The Features of Update 1.4: Join the Common Test

Update (25/01): Commanders! The third Common Test is now ready for you! Jump into battle right now.

We have spent much time monitoring the tests of the wheeled vehicles and how you play them. When it was necessary, we urgently responded by changing particular characteristics of the wheeled vehicles (for example, their top speed). During the tests, we observed one thing: the boost mechanics available in the French wheeled vehicles was rarely used.   

Why?

  1. Boost mechanics turned out to be too hard to use. Sometimes it was not clear when those extra seconds should be used to take full advantage of the mechanics. Within these precious moments, the combat situation could change and the use of the Boost lost its value.
  2. There was a high risk of losing control of the vehicle during the use of the boost. It was especially crucial on slopes and in confined spaces when it was impossible to predict how exactly its activation would affect controllability.
  3. Considering the current settings, the boost provides no significant “boost” to the dynamics of low-tier vehicles. Players would rather switch to the Rapid mode to achieve a similar speed-up effect.

All the above led to the fact that the mechanics were in low demand by players. To change the situation, we considered various options. However, each of them (e.g. improving to the boost mechanics or reducing the time of its activation) would result in deterioration of other technical characteristics of the wheeled vehicles or would negatively affect their balance. 

Final Decision

After thoroughly considering all the pros and cons, we made the decision to disable the boost mechanics for the French wheeled vehicles at the third iteration of the Common Test.


The Festive season is behind us, and the Common test of Update 1.4 is coming to World of Tanks! This Update is going to be a bit special, because we're introducing a new long-awaited line of French wheeled vehicles. Plus, the new update brings some consistent improvements to Personal Missions and gives new life to the Ghost Town, an epic map with a breathtaking legend. Let’s take a closer look!  

 

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Wheeled Vehicles Roll Out!

In pondering the future of World of Tanks, we decided to take a closer look at the so-called military armored cars, lightweight wheeled tanks historically employed for reconnaissance, armed escort, and other battlefield tasks. So we figured that it would be nice to refresh our game and add something really special to it.   

Wheeled vehicles are one of the hottest topics in World of Tanks, and some of you still have strong opinions about their introduction. Well, in December last year, some contributors along with other players assisted us in testing the EBR 75 FL 10, a Premium Tier VIII light tank in active combat conditions, on the "live" server. With the upcoming Common Test, the opportunity to playtest wheeled vehicles is available to everyone.  

The French wheeled vehicles have new mechanics, previously unavailable in World of Tanks. These mechanics are the key features of all armored cars and make them truly outstanding. All military wheeled vehicles have historical origins. Some of them were mass-produced and even saw service.  

Playtest Them And Share Your Impressions!

Naturally, in the beginning, wheeled vehicles may seem a bit unusual as they require getting used to fast maneuvering, targeting lock-on feature and dual speed modes. On the other hand, you can give yourself a ride, and see what happens.

To make your impressions as rich as possible, we introduce not just a single vehicle, but 5 armored cars at once, from Tier VI to X. The line starts with the AMX ELC bis, a Tier V light tank, from which you can research wheeled vehicles.

Important Note: The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator.

Your input is crucial as we continue refining this promising class, so be sure to leave any suggestions or questions you might have on the forum.

Personal Missions

Update 1.4 will bring not only new vehicles, but also updated Personal Missions, which we paid close attention to. We conducted an in-depth analysis of both your feedback and missions stats you're currently carrying out. As a result, we identified about 30 Chimera operation tasks (“The Second Front” campaign) that you were struggling with.

So, in the update 1.4 we'll try to find a middle ground and make Personal Missions still challenging, but more feasible. According to your feedback, the conditions of Chimera operation missions will be reworked in different aspects to make them easier. Getting your well-deserved reward, the Chimera, is now also easier!

  • Union
  • Bloc
  • Alliance
  • Coalition
CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Union-2. At the Forefront

Primary condition

Destroy 1 enemy vehicle during the first 1.5 minutes of the battle.

Secondary condition

Survive the battle.

Primary condition

Destroy 2 enemy vehicles during the first 4 minutes of the battle.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Survive the battle.

Union-3. For the Good of the Team

Primary condition

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Survive the battle.

Primary condition

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles.

-

Secondary condition

Survive the battle.

