Attention!
You are viewing a news item in the old website format. There may be display issues in some browser versions.

Close

Version: 9.13: Changes to Vehicle Stats

Commanders,

Game balance is a very important topic for us and one of our main goals is to ensure high quality gameplay and competitiveness among all vehicles in the tech trees. For this purpose, we constantly gather feedback from our community about various vehicles, as well as gathering statistical data from the thousands of battles fought every day in World of Tanks. We then use all this information to determine whether a vehicle needs changing. Based on the outcome of this evaluation process, a decision is made if the vehicle needs to be rebalanced and if so, then how it needs to be changed and to what extent.

Following this process, a decision has been made to rebalance a total of 37 vehicles in update 9.13. These changes should improve the overall gameplay experience when playing with these vehicles.

USSR

Т-44

Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased
from 175 mm to 183 mm

 
 

This change mainly relates to the T-44 and T-54 first prototype tanks. This increase will approximate the penetration to the average value among the vehicles' peers, as well as encouraging their usage as assault tanks, designed for manoeuvres, flanking, and attacking from the rear.

Т-54 first prototype

Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased
from 175 mm to 183 mm

 
 

This change mainly relates to the T-44 and T-54 first prototype tanks. This increase will approximate the penetration to the average value among the vehicles' peers, as well as encouraging their usage as assault tanks, designed for manoeuvres, flanking, and attacking from the rear.

Т-54

Penetration of the UBR-412 shell for the 100 mm LB-1 gun increased
from 175 mm to 183 mm

 
 

This change mainly relates to the T-44 and T-54 first prototype tanks. This increase will approximate the penetration to the average value among the vehicles' peers, as well as encouraging their usage as assault tanks, designed for manoeuvres, flanking, and attacking from the rear.

Object 430

Durability increased from 1,900 to 2,000 HP.

 
 

Durability of internal modules increased by 20%.

 
 

The increase in durability will extend the vehicle's survivability in battle. Since the Object 430 specialises in close-combat actions (having the highest damage per minute among Soviet vehicles), this improvement will be especially relevant. The increase to the durability of the internal modules (engine, ammo rack, etc.) will reduce the number of critical hits and will make it easier to use this tank. 

SU-122-54

Reload time of the 100 mm D-54S gun, for the SU-122/54 turret, decreased from 6.5 s to 6.3 s.

 
 

• Reload time of the 122 mm M62-S2 gun for the SU-122/54 turret decreased
from 9.2 s to 8.8 s.

 
 

Enhanced the performance of the SU-122-54 (which usually relies on its damage per minute and speed in battle). The improvement will increase the firepower and facilitate researching the Object 263. After these changes, the SU-122-54 will be among the top 3 of its peers in terms of highest damage per minute.

SU-101

Added the 122 mm M62-S2 gun.

This new gun will open up fresh gameplay opportunities for players who want to focus on using a gun with a high damage per shot. Researching the Object 263 should also become easier for players.

SU-100М1

The penetration values of the UBR-412 shell for the 100 mm LB-1S gun increased
from 175 mm to 183 mm.

 
 

The increase in penetration will enhance its performance and make it easier for the tank destroyer to perform its main purpose: causing damage to enemies.

Т-10

Traverse speed of the T-10 suspension increased from 28 to 30 deg/s.

 
 

T-10’s suspension dispersion while on the move decreased by 5%.

 
 

Dispersion of the hull traverse of the T-10 suspension decreased by 5%.

 
 

Crossing capacity of the T-10 suspension on solid terrain increased by 8%.

 
 

Crossing capacity of the T-10 suspension on medium terrain increased by 7%.

 
 

• Crossing capacity of the T-10 suspension on soft terrain increased by 4%.

 
 

Traverse speed of the T-10M suspension increased from 30 to 32 deg/s.

 
 

T-10M suspension dispersion while on the move decreased by 5%.

 
 

T-10M hull traverse dispersion suspension decreased by 5%.

 
 

Crossing capacity of the T-10M suspension on solid terrain increased by 9%.

 
 

Crossing capacity of the T-10M suspension on medium terrain increased by 15%.

 
 

Crossing capacity of the T-10M suspension on soft terrain increased by 5%.

 
 

The Т-10 is unique compared to other Tier IX heavy tanks. It cannot be called a classic heavy tank, as it features very high firepower and mobility. Its unique features have a special impact on the gameplay that differs from that of slower, more heavily armoured vehicles. The Т-10 is an assault tank, designed for manoeuvring and aggressive plays. The tank's main function is to be constantly moving and supporting allied medium tanks. The vehicle's high mobility and manoeuvrability are testament to this fact. Its stats have been modified, in order to improve the experience when using this vehicle and to promote a more “active” gameplay experience, focused on mobility.

