Level Up With XP Fever Missions

Commanders!

Are you ready to earn extra rewards and level up your gameplay? Then don't miss this weekend's new stackable XP Fever special, from February 24 at 06:00 CET to February 27 at 06:00 CET (UTC+1).

Boost your crew skills, unlock new modules, and get closer to the top-tier vehicles you've always dreamed of. Complete both missions to rake in a total of ×1.8 XP!

XP Fever Missions

Available from February 24 at 06:00 CET through February 27 at 06:00 CET (UTC+1)

  • XP Fever #1
  • XP Fever #2
XP Fever #1

Rewards

  • ×1.3 XP  

This bonus is applied to the XP gained in the battle(s) by which you completed the mission objectives.

Objectives

  • Win a battle
  • Be among the top 10 on your team by base XP earned

Restrictions

  • Only in Random Battles
  • Only in Tier IV–X vehicles
  • 10 times per day
XP Fever #2

Rewards

  • ×1.5 XP  

This bonus is applied to the XP gained in the battle(s) by which you completed the mission objectives.

Objectives

  • Win a battle
  • Be among the top 5 on your team by base XP earned

Restrictions

  • Only in Random Battles
  • Only in Tier IV–X vehicles
  • 10 times per day

Experience Summary

  • Types of Experience
  • How to Use Experience

Combat Experience for Researchable Vehicles (XP)

XP is accumulated separately for each researchable vehicle and can be spent on vehicle modules or used to unlock the subsequent vehicles in the Tech Tree branch.

Combat Experience for Elite Vehicles (Elite XP)

Standard vehicles acquire Elite status once all modules and subsequent vehicles have been researched. Collectors’ vehicles with all modules researched are also considered Elite. These vehicles continue to collect Combat XP, which can be spent on accelerated crew training or converted into Free XP. Premium vehicles are also Elite vehicles.

Free Experience (Free XP)

After each battle, 5% of the base XP earned is converted into Free XP. However, this percentage may increase during specials and with Personal Reserves. Free XP can be used to research any standard vehicle or module, as well as accelerate the perk or skill training of any crew.

Crew Experience (Crew XP)

Every crew member receives experience equal to the XP earned in battle. This XP is spent on improving the crew member's major qualification and acquiring new perks and skills. The amount of XP earned can be increased during specials and with Personal Reserves.

Vehicle Research (XP & Free XP)

Combat XP collected on a researchable vehicle is used to unlock the next vehicle in its Tech Tree line. However, if the required XP amount is not met, Free XP can be added and used to research any standard Tech Tree vehicle.

Module Research (XP & Free XP)

Modules affect a vehicle's characteristics, but they need to be researched with XP before they can be purchased. The Combat XP collected on a researchable vehicle is used to unlock the modules for that vehicle. If the required XP amount is not met, Free XP can be added and used to research any module.

Crew Training (Elite XP & Free XP)

Vehicles with Elite status have the option to accelerate crew training. Once enabled, the XP earned in battles will not be accumulated. Instead, it will be directly converted into Crew XP to improve major qualifications and train perks and skills. Free XP can be directly invested into the training of any crew member via their Personal File.

Experience Conversion (Elite XP to Free XP)

The experience accumulated on Elite and Premium vehicles can be converted into Free XP using gold. The default conversion rate is 25 XP to 25 Free XP for 1 gold, but this can change during specials.


Don't miss out on heaps of XP until February 27 at 06:00 CET (UTC+1).

Roll Out!

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