- Defender
- Breakthrough Tank
- Fire Cover
- Light Attack Vehicle
- Heavy Destroyer
- High-Caliber Support
- Sniper
- Tracked Scout
- Wheeled Scout
- Artillery
Are you ready to open a new chapter in your challenging journey through one of the most competitive modes in World of Tanks?
Ranked Battles Season II kicks off on October 28, and will be noticeably different from the previous one. Last Season turned out to be too challenging, even for skilled players, so we’ve taken measures to improve it based on your feedback and our statistics. Let’s roll!
Season Dates
October 28, 2019, 09:00 CET – November 18, 2019, 09:00 CET
Prime-Times
Weekdays:
14:00 to 02:00 CET (EU1 server)
Weekends:
10:00 to 02:00 CET (EU1 server)
As before, you will have 21 days of epic clashes in Tier X vehicles. Your battle journey begins with Qualification and passes through Divisions to Leagues, bringing you tons of valuable in-game items and paving your way to the ultimate reward for all three Seasons—the Kampfpanzer 50 t, a unique Tier IX German medium tank which is exclusive to Ranked Battles. We've slightly revised the progression system, making it simpler and more achievable, so the struggle for the main prize won't be so exhausting and grindy. Let’s take a closer look.
In the previous Season, Qualification looked like a full-fledged Division, and there were no Bonus Battles in it. To get into the third Division, you had to earn at least 39 chevrons. In the new Season, Qualification will consist of a fixed number of battles: 20 in total. Both victories and defeats will be counted in your personal standings.
The system of Bonus Battles will not change. However, you will have the opportunity to get additional Bonus Battles for earned chevrons. You will receive them every time you move to the next Division. Check it out:
Effectiveness* for Qualification, Divisions 2, 3 | Chevrons gained in Qualification** | Effectiveness for Division 1 |
1. Less than 10%—2 Bonus Battles 2. 10–20%—3 Bonus Battles 3. 20–40%—4 Bonus Battles 4. 40–60%—5 Bonus Battles 5. 60–90%—6 Bonus Battles 6. 90–120%—7 Bonus Battles 7. 120–160%—8 Bonus Battles 8. 160–250%—9 Bonus Battles 9. 250–400%—10 Bonus Battles |
1. 3–5 chevrons—1 Bonus Battle 2. 6–10 chevrons—2 Bonus Battles 3. 11–20 chevrons—3 Bonus Battles 4. 21–30 chevrons—4 Bonus Battles 5. 31–40 chevrons—5 Bonus Battles |
1. Less than 10%—5 Bonus Battles 2. 10–20%—8 Bonus Battles 3. 20–40%—10 Bonus Battles 4. 40–60%—13 Bonus Battles 5. 60–90%—15 Bonus Battles 6. 90–120%—18 Bonus Battles 7. 120–160%—20 Bonus Battles 8. 160–250%—23 Bonus Battles 9. 250% and more—25 Bonus Battles |
* This is the main parameter demonstrating how effective you are in Ranked Battles. The fewer fights you lose and the more chevrons you get for each battle, the higher the value of your effectiveness.
** These Bonus Battles will be added at the start of every Division.
We've also revised the number of chevrons in Divisions. Last Season, their number was the same in all Divisions. Now, the lower the Division, the fewer chevrons it brings.
In addition, we added the following permanent Ranks to the middle of each Division:
The twelfth rank in the first Division and the thirteenth in the second one will receive the status of Rank Shields. This means that at these Ranks you keep the chevron, even if you didn’t get into the top 5 players of the losing team by experience earned. Check it out:
All these changes in progression will simplify your combat journey and help you reach the top of the ladder faster.
The role experience system has also received some balance changes. In the previous Season, particular vehicles were performing roles that weren’t intended for them. For example, FV 4005 often played as a heavy assault tank, gaining role experience for blocking damage. In the current meta, this tank destroyer has brittle armor and a long reload time, which makes it hardly suited to the role of a frontline brawler. In the new Season, this vehicle will earn role experience in accordance with the features of its gameplay.
Learn more about other changes to the role experience system in the table below.
