- HOW THE CT WORKS
- TEST CLIENT
- SERVER RESTARTS
It’s been over two weeks since our last release, and we’ve got a fairly-packed new update wrapped and ready for Common Test. There’s plenty to cover, from an evolved take on customization and level design tweaks to select maps and new Tier X Soviet tanks. Oh, and we’ve got a bunch of improvements to the beginner’s experience. Let’s dive in, shall we?
Earlier this year, the second most discussed topic (after new graphics, of course) was the Soviet Tech Tree revision. The majority of tweaks revealed last December hit production servers in 9.22. Now, it’s time to lift the curtain on what’s filling the two vacant Tier X spots.
XP needed to unlock the tank: 252,700
In 1.0.2, the Object 430 Variant II will lead to the K-91, and will be tweaked in accordance with other vehicles of the branch and new characteristics will be available on Common Test 2. The K-91 has tough turret armor, the line’s trademark rear-mounted turret, and it plays like a natural progression up the A-44 line. Its above average accuracy paired with superb shell velocity (1700 m/s), aiming time (1.9 s), and penetration (276 mm with APCR rounds) can prove devastating in skilled hands. Good maneuverability and reasonable gun handling compensate for brittle armor, mediocre -5 gun depression, and limited turret traverse range.
XP needed to unlock the tank: 220,800
The T-10 is renowned for its respectable-for-a-heavy speed and punchy gun, combined with its specialization in damage output and solid armor. Aggressive and well protected, the Object 277 follows its footsteps, but take its playstyle to a new level with higher DPM, alpha damage, and penetration along with faster aiming and more HP. At the same time, it also inherits the predecessor’s vulnerable lower plate, mediocre gun depression (-5.5) and view range (400 m). Make no mistake, this newcomer is reliable, thick-skinned, and can carry matches when you play to its strengths.
Update 1.0 breathed new life into 29 maps, fixing long-standing imbalances and reimagining familiar landscapes in stunning HD. Although the majority of changes worked out, we’ve heard loud and clear many players just weren’t enjoying the last round of tweaks to Fjords and Erlenberg. Guided by your feedback and battle stats, the team went back to address issues of inconsistency and sentiment that these battlefields weren’t “fun.” We also made level design changes to Malinovka and Mountain Pass.
Stay tuned for a detailed lowdown on changes coming to Fjords, Erlenberg, Malinovka, and Mountain Pass with 1.0.2.
We’re moving steadily to remaster the remaining locations in HD and return some removed maps into the rotation. Update 1.0.2 marks another step in this process, enriching the pool of HD maps with wintry Klondike.
Before we close out, one note: join us in testing 1.0.2 to work side by side with devs, identifying issues and helping lead the update to release!
Keep your browsers dialed in to our website for a status update on maps coming in future updates.
Ever since the evolved customization system rolled out, you’ve been vocal about introducing new functionalities for a wider selection of tiers. And there you have it: starting 1.0.2, paints and style sets become available for Tier VI tanks and absolutely all Tier VIII vehicles. Initially, these were only available for Premium Tier VIII vehicles and Tier X tanks. Moreover, you will be able to customize Tiers VI with the arrival of the CT2 or with the release. On top of that, the Garage is getting a separate space where you can customize the tank exterior. The specially adjusted lighting it has provides a better overview of how the paint, emblems, and camo you apply will look on the battlefield. Check it out by clicking “Exterior” in the Garage.
Update 1.0.2 builds on the Boot Camp experience with a new set of missions. Available upon completing Boot Camp training, the new mission are designed for Tiers II-X and will explain vehicle upgrades, customization basics, consumables, equipment, and Personal Reserves.
The beginner’s experience should get smoother thanks to a selection of useful articles and tips covering everything from penetration and armor mechanics through to aiming and spotting.
New to testing? Check out our handy guide to public tests.
Eligibility: All players registered prior to 21:59 CET (UTC+1) on May 16 can participate in the test.
Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.
The test server will be restarted regularly, according to the following schedule:
The test server may be subject to unscheduled restarts and maintenance.
U.S.S.R.
The following vehicles have been added:
Changes to vehicle technical characteristics: