The Last Waffenträger: Event Guide

Update 28/09:

The Random Battle Missions to earn a Key for the Waffenträger auf E 110 will be available at 13:00 CEST (UTC+2).

The Prime Time for the First Event Day (today) has been expanded from 14:00 CEST (UTC+2) until 23:59 CEST (UTC+2).

Long ago, Waffenträgers—colossal German Tier X tank destroyers with high-caliber autoloaders—roamed the battlefields of World of Tanks. Some believed they were gone forever, but in fact, a single one remains, and soon it will return with even more power. From September 28 through October 12, fight in The Last Waffenträger. Take on the empowered legendary vehicle as part of a seven-strong team of modernized T-55 tanks to earn the right to command the Waffenträger and fight like the final boss!

The Last Waffenträger


Event Dates
September 28 at 14:00 CEST (UTC+2) through October 12 at 07:00 CEST ( UTC+2)

Prime Times (First Event Day)
EU1, EU2: from 14:00 CEST (UTC+2) to 23:59 CEST (UTC+2)

Prime Times (All Other Event Days)
EU1, EU2: from 12:00 CEST (UTC+2) to 23:59 CEST (UTC+2)

Briefing

Max von Krieger, formerly known as von Hoffman, is the Engineer who left Headquarters some time ago in order to weaponize advanced electromagnetic technology. Headquarters has deemed these activities to be dangerous and intends to stop the Engineer and capture the tech with the help of the players on the Harrier Squad, a special task force.

The Last Waffenträger: General Setup

The Harriers face the Waffenträger auf E 110 in a special 7-vs-1 game mode on select maps as von Krieger’s creation is extremely powerful. Moreover, the Waffenträger, which is manned by a single player, has AI-controlled allies called Sentinels. These should be engaged first because at the start of a battle, the Harriers won’t be able to do much damage to the E 110. The T-55 Thunderbolt tanks need to boost their team’s power by using Energy Packs dropped by the last Sentinel of each group while also dodging the Waffenträger’s potent attacks and special abilities. In a single battle, a Harriers’ T-55 Thunderbolt tank has three ‘Lives’—meaning it will respawn twice.

The Last Waffenträger has two progressions: one for the Harriers and one for the Engineer. There is also a single event progression meter. Complete special battle missions to get unique event reward boxes called Footlockers. Harriers’ Footlockers and Engineer’s Footlockers contain items for completing one of the two event Collections and other in-game goodies. To fill the event progression meter and grab all the event rewards, you need to complete both Collections.

Special Footlockers

There are also Special Footlockers available in the Premium Shop during the event, both separately and as part of special bundles. Instead of holding a Collection item, Special Footlockers may contain one of sixteen Tier VIII Premium vehicles, including the T77, a brand-new American autoloader heavy tank. Additionally, Special Footlockers are guaranteed to hold in-game goodies.

Special footlockers will be obtainable until October 11 at 23:59 CEST (UTC+2) and will auto-open on October 12 at 07:00 CEST (UTC+2). Additionally, the event interface will be removed on October 12 at 07:00 CEST (UTC+2) so you will have this time period to see what you have received.

The Reopen Mechanic

Like Harriers’ and Engineer’s Footlockers, Special Footlockers feature the newly introduced Reopen mechanic: you can “reroll” their contents, whereby the current contents is permently replaced, unless you choose to "reroll" again.

You’re guaranteed to receive 100 when you open a Special Footlocker for the first time.

Please note that 100 is added to your account only once, and won’t apply if you reopen the same Special Footlocker for the second, third, etc. time.

Harriers’ and Engineer’s Footlockers can be reopened up to 3 times for Credits.

  • For Harriers’ Footlockers, the first reopening costs 25,000, the second 50,000, and the third 100,000 Credits.
  • For Engineer’s Footlockers, the respective costs are 50,000100,000, and 250,000 Credits.

Special Footlockers can be reopened up to 5 times for Gold.

  • 100 for the first time, 250 for the second, and 500 for each of the rest.

Accessing The Last Waffenträger Event Mode

While in your Garage, choose “The Last Waffenträger” mode in the drop-down menu to the right of the “To Battle!” button.

You can also access “The Last Waffenträger” mode by clicking on the event banner in the lower right corner of the screen, or by interacting with the portal in your Garage.

Event Launch and Keys

Completing the Harriers’ missions will give you Keys, which are required to play as the Waffenträger auf E 110.

There won’t be any compensation for unused Keys when the event ends. So, make sure to use them all!

Random Battle Missions

At the start of the event, you can complete a special mission in Random Battles to earn one Key. The mission will become available when the event launches (i.e. before Prime Time starts) and it will remain active for 7 days. You need to win 5 Random Battles in Tier IV–X vehicles and be among the top 10 on your team by experience earned.