KV-4

Aiming time of the 107 mm ZiS-24 gun for the KV-4 turret reduced
from 3.4 s to 3.1 s.

 
 

Reload time of the 107 mm ZiS-24 gun for the KV-4 turret decreased
from 11.4 s to 11 s.

 
 

Aim time of the 107 mm ZiS-24 gun for the KV-4-5 turret reduced
from 3.4 s to 2.9 s.

 
 

Reload time of the 107 mm ZiS-24 gun for the KV-4-5 turret decreased
from 11.1 s to 10.3 s.

 
 

• Durability of the KV-4-5 turret increased from 1,650 to 1,700 HP.

 
 

The KV-4 is one of the most enduring Tier VIII vehicles. This tank can easily push through enemy defense or defend its position. However, its gun left much to be desired.

These changes will make the gun more competitive, as the aiming time will be reduced by 14% and the reload time will decrease to 10.3 s. Such modifications will help players to use the gun more efficiently, while the amount of damage caused has increased.

The increased durability will make the KV-4 more effective against high-tier vehicles that have a high damage per shot.

Germany

Ferdinand

Reload time of the 12,8 cm Pak 44 L/55 gun for the Ferdinand turret
decreased from 12 s to 11.7 s.

 
 

Durability increased from 1,200 to 1,500 HP.

 
 

The Ferdinand features high firepower, but has certain issues with survivability in battle - therefore, its durability was enhanced. This change will allow the Ferdinand to endure more shots and increase the survivability of the vehicle in battle, giving it more chances to support allies.

Jagdtiger

Durability increased from 1,800 to 2,100 HP.

 
 

The increased durability will allow the Jagdtiger to endure more shots and increase the lifetime of the vehicle in battle, giving it more chances to help the team.

Leopard Prototyp A

Dispersion on the move of the Leopard Prototyp A1 suspension decreased by 9%.

 
 

Dispersion on hull traverse of the Leopard Prototyp A1 suspension decreased by 9%.

 
 

Leopard Prototyp A2 suspension dispersion while on the move decreased by 10%.

 
 

Dispersion of the hull traverse of the Leopard Prototyp A2 suspension decreased by 10%.

 
 

Aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 2.3 s to 2.1 s.

 
 

Reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret decreased from 11.1 s to 10.3 s.

 
 

Dispersion of the turret traverse of the 10,5 cm L7A1 gun decreased by 12%.

 
 

Traverse speed of the Porsche Standardpanzer turret increased from 36 to 37 deg/s.

 
 

Durability increased from 1,650 to 1,700 HP.

 
 

Damage per minute and aiming parameters will be modified, which will make the vehicle more suitable for performing its main function in battle—causing damage from a safe distance. Modifying aiming time and dispersion will help to reduce time under enemy fire, thus improving the vehicle's survivability.

The increase in durability will make the Leopard Prototyp A more effective against high-tier vehicles with a high damage per shot.

VK 30.02 (D)

Traverse speed of the VK 30.02 (D) suspension increased from 38 to 39 deg/s.

 
 

Crossing capacity of the VK 30.02 (D) suspension on solid terrain increased by 8%.

 
 

Crossing capacity of the VK 30.02 (D) suspension on medium terrain increased by 13%.

 
 

• Crossing capacity of the VK 30.02 (D) suspension on soft terrain increased by 8%.

 
 

Traverse speed of the VK 30.02 (D) Verstärkte Ketten suspension increased
from 42 to 43 deg/s.

 
 

Crossing capacity of the VK 30.02 (D) Verstärkte Ketten suspension on solid terrain increased by 9%.

 
 

Crossing capacity of the VK 30.02 (D) Verstärkte Ketten suspension on medium terrain increased by 15%.

 
 

Crossing capacity of the VK 30.02 (D) Verstärkte Ketten suspension on soft terrain increased by 9%.

 
 

This vehicle has high mobility and good armour, thus it plays similarly to many Soviet vehicles. These changes will make it easier to use for players who like to manoeuvre and be more active in battle.

Tiger II

Dispersion of the 10,5 cm Kw.K. L/52 gun decreased from 0.37 m to 0.35 m.

 
 

Dispersion of the 10,5 cm Kw.K. L/68 gun decreased from 0.34 m to 0.31 m.

 
 

The Tiger II is a classic German heavy tank with a great armour and an excellent gun. The vehicle is most effective when players use cover, hide their lower glacis plate and rotate the hull to absorb damage when in medium-range combat. The enhanced accuracy will improve its shooting and make the tank easier to use for players.

