Waffenträger Modules Return!

Date and Time
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The Waffenträger event brings significant challenges and the chance for awesome rewards via its missions and Progression. These include unique customization elements, Keys enabling you to play as the Blitzträger auf E 110, and Modules that can drop eight Premium vehicles, three of which are brand-new.

 
 

Modules: What Can Be Inside

Module crates can contain valuables from four categories with drop probabilities that depend on the category.
Chance of Receiving One of the Rewards: 100%
1
100,000, 250,000, or 500,000 credits
The main in-game currency in World of Tanks.
1
Universal Booklet
A game item that provides each crew member with 20,000 XP and is consumed when applied.
1
Universal Guide
A game item that provides each crew member with 100,000 XP and is consumed when applied.
1
Universal Manual
A game item that provides each crew member with 250,000 XP and is consumed when applied.
Chance of Receiving One of the Rewards: 100%
1
Personal Reserve: +200% to Free and Crew XP for 1 h
When activated, grants additional Free and Crew XP based on battle results.
1
Personal Reserve: +50% to Combat XP for 1 h
When activated, grants additional Combat XP based on battle results.
1
Personal Reserve: +50% to credits for 1 h
When activated, grants additional credits based on battle results.
1
3, 6, or 9 ×5 XP missions
Provides an ×5 bonus to XP earned in a battle when victorious.
Chance of Receiving One of the Rewards: 20%
1
250 or 500 Gold
A valuable in-game currency that can be used to purchase days of WoT Premium Account and Premium vehicles, convert XP, and more.
1
7,000, 20,000, 40,000, 80,000, or 250,000 Free XP
A game resource that can be used to research any vehicle or module, as well as to train your crew.
Chance of Receiving One of the Premium Vehicles: 2%
Compensation
If you already own all vehicles from the list of possible drops, then all subsequent vehicles you receive from modules will be compensated for in gold equal to their full value.
1
  Husarz
Tier VIII Premium Polish tank destroyer and Garage slot.
1
  Vz. 62 Jasan
Tier IX Premium Czechoslovakian medium tank and Garage slot.
1
  Ambassador
Tier IX Premium Swedish heavy tank and Garage slot.
1
SPHT
Tier IX Premium American heavy tank and Garage slot.
1
Buryan
Tier IX Premium Soviet heavy tank and Garage slot.
1
Terrifiant
Tier IX Premium French heavy tank and Garage slot.
1
Kpz. Erich Konzept I
Tier IX Premium German medium tank and Garage slot.
1
WZ-120G FT
Tier IX Premium Chinese tank destroyer and Garage slot.

NEW: Reroll Opportunity

Reroll an already opened box and replace the previous rewards with new rewards from the same box. The number of reroll attempts is limited, but each adds to the counter for a guaranteed reward.

The first three rerolls cost 250 each, and the final two cost 500 each.

Module Bundles

Date and Time
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  • Every Module opening guarantees you the following: credits or a Crew Book, and a Personal Reserve or WoT Premium Account time.
  • Every 50th Module opening (rerolls included) is a guaranteed Premium vehicle drop; the counter is reset if a vehicle drops before the 50th opening.
  • If you are due a vehicle drop after you already have all the possible vehicles, you will be given the full gold value of the vehicle instead.
  • Each bundle includes Personal Reserves for +100% to credits for 1 hour, effectively doubling your credit haul per battle while active!

Escape Bundle

  • 150 Modules
  • 12 Blitzträger auf E 110 Keys
  • 150 ×5 XP missions
  • 30 Personal Reserves: +100% to credits for 1 h

Enlightenment Bundle

  • 75 Modules
  • 6 Blitzträger auf E 110 Keys
  • 75 ×5 XP missions
  • 15 Personal Reserves: +100% to credits for 1 h

Revelation Bundle

  • 25 Modules
  • 2 Blitzträger auf E 110 Keys
  • 25 ×5 XP missions
  • 5 Personal Reserves: +100% to credits for 1 h

Discovery Bundle

  • 5 Modules
  • 5 ×5 XP missions
  • 1 Personal Reserve: +100% to credits for 1 h

New Vehicle: Ambassador

This Swedish heavy is made to ride into battle together with vehicles that it can complement with its dangerous magazine. Unload the magazine on unsuspecting enemies and use your fellow tankers for protection while you reload and get ready to deliver more devastating shots!

