Greetings, Commanders!
We would like to express our deep gratitude to all the players who took part in the first iteration of testing the reworked equipment system on the Sandbox server and shared their feedback. Your contribution to World of Tanks is incredibly valuable!
After the first round, we needed some time to analyze the results, statistics, and suggestions. This test proved to be very informative as it helped us understand how to move in the right direction. Now we’re ready to take the next step. Let’s take a closer look at the changes and revisions featured in the second iteration of testing.
Equipment 2.0 Sandbox Test: Iteration 2
June 25, 14:00 UTC through July 2, 14:00 UTC
Changes to Slot Categories
After analyzing your feedback, we decided to keep only one category for the first equipment slot for Tier VI–X vehicles. This slot will be assigned depending on the vehicle type. But, as before, it will have one bonus category: Survivability, Firepower, Scouting, or Mobility. Earlier, both slots were determined by the vehicle role, but now, there will be only one slot with a bonus, which will depend on the vehicle type.
For example, heavy tanks will only have one slot for Survivability and light tanks will have one slot for Scouting.
Tier | Vehicle Type | Slot 1 Category | Slot 2 | Slot 3 |
VI-X |
Heavy tanks | Survivability | N/A | N/A |
Medium tanks | Mobility | N/A | N/A | |
Light tanks | Scouting | N/A | N/A | |
Tank destroyers | Firepower | N/A | N/A | |
SPGs | Firepower | N/A | N/A |
For the first iteration of Sandbox testing, the Maus had two slots for Survivability. For the second round of testing, it will have only one.
We’re taking this step because, judging by your feedback, some commanders believed that the categories of slots forced them to choose the equipment corresponding to the slot, which seemed like an additional limitation. There were also concerns that some tanks had the wrong role or set of bonus slots assigned.
Changes in Equipment Compatibility and Bonuses
After analyzing the results of the first test, we detected some areas where we saw room for improvement. In particular, for the second iteration of testing, the compatibility and bonuses of some equipment will change.
Category | Equipment | Compatibility | New Standard Bonus | New Improved Bonus | Sandbox #1 iteration (standard/improved bonuses) |
Firepower | Venting System | All Tier II and higher vehicles with closed cabins. | 6% | 5 / 6.5% | |
Firepower | Improved Aiming Unit | All Tier V and higher tank destroyers and light, medium, and heavy tanks. Unavailable for SPGs. | 7% | 5% | |
Survivability | Spall Liners | All Tier V and higher vehicles. | |||
Mobility | Additional Grousers | All Tier II and higher tank destroyers and light, medium, and heavy tanks. Unavailable for SPGs and wheeled vehicles. |
Hull traverse speed: 10% Acceleration: 7.5% |
Hull traverse speed: 15% Acceleration: 10% |
Hull traverse speed: 5% / 7.5% Acceleration: 5% / 7.5% |
Scouting | Camouflage Net | All Tier II and higher vehicles. |
SPGs and heavy tanks: 5% Light and medium tanks: 10% Tank destroyers: 15% |
SPGs and heavy tanks: 7.5% Light and medium tanks: 12.5% Tank destroyers: 17% |
SPGs: 5% / 7.5% Tank destroyers: 15% / 17.5% |
Scouting | Low Noise Exhaust System | All Tier II and higher vehicles. |
SPGs and heavy tanks: 3% Light and medium tanks: 7% Tank destroyers: 5% |
SPGs and heavy tanks: 4% Light and medium tanks: 9% Tank destroyers: 6% |
Heavy tanks: 2% / 4% Light and medium tanks: 6% / 9% |
Scouting | Binocular Telescope | All Tier II and higher light, medium, and heavy tanks, tank destroyers, and SPGs. Unavailable for wheeled vehicles. | |||
Scouting | Coated Optics | All Tier II and higher vehicles. |
Changes to the New Types of Equipment
During the first round of testing, some of the equipment proved unpopular and was not as effective in battle as we intended. Taking into account the statistics, we decided to merge the individual effects and characteristics of various types of equipment. In the second round of testing, we invite you to try out the following new types of equipment that combine the advantages of several items from the first iteration.