Union-5. Enough Shells for Everyone

Primary condition

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Union-6. Rain On the Parade

Primary condition

Destroy 3 enemy vehicles during the first 3 minutes of the battle.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 3 enemy vehicles during the first 4 minutes of the battle.

Secondary condition

Win a battle. Survive the battle.

Union-8. It's Tiptop. I'm Just Not Sure About the Color.

Primary condition

Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members.

Secondary condition

Destroy 3 enemy vehicles.

Union-10. Not a Step Forward!

Primary condition

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles.

Union-11. You Won't Get Rid of Me That Easily

Primary condition

Spot 6 enemy vehicles while remaining unspotted.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Spot 4 enemy vehicles while remaining unspotted.

Secondary condition

Win a battle. Survive the battle.

Union-12. Are Your Ears Ringing?

Primary condition

Stun enemy vehicles for a total of 200 seconds.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Stun enemy vehicles for a total of 180 seconds.

Secondary condition

Destroy 3 enemy vehicles.

Union-13. Family Combo, Please!

Primary condition

Destroy 6 enemy vehicles of 3 different types.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Destroy 6 enemy vehicles of 2 different types.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Union-14. Not Even a Scratch

Primary condition

Destroy 3 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 2 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

Win a battle. Survive the battle.

Union-15. Armour of God

Primary condition

Cause, receive, and block a total of 12 000 HP of damage.

Secondary condition

Cause 25% of the total amount of damage caused by your team. Win a battle.

Primary condition

Cause, receive, and block a total of 10 000 HP of damage.

Secondary condition

Cause 20% of the total amount of damage caused by your team. Win a battle.

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Bloc-1. Just Routine

Primary condition

Cause 6 000 HP of damage to enemy vehicles.

Secondary condition

Be among the top 3 players on your team by experience earned.

Primary condition

Cause 5 000 HP of damage to enemy vehicles.

Secondary condition

Be among the top 3 players on your team by experience earned.

Bloc-4. I Can See Everything

Primary condition

Enable your allies to destroy 4 enemy vehicles spotted by you.

Secondary condition

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Primary condition

Enable your allies to destroy 3 enemy vehicles spotted by you.

Secondary condition

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Bloc-5. Lucky to Be Alive

Primary condition

Cause 3 armor-penetrating shots to enemy SPGs.

Destroy 1 enemy SPGs.

Secondary condition

Win a battle.

Primary condition

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives.

Survive the ramming.

Secondary condition

Win a battle. Survive the battle.

Bloc-6. Offensive Reconnaissance

Primary condition

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 4 enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 2 enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-9. There Is No Time to Bleed

Primary condition

Enable your allies to cause 3 000 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Block 2 times more damage than the hit points of your vehicle.

Cause 2 500 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Bloc-10. Like a Boss

Primary condition

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

Destroy 4 enemy vehicles.

Primary condition

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-13. The Collector

Primary condition

Destroy 6 enemy vehicles of 3 different types.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 6 enemy vehicles of 2 different types.

Secondary condition

Win a battle. Survive the battle.

Bloc-14. Heavy Case

Primary condition

Cause 3 000 HP of damage to enemy heavy tanks.

Secondary condition

Destroy 4 enemy vehicles.

Primary condition

Cause 3 000 HP of damage to enemy heavy or/and medium tanks.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-15. Night of a Hunter

Primary condition

Cause 3 000 HP of damage to enemy tank destroyers.

Secondary condition

Cause damage to 7 different enemy vehicles.

Win a battle.

Primary condition

Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks.

Secondary condition

Cause damage to 6 different enemy vehicles.

Win a battle.

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Alliance-1. Invisible Contribution

Primary condition

Cause 30% of the total amount of damage caused by your team.

Win a battle.

Secondary condition

Survive the battle.

Primary condition

Cause 25% of the total amount of damage caused by your team.

Win a battle.

Secondary condition

Survive the battle.

Alliance-4. There's Something In Those Trees

Primary condition

Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

Win a battle. Survive the battle.

Alliance-9. Now I See You

Primary condition

Enable your allies to cause 5 000 HP of damage.

Secondary condition

Survive the battle.

Primary condition

Enable your allies to cause 4 000 HP of damage.

Secondary condition

Survive the battle.

