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Version 9.15: Physics and Sound

With the current version, sound effects of tank battles have been changed completely, and vehicle movement physics has become more realistic. The update has brought some fresh air to the game, new opportunities and new impressions. The changes that took place haven’t left any tanker indifferent – players have been discussing the new features since and have shared their thoughts about them.

Having analyzed the feedback helped us to determine a range of points that need to be worked on in regard to the physical model of vehicle movement and sound scape of a battle. What exactly will be changed in 9.15 update? Read on to find out!

Vehicle movement physics

Improved vehicle movement physics fixed the problems which sometimes faced, such as getting stuck when traversing slopes, reduced speed when driving through small obstacles. Also, new vehicles manoeuvres have appeared.

But besides the positive points, the analysis of players’ feedback has determined a range of valid points that need a solution. The most critical ones are:

Frequent flipping of vehicles when driving at high speed on irregular terrain

Vehicles getting stuck after partial hull contact with an obstacle (houses, rocks, enemy vehicles, etc.)

A large amount of damage received when falling

Currently, solutions are being developed that will fix the aforementioned issues with Update 9.15.

Sounds

Beside the fixes for physics, Version 9.15 will also slightly amend the new sound system:

  • Improving the sound of a shell hitting a tank
  • Adding a switch-on sound for Binocular Telescope and Camouflage Net
  • Revising criteria of changing the sound of damage penetration, depending on the number of HP taken: 0-17% - small damage, 17-35% - medium damage, more than 35% - high damage
  • Adding the ability to select the type of speaker system (2.0 or 2.1) in the settings menu
  • Supporting modifications of sound component of WoT. 

 

Keep your eyes open for more info about Update 9.15 coming soon!

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