IX
Ambassador
Overview
Firepower
Survivability
Mobility

Overview

Average damage
350/350/430
HP
Average penetration
261/315/53
mm
Hit points
1800
HP
Top speed / Reverse speed
40/17
km/h
  • Never Walk Alone. This is a support vehicle—approach combat with others by your side.
  • Catch Them Off Guard. Surprise the enemy at opportune times like during reload and hit them with a dangerous volley of shots.
  • Unload the Clip. You've got a magazine—use it! If the enemy is on you, always try to fire as many shells as possible.

Crew

Firepower

Average damage (HP)
350/350/430
HP
Average penetration
261/315/53
mm
Dispersion at 100 m
0.37
m
Aiming time
2.8
s
Ammo capacity
48
item
Reload time
28
s
Gun depression / elevation angles
–10/+15
deg
Shell velocities
1178/973/973
m/s
Loading shell in magazine
2
s
Shells in magazine
4
item

Survivability

Concealment of moving vehicle
3.42/0.68
%
Concealment of stationary vehicle
6.84/1.35
%
Signal range
670
m
View range
390
m
Hit points
1800
HP
Hull armor
100/50/30
mm
Turret armor
130/50/30
mm
Turret traverse speed
38
deg/s

Mobility

Engine power
620
h.p.
Specific power
17.2
h.p./t
Hull traverse speed
40
deg/s
Top speed / Reverse speed
38/17
km/h

New Vehicle: Vz. 62 Jasan

This stealthy Czechoslovakian medium loves to sneak around the fringes of the battlefield, ambushing unsuspecting enemies at the right moment to deliver calamitous strikes.

IX
Vz. 62 Jasan
Overview
Firepower
Survivability
Mobility

Overview

Average damage
300/300/400
HP
Average penetration
244/310/50
mm
Hit points
1600
HP
Top speed / Reverse speed
50/20
km/h
  • Keep Your Distance. This vehicle works best at the fringes of the map and away from scouts and prying eyes.
  • Ambush Attacker. Remain hidden until the perfect moment to deliver a lethal strike.
  • Late Bloomer. The Jasan excels in the late game—bide your time and strike at the best possible moment.

Crew

Firepower

Average damage (HP)
300/300/400
HP
Average penetration
244/310/50
mm
Dispersion at 100 m
0.36
m
Aiming time
2.2
s
Ammo capacity
48
item
Reload time
27
s
Gun depression / elevation angles
–8/+20
deg
Shell velocities
1400/900/900
m/s
Loading shell in magazine
1.5
s
Shells in magazine
4
item

Survivability

Concealment of moving vehicle
10.56/2.09
%
Concealment of stationary vehicle
14.08/2.79
%
Signal range
670
m
View range
390
m
Hit points
1600
HP
Hull armor
80/40/40
mm
Turret armor
160/90/60
mm
Turret traverse speed
40
deg/s

Mobility

Engine power
850
h.p.
Specific power
23
h.p./t
Hull traverse speed
50
deg/s
Top speed / Reverse speed
50/20
km/h

New Vehicle: Husarz

This scrappy Polish tank destroyer is made to get in close and brawl with enemies. Get right in their faces and deliver some massive blows!

VIII
Husarz
Overview
Firepower
Survivability
Mobility

Overview

Average damage at 50 m
700/700/700
HP
Average damage at 500 m
200/200/700
HP
Average penetration
265/290/80
mm
Hit points
1300
HP
Top speed / Reverse speed
35/12
km/h
  • Close Combat. Deal devastating damage with its deep-rifled gun when up close and personal.
  • First Strike. Hit the enemy with your massive alpha damage and retreat to cover before they have time to respond.
  • HE Shells. Switch your APCR to HE when you have to engage lightly armored enemies at farther distances.

