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Common Test of Version 9.16

General News
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The common test client is available for download.

Main Features of the current Common Test of Version 9.16

  • First Swedish tank introduced to the game
  • New map: Paris
  • Battle chat modifications
  • Restore options for vehicles and crews
  • Improvements to the spotting system
  • Vehicle comparison in the garage
  • Dual-level carousel
  • New minimaps
  • Battle indicators

If you'd like to learn more about these features, please read the Supertest summary we have published earlier:


Note: in addition to the 15 new minimaps featured in the Supertest, the Common Test of Version 9.16 will bring 15 more, for a total of 30 reworked minimaps.

How the Common Test Works

New to testing? Check out our handy guide to public tests.

Eligibility: Every player who registered their account before 29 August.

Feedback: please post your general feedback about the test version and bug reports in the special thread on our forum:

Test client download

  1. Download the test client installer (4.9 MB).
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data.
  4. Log in and start playing.

Please be aware of the following:

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 04:00 UTC every day. Average duration will be around 25 minutes.
  • Second Periphery: 05:00 UTC every day. Average duration will be around 25 minutes.
  • Central Database: 09:00 UTC every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

Full list of patch notes for the Second Common Test

Technical Improvements

  1. Fixed the issue of duplicated messages about overturned ally vehicles in battle.
  2. Fixed the issue of displaying the Location: button in the Barracks filter after selling all vehicles of a nation.
  3. Fixed the issue of simultaneously played sounds of the Six Sense perk in case of sequential triggering.
  4. Fixed the issue of the improperly displayed lag indicator at normal latency.
  5. Fixed the issue of missing ranks progress for crew members with the Brothers in Arms perk granted via invoice.   
  6. Fixed the issue of locking on targets after using commands of the radial menu.
  7. Fixed the issue of new feature indicators on tabs of the Settings window.  
  8. Fixed the issue related to the display of battle results in the Notification Center.
  9. Changed music played when loading the battle training map.
  10. Important: Implemented changes that ensure more precise positioning and fixed "jerks" of moving vehicles visible at long distances. 
  11.  Fixed the issue of technical characteristics reset after changing the vehicle configuration.


Fixed the issue of improperly displayed Emblems on turrets of the following vehicles:

  • Pz. Kpfw. III/IV
  • T-45 

Maps and Objects

Fixed mismatch between minimaps and maps:
  1. Siegfried Line
  2. Abbey
  3. Live Oaks
  4. Winterberg
  5. Ruinberg
  6. Steppes
  7. Highway
  8. Serene Coast
  9. Mittengard
  10. Ghost Town
  11. Fjords
  12. Mines
  13. Himmelsdorf
  14. Redshire
  15. Airfield
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Full list of patch notes for the First Common Test

Game Features

  1. Improved user interfaces of missions, in particular:

    1. reset the entry point for missions and personal missions:
      • common entry point;
      • entry point for a particular vehicle;
    2. reworked the award window:
      • added the award selector;
      • window provides maximum information about personal missions;
    3. groups of missions:
      • added a group (drop-down list option): missions for selected vehicle;
      • missions are grouped according to types;
  2. Added the two-row vehicle selector in the Garage that can be disabled in the General tab of the Settings window.

  3. Performed a number of improvements in battlein particular:

    1. the common battle chat can be disabled in all game modes, except for Training Rooms.
    2. when hovering over the battle chat, messages get frozen:
      1. messages can be scrolled with the mouse wheel;
      2. the context menu can be opened with right click (by analogy with the team panels);
    3. messages (both chat and voice chat) from particular players can be restricted for the time of the current battle in all modes, except for Training Rooms. It can be done in several ways:
      1. by hovering over a player's message in the battle chat section and clicking on the button displayed on the left of the message;
      2. by selecting the new option in the context menu opened with right click:
        1. after selecting the player in the team panels;
        2. after selecting the player's message in the battle chat;
    4. messages that were received before adding the player to the Blacklist or restricting the player's messages in the current battle are hidden in the battle chat.
    5. players are able to complain about the same player regarding a particular reason only once per battle. 
    6.  Inappropriate behavior in chat combines four complaint reasons:

      1. Insults and provocations
      2. Spam
      3. Out of game threat
      4. Fraud
    7. the Settings window will contain the option of disabling/enabling only the team chat (like before, the option is effective only for Random Battles).

  4. Added player’s performance notifications to the battle interface:

    1. added a damage panel that displays the following three parameters:

      1. total damage caused

      2. total damage blocked by armor

      3. total damage caused with player's assistance

    2. implemented more informative and extended battle performance badges. Now battle performance badges display the following:

      1. damage caused (amount)

      2. damage type (penetration, ignition, or ramming)

      3. type of assistance damage (upon destroying a track or upon spotting)

      4. number of detected vehicles, base capture/defense points

    3. fire direction indicators became more informative: they display information about amounts of received/blocked damage, enemy vehicle that performed the shot, marker and name of the vehicle, if it is currently spotted. Moreover, added the option that informs players about the amount of received/blocked damage for each particular shot: the wider the fire marker background, the more damage the player's vehicle received/blocked.

    4. introduced a new fire direction indicator: critical hits that are displayed brown and if one module or one crew member is damaged/injured in the player's vehicle, the indicator displays a corresponding icon.

    5. Battle Results provides quick access to battle performance summary .

    6. placed settings of the new functionality into a separate tab of the Settings window that will satisfy even the most demanding players.