Alliance-10. Everyone Will Get a Present

Primary condition

Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Primary condition

Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Alliance-12. Catch Me If You Can

Primary condition

Destroy 3 heavy enemy tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Primary condition

Destroy 3 heavy enemy tanks or/and medium tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Alliance-13. Close-range Fire

Primary condition

Destroy 3 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Destroy 2 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Alliance-15. Commando

Primary condition

Cause 8 000 HP of damage to enemy vehicles.

Secondary condition

Destroy 5 enemy vehicles. Win a battle.

Primary condition

Cause 6 500 HP of damage to enemy vehicles.

Secondary condition

Destroy 5 enemy vehicles. Win a battle.

CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Coalition-5. I Just Met You, And This is Crazy...

Primary condition

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming.

Secondary condition

Win a battle.

Survive the battle.

Primary condition

Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

Destroy 1 enemy SPGs.

Secondary condition

Win a battle.

Coalition-6. More Than a Match

Primary condition

Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Coalition-9. Keep the Distance

Primary condition

Cause 2 000 HP of damage from a distance of 250 m or more.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 2 000 HP of damage from a distance of 300 m or more.

Secondary condition

Destroy 2 enemy vehicles.

Coalition-11. Falcon Rising

Primary condition

Block 2 times more damage than the hit points of your vehicle.

Cause 3 000 HP of damage to enemy vehicles (updated).

Secondary condition

Win a battle.

Survive the battle.

Primary condition

Enable your allies to cause 2 500 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle.

Survive the battle.

Coalition-12. Fire All You Have Got

Primary condition

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Coalition-13. Enemy at the Gates

Primary condition

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 3 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 2 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Destroy 3 enemy vehicles.

Coalition-14. Steel Reaper

Primary condition

Destroy 7 enemy vehicles.

Secondary condition

Survive the battle.

Primary condition

Destroy 6 enemy vehicles.

Secondary condition

Survive the battle.

Coalition-15. One Man Army

Primary condition

Damage caused and damage caused with your assistance must total 10 000 HP.

Secondary condition

Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle.

Primary condition

Damage caused and damage caused with your assistance must total 8 000 HP.

Secondary condition

Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle.

Changes to Reward Tanks

By the way, about the reward tanks. Based on our statistics and your feedback, in the Update 1.3 we made two vehicles from the first set of Personal Missions (the T 55A and the Object 260more attractive and competitive. This time, two more formidable tanks are going to receive their portion of slight yet consistent improvements – the Chimera and the Object 279 (early).

Let's start off with the Chimera. We’ve improved its accuracy, shell velocity, aiming time and gun stabilization to make this tank more suitable for effective firing. The Chimera’s view range was also improved. Most importantly, we’ve increased its penetration with standard shells.  

The Object 279 early will get improved aiming time and higher accuracy. In addition, its dispersion during turret rotation will be reduced. We’ve also strengthened its lower plate to decrease the chances to penetrate it.  

So, with these improvements, both reward tanks will receive more accurate and effective guns. All details and precise specifications will be coming later, in a dedicated article detailing all about the changes to Personal Missions, so stay tuned!   

Ghost Town: Old Map, New Impressions

Do you remember the Ghost Town, a map which previously served as an arena for battles in various game modes and during tournaments? With update 1.4, the Ghost Town map will receive significant changes and will get a whole new life as a map for random battles.  

The Ghost Town has an iconic legend. This map will be the battleground for a proud Kazakh warrior who was forced to leave his home for good and fight for freedom and peace of his loved ones. His path runs through the Kazakh steppes and deserts, and leads him to the Ghost Town, where he'll face his foes. There's a lot at stake, and it might not be an easy win.  

That was exactly our mood when we created the soundtrack for this map. We've tried to put in it all the range of  intense feelings that come from this heroic legend. Just listen to this amazing music, it's really captivating!

Soundtrack

 

Let's take a quick look at the key improvements that this “old new map” has received:

  •  The map has become significantly larger - its size has increased to 1000x1000 meters. Due to this, all classes of vehicles will find their place in battle and can use new tactics to succeed.
  • The Town is located in the center of the map and still bears strategic importance. In this area, heavy tanks and armored tank destroyers will fight face to face to find out who's the strongest.
  • The western part of the map is at the mercy of light and medium tanks. There is enough space for active maneuvers.
  • East is an advantageous sector for tank destroyers. The northern and southern parts of the map are favorable for long-distance sniping.

Positions of the upper team enable the support of allied vehicles in the open area on the western part of the map. These can also be used by SPGs as firing positions.

