- Light Tanks
- Medium Tanks
- Heavy Tanks
- Tank Destroyers
Versatile Light Tanks are not doing as well as their counterparts. The detection time of their skill has been increased to improve their performance and boost successfully detecting enemies.
Versatile Light Tanks
Assault Medium Tanks are intended to play in the first line from the start of the battle, but they are not always included due to the time required to charge their skill. The difference between charge levels has been reduced to address this, allowing them to be included in the fight from the beginning.
Assault Medium Tanks
Versatile Medium Tanks have found a niche as support tanks, but only on a limited number of maps. The skill cooldown has been reduced at all levels to better utilize their bonus for the team.
The skill’s cooldown has been reduced from 5 to 3 seconds.
Versatile Medium Tanks
Sniper Medium Tanks’ role skill should be used to control the base and points of interest, not to constantly stun the entire enemy team. Changes have been made to make it more attractive to charge and use the skill for its intended purpose.
In addition, the skill will now always deal a fixed amount of damage.
Sniper Medium Tanks
Sleight of Hand
Support Medium Tanks are currently only used on a limited number of maps, where they can reliably deal damage. Their skill has been strengthened at all levels to make them more viable.
Support Medium Tanks
The overall boost to durability has been most advantageous for Assault Heavy Tanks. Paired with the “Field Repairs” skill, they have a strong edge in battle. Therefore, we are adjusting the required Prestige Points to charge skill at all levels to maintain balance. This will address the impact of the modifier on their already impressive survivability.
Assault Heavy Tanks
One for All
Heavy Breakthrough Tanks are doing well, but they are still not as efficient as other tanks in their class. Therefore, the bonus for allied vehicles has been slightly increased, and the skill’s cooldown has been reduced to improve their performance.
Breakthrough Heavy Tanks
Focus on the Target
Support Heavy Tanks have already undergone changes to make them easier to play in the early stages of the battle. However, to further help them find opportunities for damage at a longer range, the first charge level of the role skill has been buffed.
Support Heavy Tanks
Despite the presence of two completely different vehicles in the role of support tank destroyers, neither sees outstanding results. Adjustments have been made to reinforce the drive-in-destroy-replay/escape playstyle more typical of the Foch B, but the FV4005 Stage II will also benefit from it when firing from cover.
Support Tank Destroyers