An early variant of a blueprint project for a high crossing capacity heavy tank with a new configuration scheme. Developed in 1947–1948 by L. S. Troyanov. This vehicle was to feature a low four-track engine, mounted on longitudinal beams that also served as fuel tanks, considerably reducing the chance of fire. These solutions provided high crossing capacity and survivability: the tank could continue moving even with damaged tracks. The placement of the hull above the suspension allowed for a large fighting compartment, and as a result, increased ammunition and an improved autoloader mechanism for a high rate of fire. A functional prototype was manufactured in 1948.
This is a reward vehicle. Reward vehicles have Elite status, earn more experience per battle, provide a range of other bonuses, and do not require research.
This vehicle has the ability to earn bonds in certain game modes.
Time for the successive autoreloading of each shell into the magazine
The improved system allows the time to be decreased for autoreloading the next shell upon firing the loaded shell when the corresponding indicator is displayed
Characteristics are specified for Siege mode.
Characteristics are specified for charged turbine mode.
Characteristics are specified for vehicles with activated Jet Boosters.
Characteristics are specified for Rapid mode.
Reload time of the first and second guns on double-barreled vehicles
Time to repair a damaged main/reserve track
Characteristics are specified for vehicles with crews trained to 100%.