Frontline: What Combat Reserves to Go For

Commanders!

When we're talking about some intense 30 vs 30 Tier VIII battles, a little help is always appreciated. That's why you should know and use Frontline's Combat Reserves. Take a look at their effects and great combos in this publication.

Here is some general info to keep in mind before getting into Frontline's Combat Reserves: there are six different Combat Reserves available. They can be unlocked through the tokens you receive when increasing your Frontline level and upgrade to a maximum level of five. Moreover, you can add them to each separate vehicle in the Garage before you enter a Frontline battle.

The Combat Reserves

All the effects described below are specified for the maximum (5) upgrade level.
Airstrike

Activate this Reserve to drop 60 bombs into a large rectangle area of 50x30 meters. Vehicles within the strike zone will receive damage and be stunned for up to 26 seconds. You receive Credits and XP for dealing damage with this reserve.

With a large impact zone but small damage input, an airstrike is recommended to attack swift targets or large enemy formations. You can use it to prevent enemy vehicles from capturing a base, delay their advance or weaken enemies before you push their lines.


Artillery Strike

Activate this Reserve to call an artillery unit, that will fire 20 shells within 5 seconds in a 10 meters circle area. Vehicles trapped in this area will receive a lot of damage. You receive Credits and XP for dealing damage with this reserve.

Artillery Strike is pretty much the opposite of Airstrike. Its impact zone is quite small, but it deals a lot of damage. Target a single enemy you definitely need to eliminate. Very convenient if they're in a strong position and you can't push them out, for example, if they are capturing the base.


Engineering

This reserve is passive and offers a lot of bonuses: 50% higher cooldown speed of Resupply Points and 100% faster base capture. It delays damaged enemies' capture progress by 10 seconds. Even better, it blocks base capture if you are in the base circle

Engineering is probably the most versatile of all Combat Reserves, thanks to the many bonuses it offers: a refresher for Resupply Points and a boost for capturing or defending bases! Fast tanks or vehicles with a high rate of fire benefit the most.


INSPIRE

Activate this reserve to increase the crew performance of your and allied vehicles within a radius of 40 meters by 15% (of their major qualifications). This bonus lasts 60 seconds, with another 10 seconds if a vehicle leaves the bonus area. You receive XP and Credits for every point earned by your inspired vehicles.

Inspire is particularly useful if you play with a group of friends or a very strong pack of tankers. Since this Combat Reserve is shared with everyone around you, you should always use it next to allies. Also, Inspire stacks with every other bonus affecting your crew, allowing for very efficient combos. 


Recon Flight 

Activate this reserve to send a reconnaissance plane, which will spot enemies in a rectangle area of 300x750m. Recon Flight lasts 15 seconds; enemies spotted by the plane remain visible for 30 seconds. You will receive XP and Credits for every point earned against spotted enemies.

In a game of Frontline, you might lose your recon specialists or be cut from your light tanks and wheeled vehicles. If that happens, Recon Flight is here to help: the plane will spot for you. So it's a great choice for vehicles with a long-range focus, such as light tanks, tank destroyers, and even SPGs.


Smoke Screen

Activate this reserve to launch five smoke grenades into a specified area of 200x50 meters. The smoke screen will last for 50 seconds, in which it blocks the view from enemy vehicles but also reduces the view range of allies.

Basically, Smoke Screen is one big bush you can place at the right moment to help a base capture or prevent enemies from revealing your positions. Indeed, Smoke Screen may reduce your view range to 2/3 of its value, but your radio signal will remain the same. Best suited for tank destroyers supported by recon units and packs pushing for/defending an objective.

Rule of Thumb

  • Light Tanks (3 slots): Engineering + Artillery Strike/Airstrike + Recon Flight
  • Medium Tanks (1 slot): Inspire or Engineering
  • Heavy Tanks (1 slot): Any except Recon Flight
  • Tank Destroyers (2 slots): Recon Flight/Smoke Screen + Airstrike/Artillery Strike
  • SPGs (3 slots): Engineering + Artillery Strike/Airstrike + Recon Flight

 

What are your favourite Combat Reserve combos for Frontlines? Let us know on the forums.

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