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Technical Test of New Game Mechanics

The technical test server for new game mechanics is now open.

Main Features of the current test of new game mechanics

This test includes lots of changes to the game engine of World of Tanks that will allow us to add new functionality in the future, including some elements planned for release in the next update:

  • New features for the Rampage event
  • For newcomers, computer-controlled bots as opponents in low-Tier battles
  • Changes to how spotted enemy vehicles are displayed
  • The test will be active for 2 days and will end on 11 October at 05:00 CEST (UTC+2).


Important: Due to the nature of these tests, the test server may experience crashes and instabilities. Should you experience any problems, please report them in the discussion thread to this announcement on our forums.


How the Public Test Works

New to testing? Check out our handy guide to public tests.

Eligibility: Every player who registered their account before 4 October 2015.


Test client download

  1. Download the test client installer.
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. (9.2 MB)
  3. Run the new copy of the game. The launcher will download all the additional data (4.5 GB).
  4. Log in and start playing.


Please be aware of the following:

The test server will not be subject to restarts.

Patch notes 




  • Introduced numerous improvements to the game engine that will allow for further introduction of advanced features.
  • Added the final version of the new Rampage battle mode for high-Tier vehicles.
  • Added the new Berlin and Ravaged Capital maps to Rampage mode.
  • Added bots that will fight against new players in a number of entry-level battles.
  • Changed the principle according to which spotted enemy vehicles are displayed. Before, the system worked within a square-shaped draw distance area. Now, this is replaced by a circle with a 564 m radius.
  • Changed the interface for purchasing and mounting vehicle customisation elements: Camouflage, Inscriptions, and Emblems.
  • Added bonuses from Inscriptions and Emblems to crew members' characteristics.
  • Added the Skoda T 40, Tier VI Czechoslovakian medium tank, to the Premium Shop.
  • Reworked 28 vehicles in HD quality:
    • KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10), Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, T2 Medium Tank, M2 Мedium tank, M3 Stuart, M7, T34, AMX 12t, AMX AC mle. 46, Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter.
  • Made the following replacements in the U.S. tank destroyer and SPG Tech Trees:
  • Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG.
  • Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer.
  • Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG.
  • Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer.
  • Replaced the T57 Tier II SPG with the new T1 HMC.
  • Replaced the FV4202 U.K. Tier X medium tank with the new Centurion Action X. In addition, the FV4202 medium tank has been completely rebalanced. It is now a Premium vehicle.
  • Replaced the top (2nd) turret of the Caernarvon U.K. heavy tank with the turret of the Centurion Action X.
  • Replaced the standard (1st) turret of the Conqueror U.K. heavy tank with the turret of the Centurion Action X.
  • Changed the scale and colour of desert and summer clan Camouflage.
  • Rebalanced the following vehicles:
    • Covenanter: Chance of fire for the Meadows D.A.V.  O.C. engine decreased from 40 to 20 percent.
    • Slope angles for the upper glacis plate of the FV4005 and FV4004 (based on the Centurion) tank destroyers reduced to 57 degrees.
    • Maus: Increased the armour protection of some sections of the gun mantlet.
    • Löwe: Increased the armour protection of the gun mantlet.
    • T23E3: Increased penetration of standard shells from 128 mm to 149 mm and premium shells from 177 mm to 190 mm.
    • 8,8 cm Pak 43 Jagdtiger: Top forward speed increased from 28 to 38 km/h.
    • Jagdpanther, Ferdinand, Jagdpanther II: Shell flight speed for the 10,5 cm Pak L/52 gun changed from 805/1006/805 m/s to 950/1188/950 m/s. Now, shell flight speeds for the 10,5 cm Kw.K. L/52 and 10,5 cm Pak L/52 guns are equal.
    • E 50 Ausf. M: Shell flight speed for the 10,5 cm Kw.K. L/52 Ausf. K gun changed from 1478/1173/1173 m/s to 1500/1200/1200 m/s. Now, shell flight speeds for the 10,5 cm Kw.K. L/52 Ausf. B and 10,5 cm Kw.K. L/52 Ausf. K guns are equal.
    • KV-220: Increased the engine power from 650 to 850 h.p. Crossing capacity was slightly decreased to balance this change. Increased the armour protection of the upper glacis plate from 100 to 120 mm.
    • T-54 first prototype: Dispersion of the 100 mm D-10T-K gun decreased from 0.38 to 0.36 m. Reload time of the 100 mm D-10T-K gun decreased from 8.1 to 8 s. Aiming time of the 100 mm D-10T-K gun decreased from 2.6 to 2.4 s.
Maps and Objects:
  • Removed the South Coast map from the Random Battle mode.
  • Deleted the resources of the Hidden Village and Province maps from the game client.
  • Added extra special effects to a number of maps.
  • Fixed the issues with the visual and damage models of some environmental objects.
Graphics and System:
  • Optimised performance of the game client on some PC configurations.
  • Improved the loading speed for both the game client and maps.
  • Fixed some issues in the new shadow display mechanism for the Improved graphics preset.
  • Optimised the performance of some special effects.
  • Added clan profile—a new interface that contains detailed information about clans.
  • Added voice notifications to the functionality of Dynamic Platoons.
  • Fixed minor issues with the interface.
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Thank you for taking part in the public test!  Good luck and have fun!