Update 2.3 Common Test Is Here!

Patch Notes

Common Test 1: List of Changes

Expand

Main Changes

Arcade Cabinet

  • Resources for Arcade Cabinet: Equalize! have been added to the Common Test.
  • The missions widget has been moved to the right side of the screen for better integration within the updated UI. It displays up to four missions at once.

Battle Pass

  • Resources for Battle Pass Season XX have been added to the Common Test.
  • All rewards, settings, and numerical values are for testing purposes and are subject to change before release.

Steel Hunter

  • Resources for the next season of Steel Hunter have been added to the Common Test.

3D Attachments

Changes have been made to prevent 3D attachments interfering with aiming. Now, when aiming at an enemy vehicle, certain turret attachments become transparent. This effect works dynamically at different distances and will be activated for all players by default.

Customization slots for 3D attachments have been added to the following vehicles:

  • U.S.S.R.: STG Guard
  • U.S.A.: IMT, T26E4 SuperPershing, AE Phase I
  • U.K.: Charioteer, Charioteer Nomad
  • Japan: Type 5 Ka-Ri, Type 63
  • Sweden: Strv S1, UDES 03, Strv 103-0

Minor adjustments have also been made to the size, position, and appearance of the following 3D attachments:

  • Flamethrower Kit
  • Night Sight With Spotlight
  • Modified Minigun
  • Type 974 Radio Locator
  • Welbike
  • Anti-Tank Gun
  • Harpoon Gun
  • Huanglong's Head
  • Arsenal
  • Hwacha
  • Naval Binoculars
  • Stockless Anchor
  • Flamethrower Guitar
  • Flame Machine
  • Mystic Mirror
  • Old Treasures
  • Enchanted Telescope
  • Lucky Horseshoe
  • Pot o' Gold
  • Heavy Machine Gun
  • Grid Searchlight
  • Anomaly Liquidator Kit
  • Searchlight Machine Gun
  • Supply Basket
  • Matter Container
  • Full Collector
  • Skywatch
  • MV. Krieger Railgun

All changes aim to improve the display of 3D attachments on vehicles and do not affect gameplay.

Vehicles

U.S.S.R.

  • The following vehicles have been added: Object 265-II, Object Veles

U.S.A.

  • The following vehicle has been added: Jezevec

France

  • The following vehicle has been added: M47 Chevalier

Changes to the technical characteristics of the following vehicle have been made:

Fauteur (with fully researched Upgrades)

  • Induction Propellant Afterburner charge accumulation speed has been changed from 2.75%/s to 4.5%/s
  • Induction Propellant Afterburner charge spent per shot has been changed from 45% to 55%
  • Induction Propellant Afterburner post-limit dispersion at 100 m penalty has been changed from +100% to +56%
  • Induction Propellant Afterburner post-limit aiming time penalty has been changed from +100% to +60%
  • Dispersion at 100 m has been changed from 0.34 m to 0.32 m
  • Aiming time has been changed from 2.2 s to 1.8 s

U.K.

  • The following vehicle has been added: Twin Guardians

Japan

  • The following vehicle has been added: Yongshi

Poland

  • The following vehicle has been added: Husarz

Sweden

  • The following vehicle has been added: Ambassador

Italy

  • The following vehicle has been added: Cerbero

Fixed Issues and Improvements

  • Fixed the issue of the Executor's characteristics displaying the incorrect traverse speed.
Collapse

Commanders,

The Update 2.3 Common Test has begun! Prepare for the return of Steel Hunter and Arcade Cabinet: Equalize!, and preview Battle Pass Season XX.

This update also brings improvements to customization. After a long period of technical work, we are expanding the list of vehicles that support 3D attachments and introducing a new feature, object transparency while aiming, to ensure they no longer interfere with aiming. 

Expanding 3D Customization and Object Transparency While Aiming

We're continuing to expand customization options by adding 3D attachment support to more vehicles. This follows a long period of technical improvements that allowed us to overcome previous limitations. Check the full list of updated vehicles in the Patch Notes.

Alongside this expansion, we've also refined the attachment system itself with an improved mounting solution, making placement more consistent and reducing potential gameplay issues. 

Additionally, we're introducing a new feature to ensure better gameplay clarity when interacting with 3D attachments.

Object Transparency While Aiming

  • What it does: prevents 3D attachments from blocking your view while aiming.
  • How it works: When aiming at a vehicle, certain turret attachments temporarily disappear, making weak spots easier to see.
  • Result: more precise aiming with no gameplay interference from customization.

This feature works dynamically at different distances and affects only visual elements—never the vehicle itself. Customization stays visual and fair, while more vehicles than ever can now support 3D attachments.

Join the Common Test and be among the first to try out these improvements in battle!

Fauteur: Balance Improvements for More Pronounced Performance

Following Update 2.2.1, the XI Fauteur  is receiving a set of targeted improvements. These changes affect both its unique special ability and base parameters. They are aimed at making the mechanics more useful in battle and improving gun handling overall.

This Tier XI heavy will now feature adjusted charge accumulation and consumption parameters, resulting in higher damage potential per shot during combat. These changes also make the overall flow of its special ability smoother and more dynamic, especially during long and continuous engagements.

The gun handling will also be noticeably more comfortable. Improved aiming time and accuracy, along with reduced penalties to these parameters in the overcharged state, make the Fauteur more effective at medium-range combat. Now you can use its high-powered firing mode with greater confidence. Check out the exact stat changes in the Patch Notes.

We'll continue monitoring the performance of all Tier XI vehicles introduced in Update 2.2.1. These changes focus specifically on the Fauteur for now, but we are still evaluating the performance of other Tier XI tanks and may take a closer look at them in the future.

Arcade Cabinet: Equalize!

The Equalize! mode returns in Update 2.3! As always, it features a unique twist: Vehicles from Tiers I through X can be mixed and matched in the same battle. Lower-tier vehicles receive significant parameter boosts—the lower the tier, the greater the increase. With enhanced HP and firepower, they can contribute to victory effectively thanks to their mobility, compact size, and stealth.

Steel Hunter

A new season of our battle royale mode begins! The main objectives remain unchanged: Survive at all costs, loot what you can, and escape dangerous zones in time. In the end, only one commander—or one victorious Platoon—can remain on the battlefield. Choose from eight unique, specialized vehicles and prepare for intense, adrenaline-fueled battles!

Battle Pass Season XX

Battle Pass Season XX resources have been added to the Common Test. Note: All rewards, settings, and numerical values are for testing purposes and are subject to change before release.

  • Quick Start Guide
  • Share Your Feedback
  • New to Testing?
  1. Requirements: Ensure you have the Wargaming.net Game Center (WGC), the latest Common Test client, and an active World of Tanks account. Your live account progress was cloned to the Common Test server on 2026-05-09 at 18:59:00 (UTC) and won't include changes made after this date.
  2. Install the Test Client:
    • Run the installer and select a different folder from your main game files.
    • Choose the test client in the WGC dropdown menu.
  3. Dive In: Test new features with increased resources. Your feedback is invaluable!

For more details, visit the Wargaming.net Game Center guide.

DOWNLOAD TEST CLIENT

Your voice matters! Share your thoughts and insights on the latest Common Test iteration and the introduced features in our dedicated Discord channel.

DISCORD

Your feedback directly influences the development process and helps us shape and refine the game for the entire community. Join the conversation now and be part of the future of World of Tanks!

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TESTING GUIDE

Join the Common Test and share your feedback, Commanders!

Discuss on Discord