  • Lord of the Keys #1
Lord of the Keys #1

Description:

  • Win five Random Battles while being among the top 10 players on your team by experience earned.

Conditions:

  • Random Battles only
  • Must use vehicles Tier IV and above
  • Once per account during the event period

Rewards:

  • 1x Key
At the event’s launch, queues are possible due to a relative lack of Waffenträger auf E 110 operators, and you may have to wait for a couple of minutes.

The Harriers

The T-55 Thunderbolt

The Harriers’ battle hound is an extensively modernized T-55 benefiting from EM technology. The equipment installed allows the tank to absorb and store electrical charge to boost the damage of its main armament, especially by the end of the battle.

Interactive image. Hover the cursor over the vehicle’s combat ability to view additional information.
T-55 Thunderbolt
Т-55
Combat Ability
Shock Bolt
Shock Bolt
This is the main weapon of the Harrier Squad. A destroyed group of Sentinels (von Krieger’s minions) drops an Energy Pack. By picking up the Energy Pack, you increase the damage dealt by the Shock Bolt for all allied vehicles for the duration of the battle.
Charge
Charge
Increases the vehicle’s dynamics for a particular period of time. This Combat Ability starts to reload upon activation.
Three Lives
Three Lives
Once your vehicle is destroyed, you return to battle in a new one. Each member of the Harrier Squad has three lives, which is hardly enough taking into account the strength of the enemy.

The basic attack of the T-55 Thunderbolt is the Shock Bolt, the power of which can be amplified over the course of the battle. Its Charge ability increases the tank’s mobility for a brief time and has a cooldown. Every T-55 Thunderbolt has 3 Lives (including the starting one), which means it can respawn two times in a single battle.

How to Play

Fight in packs and coordinate the team’s efforts as the chances of a single T-55 Thunderbolt defeating the Waffenträger are close to non-existent. Work together to destroy the Sentinels assisting the Waffenträger. The final vehicle of each Sentinel group (which can be located in different spots on the map) will leave an Energy Pack resembling a ball of lightning. Please keep in mind that each group of Sentinels differs in strength.

Driving into an Energy Pack will enhance the entire Harrier Squad, boosting the damage of all tanks, restoring part of their HP pools, and giving a bit more time to defeat the Waffenträger auf E 110. Be cautious though, as the big baddie may try to prevent you from collecting an Energy Pack.

The amount of electrical charge absorbed by the Harriers’ tanks is shown as Power Amplified. Once it’s maxed out, the Contact effect activates and the Waffenträger auf E 110 becomes completely visible for the rest of the battle, irrespective of distance and cover.

Also, remember that as the Harriers, you will be fighting against time. It is important to survive long enough for your tanks’ guns to reach full power, but if the timer runs out with the Waffenträger still operational, von Krieger will win. You need to promptly overcome the Sentinel groups to gain power and become able to deal with the Waffenträger E 110 itself.

Harriers’ Missions

  • Lord of the Keys #2
  • Pack Strength: Top 5
  • Pack Strength: Top 1
  • Pack Strength: Damage
Lord of the Keys #2

Description:

  • Win three battles in The Last Waffenträger when fighting in Harrier Squad, while being among the top 5 players on your team by damage caused.

Conditions:

  • T-55 Thunderbolt only
  • Once per day

Rewards:

  • 1x Key
  • 1x Harriers' Footlocker
Pack Strength: Top 5

Description:

  • Defeat the Waffenträger auf E 110 when fighting in Harrier Squad, while being among the top 5 players on your team by damage caused.

Conditions:

  • T-55 Thunderbolt only
  • Repeatable

Rewards:

  • 1x Harriers' Footlocker
Pack Strength: Top 1

Description:

  • Defeat the Waffenträger auf E 110 when fighting in Harrier Squad, while being the top player on your team by damage caused.

Conditions:

  • T-55 Thunderbolt only
  • Repeatable

Rewards:

  • 1x Harriers' Footlocker
Pack Strength: Damage

Description:

  • Cause at least 5,000 HP of total damage to the Waffenträger auf E 110 across all battles fought where you were among the top 5 players on your team by damage caused.

Conditions:

  • T-55 Thunderbolt only
  • Once per day

Rewards:

  • 1x Harriers' Footlocker
  • 1x Harriers' Collection Item

Harriers’ Footlockers

Completing Harriers’ missions will give you Keys that allow you to play as the Waffenträger auf E 110, as well as Harriers’ Footlockers. They may contain Collection items—event-themed vehicle customization elements that will stay on your account after the event ends. These include styles, camos, emblems, decals, inscriptions, and T-55 Thunderbolt crew skins. Also, Harriers’ Footlockers contain in-game goodies of one of several types. If you would like a reward of a different type, you can Reopen the Footlocker using credits (up to three times total).