Crew

Firepower

Average damage (HP)
700/700/700
HP
Average penetration
265/290/80
mm
Dispersion at 100 m
0.4
m
Aiming time
2.8
s
Ammo capacity
40
item
Reload time
19.1
s
Gun depression / elevation angles
–8/+20
deg
Shell velocities
1400/1600/1000
m/s

Survivability

Concealment of moving vehicle
5.99/0.86
%
Concealment of stationary vehicle
9.92/1.42
%
Signal range
570
m
View range
370
m
Hit points
1300
HP
Hull armor
100/80/40
mm
Turret armor
240/80/50
mm
Turret traverse speed
18
deg/s

Mobility

Engine power
820
h.p.
Specific power
14.1
h.p./t
Hull traverse speed
30
deg/s
Top speed / Reverse speed
35/12
km/h

Other Vehicles from Modules

IX
Buryan
Overview
Firepower
Survivability
Mobility
IX
Terrifiant
Overview
Firepower
Survivability
Mobility
IX
Kpz. Erich Konzept I
Overview
Firepower
Survivability
Mobility
IX
WZ-120G FT
Overview
Firepower
Survivability
Mobility
IX
SPHT
Overview
Firepower
Survivability
Mobility

Overview

Average damage
520/520/640
HP
Average penetration
255/315/65
mm
Hit points
1900
HP
Top speed / Reverse speed
38/15
km/h

This vehicle packs a punch with its aggressive DPM. It's a heavy that loves to get in close and dominate one-on-one encounters.

Crew

Firepower

Average damage (HP)
520/520/640
HP
Average penetration
255/315/65
mm
Dispersion at 100 m
0.42
m
Aiming time
2.5
s
Ammo capacity
38
item
Reload time
11.8
s
Gun depression / elevation angles
–7/+15
deg
Shell velocities
1030/1030/930
m/s

Survivability

Concealment of moving vehicle
2.74/0.44
%
Concealment of stationary vehicle
5.53/0.9
%
Signal range
670
m
View range
390
m
Hit points
1900
HP
Hull armor
245/80/50
mm
Turret armor
250/100/60
mm
Turret traverse speed
30
deg/s

Mobility

Engine power
900
h.p.
Specific power
16.4
h.p./t
Hull traverse speed
42
deg/s
Top speed / Reverse speed
38/15
km/h

Overview

Average damage
500/500/630
HP
Average penetration
246/276/65
mm
Hit points
1900
HP
Top speed / Reverse speed
35/15
km/h

This vehicle is a solid all-arounder with respectable heavy mobility, strong hull and turret armor, and intimidating damage.

Crew

Firepower

Average damage (HP)
500/500/630
HP
Average penetration
246/276/65
mm
Dispersion at 100 m
0.36
m
Aiming time
2.5
s
Ammo capacity
30
item
Reload time
13.9
s
Gun depression / elevation angles
–8/+15
deg
Shell velocities
880/900/880
m/s

Survivability

Concealment of moving vehicle
2.05/0.31
%
Concealment of stationary vehicle
4.16/0.64
%
Signal range
670
m
View range
380
m
Hit points
1900
HP
Hull armor
180/60/38
mm
Turret armor
290/70/30
mm
Turret traverse speed
26
deg/s

Mobility

Engine power
950
h.p.
Specific power
15.8
h.p./t
Hull traverse speed
26
deg/s
Top speed / Reverse speed
35/15
km/h

Overview

Average damage
400/400/515
HP
Average penetration
270/320/60
mm
Hit points
1650
HP
Top speed / Reverse speed
65/20
km/h

This is a medium that loves to race around the battlefield with its rapid top speed and hit enemies with its painful, accurate gun.

Crew

Firepower

Average damage (HP)
400/400/515
HP
Average penetration
270/320/60
mm
Dispersion at 100 m
0.3
m
Aiming time
2.2
s
Ammo capacity
50
item
Reload time
10.4
s
Gun depression / elevation angles
-10/+12
deg
Shell velocities
1350/1173/1173
m/s

Survivability

Concealment of moving vehicle
9.18/1.74
%
Concealment of stationary vehicle
12.26/2.33
%
Signal range
670
m
View range
400
m
Hit points
1650
HP
Hull armor
50/35/30
mm
Turret armor
90/60/30
mm
Turret traverse speed
38
deg/s

Mobility

Engine power
1000
h.p.
Specific power
22.7
h.p./t
Hull traverse speed
48
deg/s
Top speed / Reverse speed
65/20
km/h

Overview

Average damage
560/560/660
HP
Average penetration
271/340/65
mm
Hit points
1800
HP
Top speed / Reverse speed
47/20
km/h

This is a tank destroyer with the DPM and concealment you need to hit enemies with lethal damage from both medium and long range.

