Team Battles have been providing outstanding fun for everyone craving to try out competitive gaming in small, organised, seven member teams. Since their implementation, countless tanks have been sent to the scrap yard and tremendous amounts of data and feedback have been collected.
Based on this data, the decision has been reached that changes are necessary. Many solutions have been put through testing with help of top Wargaming.net League players and other testers. As a result, the new, improved Team Battle mode has been crafted.
The team size will remain the same, with seven active players in each team.
No more Tier I’s serving as scouts! Every vehicle can deliver a significant amount of firepower to the battlefield.
All games will be played in assault mode on maps specially adjusted to 7 vs. 7 needs.
The defenders will have two bases they will have to defend. Each base capture zone has a separate base capture point counter and points do not stack from the two separate counters. Resetting one counter does not influence the other.
Maps available in the first iteration of the new mode will be: Cliff, Himmelsdorf (and Winter Himmelsdorf), Kharkov, Mannerheim Line, Murovanka, Prohorovka, Ruinberg, Siegfried Line, Steppes, Tundra.
The battles were shortened to seven minutes each. Each base will have a 120 second counter instead of the traditional 100 second one from the standard battle mode.
It’s easy! All you have to keep in mind are these three rules:
It’s that simple. All details of the mode will be provided with the 9.4 patch notes coming later this year.
Want to try out the new mode? Join the Common Test opening ASAP!