USA

M26 Pershing

AP M77 shell penetration T15E2M2 increased
from 180 mm to 190 mm with the 90 mm Gun.

 
 

This change will improve the efficiency of the M26 Pershing and make battles against high-tier vehicles easier for players.

M46 Patton

Penetration of the AP M77 shell for the 90 mm Gun T15E2M2 increased from 180 mm to 190 mm.

 
 

T5E1M2: Turret traverse dispersion of the 105 mm gun decreased by 20%.

 
 

The stats of the M46 were upgraded not so long ago. The current changes are aimed at ensuring the consistency of the parameters and role of the vehicle belonging to the M48A1 branch, which was improved as well. Stabilisation of the 105 mm gun was improved to make it closer to that of the 105 mm M68 gun on the M48A1 tank.

In addition, to ensure its consistency with other U.S. medium tanks of lower Tiers, the penetration of the 90 mm gun was also improved.

M48A1 Patton

Aiming time of the 105 mm Gun M68 for the M87 turret decreased
from 2 s to 1.9 s.

 
 

Reload time of the 105 mm Gun M68 for the M87 turret decreased
from 8.8 s to 8.35 s.

 
 

Turret traverse dispersion of the 105 mm M68 gun decreased by 33%.

 
 

AP M77 shell penetration on the 90 mm M41 gun increased
from 173 to 181 mm.

 
 

In the current version, the vehicle features average stats, with a view range of 420 meters being its most notable one. However, it does not contribute to the proper versatility of a Tier X medium tank, which makes it hard for players to understand their role in battle. We improved the aim time, making it one of the best in Tier X. In addition, we improved the stabilisation of the top-tier gun and introduced a minor damage per minute increase. These changes are intended to highlight the distinctiveness and versatility of the M48A1 Patton, which has always been praised by players.

For the purpose of consistency, with the increase in penetration of several of the 90 mm U.S. medium tank guns, the 90 mm gun for the M48A1 was also improved.

T69

Penetration of the AP M318 shell for the 90 mm T178 gun increased
from 173 mm to 181 mm.

 
 

This change will improve the efficiency of the T69 and T95E2 and make battles against high-tier vehicles easier for players.

T95E2

Penetration of the AP M318 shell for the 90 mm T178 gun increased
from 173 mm to 181 mm.

 
 

This change will improve the efficiency of the T69 and T95E2 and make battles against high-tier vehicles easier for players.

T95

Durability increased from 1,700 to 1,800 HP.

 
 

Durability of the Ford GAFM2A1 engine increased by 20%.

 
 

The Т95 is a heavily armoured and slow "fortress", whose main function is to defend certain positions. This change will increase the lifetime of the vehicle and enhance its survivability, as an increase in durability means that the T95 can survive more hits before being destroyed.

The enhanced durability of the engine will reduce the chance of fires and critical damage.

T28

Durability increased from 1,150 to 1,500 HP.

 
 

Durability of the Ford GAFM2A1 engine increased by 20%.

 
 

The slow and heavily armoured predecessor of the T95 with high firepower resembles it in terms of gameplay and serves the purpose of defending key positions.

The reasons for these changes are similar to those of the T95 and are aimed at increasing its survivability in battle.

T28 Prototype

Durability of the Ford GAFM2A1 engine increased by 20%.

 
 

The changes are similar to those of the T95 and T28 and lie in reducing the chance of fire and critical damage to the engine.

France

AMX M4 mle. 45

Durability with the ARL 44 turret increased from 1,100 to 1,200 HP.

 
 

Durability with the AMX M4 mle. 45 turret increased from 1,200 to 1,350 HP.

 
 

The typical French tank featuring weak armour protection and a great gun. The AMX M4 mle. 45 plays like the FCM 50 t. For such vehicles, durability directly affects how long the vehicle survives in battle.

Increased durability will prolong the vehicle’s survivability in battle, allowing players to use the gun to its full extent.

ARL V39

Crossing capacity of the ARL V39 suspension on solid terrain increased by 6%.

 
 

Crossing capacity of the ARL V39 suspension on medium terrain increased by 6%.

 
 

Crossing capacity of the ARL V39 suspension on soft terrain increased by 7%.

 
 

• Crossing capacity of the ARL V39 bis suspension on solid terrain increased by 7%.

 
 

Crossing capacity of the ARL V39 bis suspension on medium terrain increased by 12%.

 
 

Crossing capacity of the ARL V39 bis suspension on soft terrain increased by 7%.

 
 

Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2.6 s to 2.1 s.