Primarily, the role of heavy tanks is to force fronts and hold superior enemies at bay. These slow, and in most cases well-protected, vehicles can block significant amounts of damage using their thick armor rationally.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | IS-4, Object 705A |
Germany | Maus, E100, PzKpfw VII, VK 72.01 (k) |
France | AMX M4 mle. 54 |
Japan | Type 5 Heavy |
Poland | 60TP Lewandowskiego |
A role for universal heavy tanks. Though such machines usually have thick frontal armor and are able to push the attack on a flank, they are also fairly mobile so can quickly change their direction to come to the aid of the team.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | IS-7, Object 277, Object 279, Object 260 |
U.S.A. | T110E5 |
Great Britain | Super Conqueror, FV215b, T95/FV4201 Chieftain |
China | 113, WZ-111 model 5A |
A role for medium tanks with mediocre armor but reliable guns and high mobility. These vehicles play confidently as support vehicles on the second line of attack. They engage in close combat with isolated targets, when it is possible to outflank them, and often get the first shot right thanks to their mobility and relatively good concealment.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | К-91 |
Germany | Leopard 1 |
France | AMX 30 B, Bat.-Chatillon 25 t |
Czechoslovakia | TVP T 50/51 |
Italy | Progetto M40 mod. 65 |
A role for multifunctional medium tanks with rational front and turret armor, and for slow, well-armored medium tanks. These vehicles can effectively cover the Defenders on the first and second lines.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | Object 907, Т-22 medium, Т-62А, Object 140, Object 430U |
Germany | E 50 M |
U.S.A. | M48A5 Patton, M60, T95E6 |
Great Britain | Centurion AX |
Japan | STB-1 |
China | 121, 121B |
Sweden | UDES 15/16 |
A role for tank destroyers or magazine-loading heavy tanks. Despite low comfort in shooting, these vehicles boast great firepower and can be extremely supportive to Defenders when holding enemies and forcing fronts.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | Object 268, Object 268/4 |
Germany | Jagdpanzer E 100 |
U.S.A. | T57 Heavy Tank, T110E4, T110E3 |
France | AMX 50 B, AMX 50 Foch (155), AMX 50 Foch B |
Great Britain | FV217 Badger |
China | WZ-113G FT |
Sweden | Kranvagn |
A role for tank destroyers with powerful guns equipped with HESH shells. Their guns are pretty slow and not accurate enough to deal consistent damage at long range, and their mediocre armor forces these tank destroyers to take position behind their more thickly armored allies.
Role action:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
Great Britain | FV215b (183), FV4005 Stage II |
A role for ambushing lightly armored tank destroyers that have great concealment and accurate guns to hit targets at long range.
Role action:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
Germany | Grille 15 |
Sweden | Strv 103B |
A role for classic light tanks—vehicles with great concealment and view range, the primary task of which is to spot enemies and hunt down isolated targets. Tracked scouts can effectively assist their allies while remaining completely unseen.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | Т-100 LT |
Germany | Rheinmetall Panzerwagen |
U.S.A. | XM551 Sheridan |
France | AMX 13 105 |
China | WZ-132-1 |
U.K. | Manticore |
A role for wheeled light tanks. These vehicles are incredibly mobile but cannot boast a great spotting range. Their concealment, and wheels that cannot be destroyed like classic tracks, enable these scouts to move dynamically across the whole battlefield, helping their allies.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
France | Panhard EBR 105 |
A role for SPGs that can deal massive damage and stun enemies with their HE shells in artillery mode.
Role actions:
Typical representatives:
Vehicle Nation | Vehicles |
---|---|
U.S.S.R. | Object 261 |
Germany | G.W. E 100 |
U.S.A. | T92 HMC |
France | Bat.-Châtillon 155 58 |
Great Britain | ConquerorGC |
Now let’s talk about rewards! In this Season, you have the opportunity to earn:
Also in the upcoming Season, we will keep the reward for Sprinters—players who ended up among the first in a League. As before, the first 100 Sprinters will receive a Golden League prize, regardless of which League they are in.
Depending on your results across all three Seasons, you can earn the ultimate reward: the Kampfpanzer 50 t—a uniqueTier IX German medium tank, which is exclusive to Ranked Battles. It’s a maneuverable status vehicle with well-sloped armor, great dynamics and a good combination of alpha damage and DPM. One of its most striking features is its extravagant design, unusual for German tanks. Check it out:
Finally, we've redistributed the number of Rank Tokens for passing each Division and getting matched into Leagues. The number of points for the entire year required to receive the final rewards has also changed.
Division / League | Rank Tokens for Season 2 |
---|---|
Third Division | 1 |
Second Division | 3 |
First Division | 4 |
Bronze / Silver Leagues | 5 |
Golden League | 6 |
The more Tokens you collect, the better Annual Reward you will receive:
The rules for Random Battles also apply to Ranked Battles. All penalties are imposed according to the Game Rules and End User License Agreement. If a player violates the Game Rules or the End User License Agreement, they will be excluded from the leaderboard during the Season, after the Season is over, or before receiving the Season rewards.
Prepare for new levels of excitement in the upcoming Season II! Re-join the fray, get ready to rank up, and jump in the race for the exclusive Kampfpanzer 50 t and a bunch of other rewards!