Category | Type of Equipment | Changes | Availability | Effect |
Firepower Mobility |
Improved Rotation Mechanism |
Bonuses have been reduced for both standard and improved equipment. Increased the hull (as in Improved Main Transmission) and turret (as in Gun Traverse Amplifier) traverse speed. Dispersion reduction is now similar to the Stabilizer equipment effect. |
Tier V and higher vehicles |
Reduces gun dispersion during hull traverse. Increases hull and turret traverse speed for vehicles with turrets. Increases the hull and the gun traverse speed for vehicles with stationary cabins. Reduces gun dispersion during movement and during hull and turret traverse. |
Survivability | Improved Hardening |
Increased the standard equipment bonus. All 5 effects from Enhanced Suspension have been added with one increased bonus for standard equipment. The cost will be 40,000 / 200,000 / 600,000 credits. |
All Tier II and higher tank destroyers and light, medium, and heavy tanks. Unavailable for SPGs. |
Increases vehicle hit points. Increases vehicle durability, load capacity, and repair speed. Reduces hull damage caused by suspension damage during impact. Fully restores suspension hit points after repairs. Reduces the chance of destruction of a track upon receiving damage, allowing your vehicle to remain on the move as long as possible. |
Survivability | NEW! Improved Configuration |
Combines the bonuses and effects of the following existing equipment: Cyclone Filter—all 4 effects added and combined with other effects "Wet" Ammo Rack—all 3 effects added and combined with other effects Fill Tanks with CO2—both effects added and combined with other effects Toolbox—one effect added Cost: 200,000 / 600,000 credits |
All Tier V and higher vehicles. |
Accelerates repairs. Increases the durability of the ammo rack, fuel tanks, and engine. Reduces the loading time penalty and loss of engine power upon the damaging of the corresponding modules. Reduces the chance of engine fire. Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle upon the destruction of the corresponding module. |
Survivability | Turbocharger |
Bonuses have been reduced for both standard and improved equipment. Combines the effects of the following new equipment: Additional Forward Transmission—increases the vehicle's top forward speed Additional Reverse Transmission—increases the vehicle's reverse speed |
All Tier II and higher light, medium, and heavy tanks, tank destroyers, and SPGs. Unavailable for wheeled vehicles. |
Increases engine power and top speed. Increases engine power, providing better acceleration, maneuvering, and ascending of terrain slopes. Increases the vehicle's maximum forward and backward speed, allowing you to take positions and escape enemy return fire quicker. |
Scouting | Improved Radio Set | Bonuses have been reduced for both standard and improved equipment. The effect of Jamming Device has been added with a reduction in the bonus for both standard and improved equipment. | All Tier VIII and higher light and medium tanks. |
Increases the time an enemy remains spotted and reduces the time you remain spotted. Increases the time an enemy remains spotted after leaving the vehicle's view range. Reduces the time you remain spotted for enemies. |
Scouting | Commander's Vision System | Increased bonus for standard equipment. The effect of Panoramic Triplex has been added with a reduction in the bonus for standard equipment. | All Tier VIII and higher light and medium tanks. |
Reduces the concealment of enemy vehicles, either moving or behind vegetation. Reduces the concealment of moving enemies and the vegetation concealment coefficients of enemies during spotting. This allows you to spot moving enemies from longer distances and more effectively spot enemies that are concealed by bushes or fallen trees. |
Feel free to share your impressions on all the new suggestions in a special questionnaire that will be sent via the in-game client after June 29.
Rewards for Participating in Testing
Special Random Battle combat missions will be available during the Equipment 2.0 test with the following rewards.
- Mission 1 (available upon login)
- Mission 2
- Mission 3
- Mission 4
Conditions:
- Log in
Restrictions:
- Once per account
Rewards on the Sandbox Server:
- 10,000 on the Sandbox Server
Conditions:
- Play 5 battles
- Place in the top 10 of your team by experience earned
Restrictions:
- Once per account
Rewards on the Sandbox Server:
- 10,000 on the Sandbox Server
Conditions:
- Play 15 battles
- Place in the top 10 of your team by experience earned
Restrictions:
- Once per account
Rewards on the Sandbox Server:
- 5,000 on the Sandbox Server
Rewards on the Main Server after Sandbox Ends:
- 1 day of WoT Premium Account
Conditions:
- Play 30 battles
- Place in the top 10 of your team by experience earned
Restrictions:
- Once per account
Rewards on the Sandbox Server:
- 5,000 on the Sandbox Server
Rewards on the Main Server after Sandbox Ends:
- 3 day of WoT Premium Account
Your reward for completed missions will be credited to your main account within 14 days of completion of the Sandbox testing.
Everyone can take part in testing—the test client will be available for preloading starting from June 24, 13:00 UTC. We really need your input, so feel free to join the test and help us make World of Tanks even more exciting!