 
 

Improved mobility will make this tank destroyer easier to use for players. These improvement will also influence other statistics such as the average battle lifetime, damage, etc.

The 90 mm AC DCA 45 gun was improved, in order to emphasize the advantages of the top-tier gun.

AMX 13 75

Traverse speed of the AMX 13 Type 1R suspension increased from 38 to 40 deg/s.

 
 

Dispersion on the move of the AMX 13 Type 1R suspension decreased by 5%.

 
 

Dispersion of the hull traverse of the AMX 13 Type 1R suspension decreased by 5%.

 
 

Traverse speed of the AMX 13 Type 2A suspension increased from 40 to 42 deg/s.

 
 

Dispersion on the move of the AMX 13 Type 2A suspension decreased by 10%.

 
 

Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 10%.

 
 

Dispersion on turret traverse of the 75 mm SA49 gun decreased by 11%.

 
 

Dispersion on turret traverse of the 75 mm SA50 gun decreased by 12%.

 
 

French vehicles are great at passive spotting, since they have very good concealment. However, they are also capable of counter-spotting, as well rapidly redeploying to spot enemy vehicles.

These changes will improve the vehicle’s manoeuvrability and will reduce its dispersion on the move, which will make the tank more suitable for counter-reconnaissance or active spotting.

AMX 12 t

Dispersion on the move of the AMX 12 t 1er prototype suspension decreased by 12%.

 
 

Hull traverse dispersion of the AMX 12 t 1er prototype’s suspension decreased by 12%.

 
 

Crossing capacity of the AMX 12 t 1er prototype suspension on solid terrain
increased by 9%.

 
 

Crossing capacity of the AMX 12 t 1er prototype suspension on medium terrain
increased by 8%.

 
 

Dispersion on the move of the AMX 12 t 2e prototype suspension decreased by 13%.

 
 

Hull traverse dispersion of the AMX 12 t 2e prototype’s suspension decreased by 13%.

 
 

Crossing capacity of the AMX 12 t 2e prototype suspension on solid terrain
increased by 10%.

 
 

Crossing capacity of the AMX 12 t 2e prototype suspension on medium terrain
increased by 9%.

 
 

Turret traverse dispersion of the 75 mm SA49 gun decreased by 5%.

 
 

Turret traverse dispersion of the 75 mm SA50 gun decreased by 10%.

 
 

French vehicles are great at passive spotting, since they have very good concealment. However, they are also capable of counter-spotting, as well rapidly redeploying to spot enemy vehicles.

These changes will improve the vehicle’s manoeuvrability and will reduce its dispersion on the move, which will make the tank more suitable for counter-reconnaissance or active spotting.

Lorraine 40 t

Aiming time of the 100 mm SA47 gun, for the Lorraine 40 t turret, decreased from 3 s to 2.5 s.

 
 

Aiming time of the 90 mm F3 gun, for the Lorraine 40 t turret, decreased
from 2.7 s to 2.3 s.

 
 

In general, the Lorraine 40 t has difficulty competing with non-clip medium tanks of the same Tier. However, the clip size of 6 shells can cause up to 1,800 HP of damage, which helps balance out this vehicle. Nevertheless, it is rather difficult to use the clip effectively, since the aiming parameters of the 100 mm top-tier gun leaves much to be desired. Moreover, the vehicle is an easy target due to its large size and weak armour. The aiming speed of the 100 mm gun was increased, which simplifies shooting and reduces the risk of receiving return damage.

The aiming speed of the 90 mm F3 gun, as well as the stats of some other the similar guns (the 100 mm SA47 and 90 mm F3 guns) that can be mounted on the Bat.-Châtillon 25 t were also modified.

Bat.-Châtillon 25 t

Aiming time of the 100 mm SA47 gun, for the Batignolles-Châtillon 25 t turret, decreased from 2,7 to 2,5 s.

 
 

Aiming time of the 90 mm F3 gun, for the Batignolles-Châtillon 25 t turret, decreased from 2,7 to 2,3 s.

 
 

The aiming speed of the 90 mm F3 gun, as well as the stats of some other the similar guns (the 100 mm SA47 and 90 mm F3 guns) that can be mounted on the Bat.-Châtillon 25 t were also modified.

China / Japan

121

Crossing capacity of the 121 suspension on solid terrain increased by 12%.

 
 

Crossing capacity of the 121 suspension on medium terrain increased by 11%.

 
 

Crossing capacity of the 121 suspension on soft terrain increased by 11%.

 
 

Turret traverse Dispersion of the 122 mm 60-122TG gun decreased by 14%.

 
 

Gun depression angle increased from 3 to 3.5 deg.