Crew

Firepower

Average damage (HP)
560/560/660
HP
Average penetration
271/340/65
mm
Dispersion at 100 m
0.36
m
Aiming time
2.2
s
Ammo capacity
30
item
Reload time
11.2
s
Gun depression / elevation angles
–7/+15
deg
Gun traverse limits
-10/10
deg
Shell velocities
930/930/930
m/s

Survivability

Concealment of moving vehicle
10.89/1.67
%
Concealment of stationary vehicle
18.18/2.78
%
Signal range
600
m
View range
390
m
Hit points
1800
HP
Hull armor
200/80/45
mm
Gun traverse speed
26
deg/s

Mobility

Engine power
600
h.p.
Specific power
16.5
h.p./t
Hull traverse speed
42
deg/s
Top speed / Reverse speed
47/20
km/h

Overview

Average damage
420/420/550
HP
Average penetration
260/320/165
mm
Hit points
1800
HP
Top speed / Reverse speed
50/20
km/h

This vehicle plays more like a heavy/medium hybrid, with weaker armor by heavy standards but an impressive top speed and accurate gun that make it an amazingly quick, precise damage dealer for its type.

Crew

Firepower

Average damage (HP)
420/420/550
HP
Average penetration
260/320/165
mm
Dispersion at 100 m
0.33
m
Aiming time
2
s
Ammo capacity
50
item
Reload time
9.6
s
Gun depression / elevation angles
–8/+20
deg
Shell velocities
1200/1067/1067
m/s

Survivability

Concealment of moving vehicle
2.57/0.46
%
Concealment of stationary vehicle
5.13/0.92
%
Signal range
670
m
View range
390
m
Hit points
1800
HP
Hull armor
152/76/38
mm
Turret armor
222/140/57
mm
Turret traverse speed
35
deg/s

Mobility

Engine power
1090
h.p.
Specific power
19.8
h.p./t
Hull traverse speed
40
deg/s
Top speed / Reverse speed
50/20
km/h

Get 3D Attachments, Crew Members & Styles for Gold

Explore Bundles
Explore 3D Styles

Engineer's Inventions

  • 3D attachment: "Engineer's Inventions," full set of 5
  • 2D style: "Mirium Powered"

In-game Price: 4,000 

Alliance Arsenal

  • 3D attachment: "Alliance Arsenal," full set of 5
  • 2D style: "Sic 'Em"

In-game Price: 4,000

Ermelinda

  • Unique crew member: Ermelinda von Krieger with enough Crew XP to train 3 perks
  • 10 ×5 XP missions
  • 5 Personal Reserves: +50% to credits for 1 h

In-game Price: 3,500

Von Krieger

  • Unique crew member: Max von Krieger with enough Crew XP to train 3 perks
  • 10 ×5 XP missions
  • 5 Personal Reserves: +50% to credits for 1 h

In-game Price: 3,500

"EOS 1"

For the X Leopard 1

In-game Price: 5,000

"Pojistka"

For the X TVP T 50/51

In-game Price: 4,500

"Thunderbolt"

For the X M48A5 Patton

In-game Price: 4,500

"Foudre"

For the X Bat.-Châtillon 25 t

In-game Price: 4,500

"Resistor"

For the
X Object 140

In-game Price: 4,500

After the end of the event on 2026-09-28 at 04:30:00 (UTC), all unused Keys for playing in the Blitzträger auf E 110 will disappear, and all unopened Modules will be opened automatically. All items from them will be automatically credited to your account.

Any bundles that you sent as gifts but that were not accepted by their recipients will be returned to your account.

To Victory and Rewards!

Grab Modules before September 28 and try to get as many of the new vehicles as possible!