Positions of the upper team enable the support of allies on the eastern part of the map from a distance. They allow the support of MTs and LTs, as well as the suppression of potential enemy advances.

Open area where maneuverable vehicles can engage in active combat. This area has multiple points of cover that units can move between, as well as points of interest. Controlling these points makes it possible to advance on the enemy base or perform a flank maneuver in the direction of the city.

Key direction for well-armored vehicles and the shortest route to the enemy base. The urban area is rather protected from long-range fire, but players should stay alert anyway.

Open part of the map with multiple points of cover that can be utilized, such as bushes and small structures. These can either be used as positions for passive scouting, or as footholds for a point to point gradual advance.

Positions of the lower team enable the support of allied vehicles in the open area on the western part of the map. These can also be used by SPGs as firing positions.

Positions of the lower team enable the support of allies on the eastern part of the map from a distance. They allow the support of MTs and LTs, as well as the suppression of potential enemy advances.

In a nutshell, the map generally has become more beautiful, epic and atmospheric. The landscapes around you are just fascinating. Welcome to the Ghost Town!   

2D customization

Update 1.4 will provide new opportunities for unique customization. In the not-too-distant future you'll be able to purchase a font from the ones added in the patch. Then you can put a 3-digit number on your tank with the font of your choice. This number can be edited at any time. Currently numbers for the application are in the range from 001 to 999.  

Numbers will be placed on the same components of the tank where the inscriptions are located.

Take advantage of 2D-customization and roll out in style!   

Concurrent Rendering Support

Lastly, Update 1.4 will bring with it a new important technological feature – concurrent rendering support, developed in close collaboration with our good friends from Intel.

Thanks to concurrent rendering support:

  • CPU and graphics card load will be distributed more efficiently
  • Many players will notice a tangible increase of FPS. Optimized performance will be especially evident on the most modern and powerful PCs, as well as on computers of average system characteristics

Earlier, in Update 1.0, we introduced a brand-new engine, Core, in which the technology of concurrency was implemented. Thanks to this solution, we provided full loading not only of the main, but also of all available CPU cores of your PCs. And this, in turn, allowed us improve performance and update dramatically World of Tanks visual fidelity even on lower-spec PCs.    

Moving Forward

We didn’t stop there and continued to improve the updated engine. Already in the Update 1.4 you’ll see how much more comfortable and pleasant it will be to play your favorite game!  

Concurrent rendering support will perform with all types of modern CPUs. You do not need to upgrade your PC to notice the performance improvement due to concurrency technology. Just roll into battle and enjoy it!

In the future, performance optimization will continue to use all the computational capabilities of the CPU to improve graphics, physics, gameplay. And this, in turn, will help us make World of Tanks even more colorful, realistic and exciting. And now get out there and test out the new improvements and changes, Commanders! Post your general feedback on our forum, we really appreciate your input!

  • HOW THE CT WORKS
  • TEST CLIENT

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 31 December, 21:59 CET (UTC+1) can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

  • Download the test client installer (4,9 MB).
  • Make sure you pick a save location that is different to your regular World of Tanks game files.
  • Save and run the installer.
  • Run the new copy of the game. The launcher will download all the additional data.
  • Log in and start playing.

Patch Notes

Full Patch Notes CT3

Expand

Main Changes

  • Frontline (with multiple changes) has been launched in the test mode:
    • Added changes to the player’s progression in the mode
    • Added a new reward system, including reward vehicles
    • Made balance changes to the map
    • Reworked the vehicle rental mechanics in the Frontline mode

See more details in the dedicated article.

  • Changes to the Store and Depot:
    • In the Depot, added a new section for unique styles that are not compatible with the player’s vehicles in the Garage. Particularly, it will contain the styles received from the large Holiday Ops boxes, if the appropriate vehicles are not available in the player’s Garage.
    • Added counters on the bundle tile that include several items: now players will be able to see how many Aid Kits (for example) a bundle contains.
  • Updated Voice Messages in Battle for the Commanders in the Japanese vehicles (both male and female, when the Commander option is selected).

Changes to Technical Characteristics of Vehicles

U.S.

  • Added the Premium tank destroyer of Tier VIII for testing by Supertest players: the TS-5.

France

  • Removed the Boost functionality for wheeled vehicles.

Fixed issues

  • Fixed some technical issues.
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