Changes to Japanese and American Tech Trees
Along with changes to German vehicles, in the crosshairs for 9.17.1 are Japanese heavy tanks and top-tier American TDs. You’ll now find that there’s a smoother progression to top tiers in the Japanese Tree, while the T28, T28 Prototype and T95 received a much-deserved speed boost.
Originally, Strongholds was a way for everyone to get involved in the World of Tanks metagame, but the barrier for entry ended up being too high. To bring the fun back, we replaced Battles for Strongholds with a newer, simpler “Advances” format. Now, defeat doesn’t end in structures being pillaged; you don’t need to defend a Stronghold every day, matching is done automatically, and Battle rooms are open for legionnaires.
We've heard your requests to keep good ol’ 10-vs-10 battles for detachments in Tier VIII vehicles. So, the 7-vs-7 format we tested together will make it into the release, but only for Tier VI detachments.
Also, with the removal of pillages and mandatory daily battles, it would have been too easy to reach the top levels of Strongholds development. This could disrupt the fair play environment. To avoid it, we’ll replace War Departments with a new format, War Games, where clans that participate in Skirmishes and Advances will compete for rankings in different categories. War Games will roll out after the 9.17.1 release.
Vehicle Balance Changes
Working off your feedback, we rebalanced another two Premium vehicles so that you can get the most bang for your buck: the T-34-85M and FV4202. Changes were also made to the T110E5, Grille 15, Centurion Mk. I, and Centurion Mk. 7/1.
Simplified Technical Characteristics Display
The simplified technical characteristics display now briefs you about bonuses you get with one-time cost equipment, signals which one is the default shell type and compares it to others. Paired with newly-added average shell penetration and damage numbers, it helps you choose the most useful shell for the job.
Vehicle Comparison is also in for a change, now allowing you to compare more stats like a vehicle's mounted equipment, Crew Skills/Perks, consumables and camo.
Detailed Received Damage Log
Battle UI received a detailed “received damage” log informing you of critical hits, who hit you and what type of ammo they used. The log will also include ribbons for damage amounts, shell type, critical hits, and the name and type of the vehicle that hit you—all in aid of upping your game and seeking revenge. Several ribbons will also be removed, and you’ll be able to adjust the width of the dynamic damage indicators, signaling how much damage you receive or block. Combined, these tweaks should help you get a better read on the battle.
Platoon Spawn System
The point of a platoon is that you’re playing together with your teammates. When you spawn halfway across a map, that’s not so helpful to your or your team. With 9.17.1, we’re stopping this from happening with a nifty new logic that will spawn you and your comrades closer to each other.
Thanks to a lot of people being vocal about a number of UI improvements they want to see in the game, we’ve made some changes. We’ve streamlined searching for vehicles and added a search by name option. Now, you don’t need to go further than the carousel to look up additional stats like Mastery badges, win ratio, and Marks of Excellence. Also, we revised the UI of Personal and Daily Missions, which will help get all the info about new and current mission quickly and easily.
If it’s your dream to replace the sound of tank firing with an air horn, dog barking, or whatever audio file takes your fancy, then you’re in luck. In 9.17.1, audio files will be available to modders. If you’ve got a third-party voiceover or sound pack, you can play around with nearly every sound in the game.
Lastly, 9.17.1 refreshes the looks of several minimaps: Training Area, Overlord, Stalingrad, Sacred Valley, and Fiery Salient.