 
-3,5°
 
+15°

The tank is mainly used in fierce combat actions. Changes in the vehicle parameters (vehicle mobility and ability to shoot on the move) will make the 121 tank even more suitable for this role.

WZ-132

Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased
from 8.5 to 8.1 s.

 
 

Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased
from 8,3 to 7,7 s

 
 

Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 7,9 to 7,3 s

 
 

The WZ-132 is a light tank that can spot enemy vehicles and cause damage. The average damage per minute has been increased by 10%.

113

113 suspension dispersion while on the move decreased by 5%.

 
 

Hull traverse dispersion of the 113 suspension decreased by 5%.

 
 

Crossing capacity of the 113 suspension on solid terrain increased by 15%.

 
 

Crossing capacity of the 113 suspension on medium terrain increased by 14%.

 
 

Crossing capacity of the 113 suspension on soft terrain increased by 7%.

 
 

Aiming time of the 122 mm 60-122T gun for the 113 turret increased
from 2.7 to 2.8 s.

 
 

Reload time of the 122 mm 60-122T gun for the 113 turret decreased
from 10.9 to 10 s.

 
 

Dispersion of the 122 mm 60-122T gun increased from 0.36 to 0.37 m.

 
 

Gun depression angle increased from 4 to 5 deg.

 
-5°
 
+18°

Chinese heavy tanks are most effective for aggressive raids and close combat. These vehicles are assault tanks. Further changes will provide better adaptation of the top-tier Chinese heavy tank for close encounters.

The increased gun depression angle will make the tank more useful for players.

WZ-131

Crossing capacity of the WZ-131 suspension on soft terrain increased by 6%.

 
 

Crossing capacity of the WZ-131 model 2 suspension on soft terrain increased by 7%.

 
 

Aiming time of the 100 mm 59-100T gun for the 132B turret decreased
from 2.7 s to 2.6 s.

 
 

Reload time of the 100 mm 59-100T gun, for the 132B turret, decreased
from 8.7 s to 8.3 s.

 
 

Dispersion on turret traverse of the 85 mm 64-85T gun decreased by 17%.

 
 

The WZ-131 light tank is used for active spotting and causing damage. Also, the tank is capable of counter-spotting. Improved crossing capacity and aiming speed will make it even more dangerous for enemy reconnaissance vehicles.

WZ-111 model 1-4

Dispersion on the move of the WZ-111 suspension decreased by 13%.

 
 

Dispersion on hull traverse of the WZ-111 suspension decreased by 13%.

 
 

Dispersion on the move of the WZ-111 model 4 suspension decreased by 14%.

 
 

Dispersion on hull traverse of the WZ-111 model 4 suspension decreased by 14%.

 
 

The WZ-111 does not have the best armour protection, though it has good mobility and high firepower. These changes will improve the gun and the vehicle’s general gameplay, since the WZ-111 is mainly used as an assault tank that moves actively across the battlefield.

T-34-2

Aim time of the 100 mm 59-100T gun, for the T-34-2 model 2 turret, decreased from 2.9 to 2.8 s.

 
 

Aim time of the 122 mm 37-122JT gun, for the T-34-2 model 2 turret, decreased from 3.4 to 3.1 s.

 
 

Gun depression angle of the 122 mm 37-122JT gun increased
from 3 to 5 deg.

 
-5°
 
+20°

The standard medium tank that is similar to the Soviet T-44 in terms of gameplay. However, the T-32-2 is more difficult to use, since it is more difficult to aim with ,due to its low elevation angles.

The vehicle stats have been improved, in order to fix its current disadvantages.

T-34-3

Gun depression angle increased from 3 to 5 deg.

 
-5°
 
+15°

The typical medium tank, equipped with the 122 mm gun, that is unusual for medium tanks. The gun causes the most damage per shot when compared with the similar vehicles of the same Tier. Nevertheless, the tank has low elevation angles, which counter-balances the main advantage of the vehicle and makes it not effective enough.

The latest update has improved the situation. The tank’ elevation angles were changed to the average for vehicles of its type and tier, making the tank more effective.

59-Patton

Penetration of the AP M318 shells, for the 90 mm M41 gun, increased
from 173 mm to 190 mm.

 
 

Penetration of the Standard Shells has been increased by 17 points. This improvement will increase the tank’s effectiveness and make it easier for the players to fight against vehicles of higher tiers.

Type 5 Chi-Ri

Durability of internal modules increased by 15%.

 
 

Durability of the internal modules directly influences the vehicle’s effectiveness in combat: the gun, ammo rack, engine, and other modules will receive critical damage less often.

Update 9.13 Features: More Info

 

 

 

 

 

 
 
Close