  5. Improved the Notification Center functionality.
    • changed the design of the Notification Center: now messages are arranged into three groups:
      • informational messages;
      • social messages (invitations to Tactical Units and friend requests),
      • personal notifications;
    • fixed the issue of too frequent button blinking;
    • added more conspicuous notifications about important events;
  6. Reduced the visibility system delay, thus enemy vehicles become visible sooner, when they leave cover.
  7. Reduced the visibility delay upon spotting and in the Artillery Aim.
  8. Added influence of the Camouflage Net on vehicle Technical Characteristics.
  9. Added an option of entering the Premium Shop from the Garage.
  10. Improved the clan-related functionality:
    1. when selecting legionnaires for Skirmishes, both clan and non-clan legionnaires can be added;
    2. the first half of Industrial Resource earned by legionnaires is granted to the player who earned the highest experience in the battle (Skirmish), the other half gets reset to zero;
    3. the matchmaker does not create teams that include players belonging to the same clan;
    4. restricted the possibility of scheduling an attack on a clan that has a Stronghold of a level that differs by more than 1 (i.e., a clan that has a level 7 Stronghold is able attack clans that have Strongholds of levels 6, 7, and 8).
  11. Added the functionality of comparing vehicles in the Garage, in particular:
    1. developed a separate window with a table that displays rows of Technical Characteristics; columns are intended for adding vehicles for comparison
    2. to display a comparison, players should add at least one vehicle (if one vehicle is displayed, players will be able to see how selected modules and crew members affect Technical Characteristics of the vehicle)
    3. vehicles for comparison can be added from various places of the interface, including unresearched vehicles, vehicles that are not available in the Tech Tree, e.g. the Type59. However, vehicles received for events cannot be added for comparison.
  12. Added the functionality of restoring vehicles and crew members in the game client. Note: restoration will be available starting from update 9.16. 
  13. Sound-related improvements:
    1. Extended the caliber range. Now sound of 5 different calibers (instead of 3 calibers) are played in level 8-10 battles.
    2. Added a new sound system of cartridge reloading. Now reloading provides information about the number of shells in the cartridge, when the last shell in the cartridge remains, and a notification when all shells are fired and the player runs out of ammo.
    3. Reworked the system of sound indication for received damage. The amount of received damage will be even more clear (0-17%, 18-35%, 35%+).
    4. Added sounds of the damaged engine (when the module is damaged, not destroyed). The damaged engine makes knocking, clanking, and other sounds...
    5. Added a sound notification when the gun is unable to fire (destroyed).
    6. Added individual sounds for damage to each of the modules.
    7. Improved vehicle navigation feedback with response sounds of switching gears, acceleration, and maneuvering.
    8. Sound settings are now even more visual.
    9. Added functionality that allows selecting between two sounds for the Sixth Sense perk, including the option of selecting player's own mp3-file.
    10. Added sounds that notify about the battle end: the last enemy is destroyed and the enemy base is captured.
    11. Split the Interface and Notification slider to Interface and Voice Messages.
    12. Split the Music slider to Music in battle and Music in Garage.
    13. Created a new "endless" and non-recurrent music for the Premium Garage.
    14. Reworked the Low Quality preset. Now it is available to all players and the Low Quality preset sounds better than before at the same performance indicators.

Technical changes

  1. Improved the algorithm of camera movement and its interaction with objects of different sizes.

  2. Updated Scaleform SDK to version 4.5.31 that includes the following improvements:

    1. multi-threaded rendering GUI

    2. reduced memory consumption for visual effects

    3. implemented Wwise audio support, etc.

  3. Implemented a number of technical improvements, including content scaling on the displayed pages. Brought back the possibility of displaying several windows with different content; solved the issue of shifting pages when scrolling or refreshing the content.


Reworked in HD-quality:

  • T2 Light Tank.
  • FCM 36 Pak 40
  • AMX 50 Foch
  • 112.
  • Pz.Kpfw. III Ausf. E
  • Leichttraktor
  • Pz.Kpfw. III / IV
  • Pz.Kpfw. V / IV
  • Pz.Kpfw. V / IV Alpha
  • Pz.Kpfw. B2 740 (f)
  • Pz.Kpfw. I Ausf. C
  • Durchbruchswagen 2.
  • VK 30.02 (M).
  • Crusader 5.5-in. SP.
  • Type 5 Chi-Ri.
  • T-26.
  • S-51.
  • Matilda IV
  • KV-220-2 Beta Test.
  • A-43.
  • M4A2E4 Sherman.

Check out the In Development section for screenshots!

Maps and Objects

  1. Added the Paris map for the Random Battle mode.

  2. Reworked visual quality of minimaps, in particular:

    1. new minimaps became more informative;

    2. they better display the terrain;

    3. improved visibility of unpassable map areas, slopes;

    4. structures and covers are divided into destructible and non-destructible (white and black, respectively);

    5. water obstacles where a vehicle may drown are displayed with slanting lines;

    6. unpassable and unreachable areas are displayed with slanting lines;

    The above improvements apply to the following maps:

    1. Cliff
    2. El Halluf
    3. Ensk
    4. Erlenberg
    5. Fisherman's Bay
    6. Kharkov
    7. Lakeville
    8. Malinovka
    9. Arctic Region
    10. Murovanka
    11. Prokhorovka
    12. Swamp
    13. Westfield
    14. Widepark
    15. Paris
    16. Steppes
    17. Siegfried Line
    18. Winterberg
    19. Ruinberg
    20. Redshire
    21. Mittengard
    22. Ghost Town
    23. Himmelsdorf
    24. Fjords
    25. Airfield
    26. Serene Coast
    27. Live Oaks
    28. Highway
    29. Abbey
    30. Mines
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