

Increases the time an enemy vehicle is visible.

Reduces the time your vehicle is visible to the enemy.

Improved Rotation Mechanism

Reduces dispersion during vehicle movement and traverse, as well as during turret rotation.

Improves hull and turret traverse speed.

Jack of All Trades

Reduces the performance penalty of wounded crew members.

The higher the skill progress, the stronger the effect.

Low Noise Exhaust System

Reduces the visibility of a stationary or moving vehicle.

Mentor

Increases the Crew XP gained for each crew member apart from the commander.

The higher the skill progress, the stronger the effect.

Modified Configuration

Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle.

Increases engine durability and the capacity of the ammo rack and fuel tank.

Reduces the damaged ammo rack penalty and damaged engine penalty.

Reduces the chance of engine fire.

Increases repair speed.

Off-Road Driving

Increases mobility on medium and soft terrain.

The higher the skill progress, the stronger the effect.

Preventative Maintenance

Reduces the chance of engine fire.

Works only if the skill progress has reached 100%.

Recon

Increases the view range of your vehicle.

The higher the skill progress, the stronger the effect.

Relaying

Increases the signal range of allied vehicles within your radio coverage.

The higher the skill progress, the stronger the effect.

Repair

Reduces the repair time of destroyed modules.

The higher the skill progress, the stronger the effect.

Safe Stowage

Increases the durability of your vehicle's ammo rack.

Works only if the skill progress has reached 100%.

Signal Boosting

Increases the signal range of your vehicle.

The higher the skill progress, the stronger the effect.

Situational Awareness

Increases the view range of your vehicle.

The higher the skill progress, the stronger the effect.

Sixth Sense

Shows a light bulb three seconds after you've been spotted.

Works only if the skill progress has reached 100%.

Smooth Ride

Reduces the dispersion penalty while driving.

The higher the skill progress, the stronger the effect.

Snap Shot

Reduces the dispersion penalty when traversing the turret.

The higher the skill progress, the stronger the effect.

Spall Liner

Decreases damage taken by ramming and high-explosive splash.

Turbocharger

Increases engine power.

Increases top forward speed.

Increases top reverse speed.

Binocular Telescope

Increases the view range of your vehicle by 25%.

Your hull must be stationary for at least 3 seconds.

Camouflage Net

Significantly increases the camouflage value of your vehicle.

Your hull must be stationary for at least 3 seconds.

Enhanced Gun Laying Drive

Reduces the aiming time of your gun by 10%.

Coated Optics

Increases the view range of your vehicle by 10%.

Gun Rammer

Reduces the reload time of your gun by 10%.

Toolbox

Decreases the repair time of destroyed modules.

Cumulative with the Repair skill.

Improved Ventilation

Increases the training level of your crew members by 5%.

Vertical Stabilizer

Reduces the dispersion penalties when moving and during hull and turret traverse by 20%.

"Wet" Ammo Rack

Increases the module HP of your ammo rack.

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