New Vehicle Outlining
We’re introducing two new features to the aiming interface to help you hit opponents with greater accuracy.
The rendering of various obstacles that are inside the vehicle collision model will be useful when aiming at enemy vehicles that are obstructed by bushes, fences, etc. When you see an opponent in the crosshair, obstacles inside its collision model will be highlighted with two types of special rendering, depending on whether the shell can penetrate them or not.
Vehicle outlining by collision model will help you identify all the external "through" elements on a potential target that it makes no sense to aim at. The hull and turret of all vehicles will be highlighted by the collision model, while the suspension will still be outlined by the visual model.
By default, these new features will be disabled in the game client. You can enable them manually in the Reticle tab in the game settings.
Important: Enabling these settings may cause performance issues, especially on low-spec PCs.
The new vehicle outlining is an experimental solution that significantly affects the aiming process and your gameplay experience. We're getting mixed feedback on these changes and will continue to monitor them closely to see what impact they may have on key game parameters. With your help, we will see what the future holds for this feature.