As all Collection items are unique (each one will drop just once), the Reopen option will be blocked when you receive a Collection item from a Harriers’ Footlocker.

Harrier footlockers will be obtainable until October 11 at 23:59 CEST (UTC+2) and will auto-open on October 12 at 07:00 CEST (UTC+2). Additionally, the event interface will be removed on October 12 at 07:00 CEST (UTC+2) so you will have this time period to manage collections and see what you have received.

The Waffenträger auf E 110

Interactive image. Hover the cursor over the vehicle’s combat ability to view additional information.
Waffenträger auf E110
M6A2E1
Combat Ability
Gungnir
Gungnir
This is the main weapon of the Waffenträger auf E 110. This autoloading gun is capable of destroying a Harrier Squad vehicle with a couple of shots.
 
EMP Arrow
EMP Arrow
A shot with a high-voltage charge that causes a small amount of damage but slows down and stuns enemies. Additionally activated by keys: [ALT]+LMB.
EMP Burst
EMP Burst
Sends a pulse from the center of the vehicle upon activation. Stuns all enemies in the impact area and causes damage to the nearest ones. It can pass through obstacles. The more vehicles in the impact area, the faster the ability cooldown.
Key
Key
You will need a Key to enter battle in the Waffenträger auf E 110. There are several ways to receive Keys: by completing missions, as a reward for collecting a particular number of Collection Items, or as part of some bundles purchased in the Store.

To ride in the mighty Waffenträger auf E 110, you need a special Key. These are awarded for completing Harriers’ missions and for reaching certain milestones of the event’s main progression meter. Keys will also be available as part of bundles in the Premium Shop during the event.

The Waffenträger auf E 110 gives you the feeling of overwhelming power, which is totally worth the effort of obtaining Keys. Max von Krieger transformed this already impressive vehicle into a lightning-spewing juggernaut. Even its basic Gungnir attack can take away well over half of a T-55 Thunderbolt’s entire HP pool. At the same time, the E 110 is capable of firing shots in rapid succession, just like an autoloader. The EMP Arrow special ability can slow and stun targets while the EMP Burst is a devastating area-of-effect weapon. The mighty pulse spreads from the Waffenträger in every direction, passing through obstacles and stunning every foe within its radius, damaging the nearest ones. The more enemies hit, the shorter the cooldown.

On top of that, the Waffenträger auf E 110 is immune to fire and damage to modules and tracks. Also, von Krieger placed several groups of AI-controlled Sentinel vehicles around the map that will assist you in spotting the Harriers and doing some damage (which increases towards the end of the battle).

How to Play

The first tip is to not get drunk on the Waffenträger’s power: it still can be defeated, so you must be attentive.

You can win either by eliminating the Harriers’ Lives or by surviving until the timer runs out. In the latter case, you win even if there are Harriers left. Eliminate opponents who are far from their Squad, protect your Sentinels, and deny your enemies the Energy they desperately need. And don’t be too proud to disappear from your foes’ view if needed!

Engineer’s Missions

  • Electric Power: Victory
  • Electric Power: Destruction
Electric Power: Victory

Description:

  • Defeat the Harrier Squad when fighting in the Waffenträger auf E 110.

Conditions:

  • Waffenträger auf E 110 only
  • Once per day

Rewards:

  • 1x Engineer's Footlocker
Electric Power: Destruction

Description:

  • Destroy 5 Harriers when fighting in the Waffenträger auf E 110, across all battles fought.

Conditions:

  • Waffenträger auf E 110 only
  • Repeatable 7 times during the event period

Rewards:

  • 1x Engineer's Footlocker

Engineer’s Footlockers

Completing Engineer’s missions will earn you Engineer’s Footlockers with Engineer’s Collection Items: styles, camos, emblems, decals, inscriptions, and the von Krieger crew member skin. Also, Engineer’s Footlockers contain in-game goodies of one of several types. If you would like a reward of a different type, you can Reopen the Footlocker using credits (up to three times total).

As all Engineer’s Collection Items are unique (same as Harriers’ Collection Items), the Reopen option will be blocked when you receive a Collection Item from an Engineer’s Footlocker.

Engineer footlockers will be obtainable until October 11 at 23:59 CEST (UTC+2) and will auto-open on October 12 at 07:00 CEST (UTC+2). Additionally, the event interface will be removed on October 12 at 07:00 CEST (UTC+2) so you will have this time period to manage collections and see what you have received.

