When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following the instructions below. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.
Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:
The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual consequences in the same way as you would on the official game server.
All test accounts will receive a one-time credit of:
The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.
Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!
Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports and general feedback about the test version. The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.
The sort of feedback we are particularly interested in includes:
In order to join a test, please follow these instructions:
In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.
The test server will be restarted regularly, according to the following schedule:
The test server may be subject to unscheduled restarts and maintenance.