The Collections

Each Harriers’ or Engineer’s Collection item adds +1 to the event’s main progression meter. Every Collection item in both Collections is unique (so no need to Reopen Footlockers for them). Reaching certain milestones on the main progression meter will yield you prizes (including Keys) with the final reward being 3,000 bonds.

You can also obtain Keys by completing Harriers’ missions, completing the special mission when the event launches, and as part of special bundles available in the Premium Shop. Also, there will be no compensation for unused Keys when the event ends.

The Maps

The exact location of von Krieger’s hideout is unknown to Headquarters. The Harriers are scouring Redshire, Studzianki, and Fishermen’s Bay for him and the last Waffenträger. The event versions of the maps are slightly modified, with extra terrain folds and buildings to create more cover options.

Redshire Studzianki Fishermen’s Bay

The Medals

Achieve at least one victory over the Waffenträger auf E 110 or the Harrier Squad, and you will be decorated with the corresponding medal. There’s a third one, but getting it requires a bit of luck as you need to defeat the special version of the “wonder weapon”—the Waffenträger auf E 220.

Loss of Voltage Master of Lightning Short Circuit

The Waffenträger auf E 220

While you can take command of the Waffenträger auf E 110 with a special key, there is a version that only certain innocent Wargaming employees and content creators can unlock! The Waffenträger auf E 220 has the same stats as the E 110 but doesn’t bear the same loot.

Waffenträger auf E 220

It is a special version with a unique camouflage pattern so you can easily identify it, should you encounter it during the special Prime Times. If you and your team manage to triumph over the E 220, everyone on the team will receive a Special Footlocker! They contain even bigger rewards including Premium vehicles and a chance to get the new American heavy tank T77!

Check out the dedicated article for additional information about the big E 220 hunt including a list of participating content creators, prime hunting times, Twitch Drops, and more!

CATCH THE E 220  

Special Bundles

Along with Special Footlockers, special bundles include Keys which are required to play as the Waffenträger auf E 110.

1 Special Footlocker
+ 1 Key
Purchase 
5 Special Footlockers
+ 2 Keys
Purchase 
-10 %
10 Special Footlockers
+ 3 Keys
Purchase 

The T77

The T77 is the ultimate prize that may be contained in Special Footlockers. This American Tier VIII Premium heavy tank has a good view range, and its 120 mm gun with a decent depression angle sports an autoloader holding 3 rounds with outstanding alpha damage for its tier. Use this occasion to park this Yank in your Garage!

Main Characteristics
Firepower
Survivability
Mobility
T77
VIII
Average Damage
360/360/460 HP
Average Penetration
232/299/60 mm
Hit Points
1,450 HP
Top Speed / Reverse Speed
48/12 km/h
Commander (Radio Operator)
Driver
Gunner
Loader
Firepower
Average Damage
360/360/460 HP
Gun Reload Time
40 s
Average Penetration
232/299/60 mm
Ammunition
36 shells
Aiming Time
2.7 s
Gun Depression / Elevation Angles
-8/15°
Dispersion at 100 m
0.37 m
Shell Types
Shell Velocity
APCR
1,143 m/s
HEAT
850 m/s
HE
850 m/s
Survivability
Concealment of Moving Vehicle
2.57/0.46%
Hit Points
1,450 HP
Concealment of Stationary Vehicle
5.13/0.92%
Hull Armor
125/76.2/35 mm
Signal Range
745 m
Turret Armor
152/70/50 mm
View Range
370 m
Turret Traverse Speed
36 deg/s
One should play cautiously in this vehicle. The sloped armor of the turret's upper part provides decent protection since the effective armor is 200 mm and higher, but the lower part of the turret is quite vulnerable. The vehicle has good mobility, so use it to stay out of the enemy's line of fire.
Mobility
Engine Power
800 h.p.
Specific Power
16.3 h.p./t
Traverse Speed
30 deg/s
Top Speed / Reverse Speed
48/12 km/h
For a heavy tank, the T77 has great specific power and a nice top speed. In most combat situations, this vehicle can effectively support allied medium tanks. As for heavies, they'll always be forced to eat the T77's dust.
   

Soundtrack

Andrius Klimka - The Last Waffenträger (Intro) : Andrius Klimka - The Last Waffentrager (Intro)
Andrey Kulik, Andrius Klimka - The Last Waffenträger (Battle) : Andrey Kulik feat. Andrius Klimka - The Last Waffentrager (Battle)

Prepare yourself for two weeks of monster-bashing and harrier-stomping. The Waffenträger is greater than ever before, so make it yours!

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