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Public Test of Update 8.10

The third public test server will be launched on 16th December around 17:30 CET (GMT+1).


Update 8.10 is coming, and it’s time to test the changes!  The World of Tanks development team needs to conduct a thorough test and they want you to take part.

The development team want to make the game as good as possible and getting your feedback is a big part of that.  Taking part in the public test is your chance to let us know your thoughts and suggestions on forthcoming updates.  This means we can review your feedback and make any further changes before the update goes live.

All World of Tanks players are eligible to take part in the public test as long as they registered before 1st December 2013.  You don’t need to be an experienced tester to join in; you just need to be willing to try out as many of the new features as you can and send us your feedback!

 

Main Features of Version 8.10

  • New Japanese Tech Tree
  • 2 new Soviet medium tanks
  • Added Type 3 Chi-Nu Kai Japanese Premium medium tank to the in-game shop
  • Added Type 64 Chinese Premium light tank to the in-game shop
  • New Japanese map: “Hidden Village”
  • Reworked the topography of the following maps: 'Karelia', 'Mines', 'El-Halluf', 'Airfield' and 'Steppes' 
  • Added new vehicle behaviour for the event of ammo rack explosion
  • Added the possibility to shoot through some objects with AP and APCR shells

For the full list of changes, please see the Patch Notes section below.

 

How the Public Test Works

When it is time to run a public test, the developers will release a test version of the client.  This can be downloaded by following the instructions below.  Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and research that you have completed will be the same.  However, please note:

The test account is completely separate to your normal account.  Achievements and research that you complete on the test client will not be carried over to your play account.

Financial transactions are not possible on the test server and payments will not be accepted.

Depending on the needs of the test, your test account may be credited with gold, credits or experience. 

The test server is subject to the same EULA and general rules as the World of Tanks game server.  This means that you still need to play nice, or face the usual consequences just the same as on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000 free XP
  • 100,000,000 credits
  • 20,000 Gold

The rate of credits and experience gain will not be increased for this test. 

 

Feedback

Once you have logged into the test client, you are encouraged to play as much or as little as you want. Feel free to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting to the special forum thread.  The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game.  Got stuck in the scenery?  Game crashes when you do a certain action?  Tell us all about it!
  • Honest feedback about vehicles and game mechanics.  If you think something doesn’t function well, then please tell us.
  • Anything you particularly like?  Do you love the new stats for a previously underpowered vehicle?  Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

 

How to Join the Public Test

Eager to get going?  Follow the instructions below to join the test!

  1. Download the test client installer.
  2. Make sure you pick a save location that is different to your regular World of Tanks game files.  Save and run the installer. (9.2 MB)
  3. Run the new copy of the game.  The launcher will download all the additional data (5.93 GB).
  4. Log in and start playing.  Remember to post your feedback to this forum thread.
Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server.  .  If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule: 

  • First Periphery: 05:00 CET (04:00 GMT) daily.  Average duration will be around 25 minutes.
  • Second Periphery: 06:00 CET (05:00 GMT) daily.  Average duration will be around 25 minutes.
  • Central Database:  07:00 CET (06:00 GMT) daily.  Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

And of course, remember that it is a test server!  This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.

 

Thank you for taking part in the public test!  Good luck and have fun!


Patch Notes

 

List of changes in the Third Public Test
  • Fixed the disappearing base flags on some AMD GPU configurations.
  • Fixed the display of the 12.8cm Ferdinand TD gun.
  • Fixed the display of the 76mm Gun M1A1 on the T1 Heavy Tank.
  • In the maintenance window, fixed the purchase of premium ammunition after display of the 'collecting information' wheel.
  • Fixed the client freeze that occurred while dismissing a tanker on some accounts.
  • Fixed the water details on maximum settings.
  • Fixed the progress of base capture in the 'Encounter' battle type.

New Content
  • Added Japanese Tech Tree:
    • Renault Otsu, Tier I Light Tank. Credited with release to all registered players with 100% trained crew and garage slot
    • Type 95 Ha-Go, Tier II Light Tank
    • Type 98 Ke-Ni, Tier III Light Tank
    • Type 5 Ke-Ho, Tier IV Light Tank
    • Chi-Ni, Tier II Medium Tank
    • Type 97 Chi-Ha, Tier III Medium Tank
    • Type 1 Chi-He, Tier IV Medium Tank
    • Type 3 Chi-Nu, Tier V Medium Tank
    • Type 4 Chi-To, Tier VI Medium Tank
    • Type 5 Chi-Ri, Tier VII Medium Tank
    • STA-1, Tier VIII Medium tank
    • Type 61 Tier IX Medium Tank
    • STB-1, Tier X Medium Tank.
  • Added Top Tier USSR Medium Tanks:
    • Object 430 Variant II, Tier IX
    • Object 430, Tier X
  • Japanese premium Tier V medium tank, Type 3 Chi-Nu Kai added to the in-game shop.
  • Chinese premium tier VI light tank, Type 64 added to the in-game shop.
  • New map in Japanese setting, 'Hidden village', added for testing. Some parameters: 1000x1000m large,  spring, village in the valley.

 

Gameplay and mechanics
  • Reworked and/or fixed several gameplay moments on 'Karelia', 'Mines', 'El-Halluf', 'Airfield' and 'Steppes' map.
  • 'Airfield', 'Komarin', 'Live-Oaks', 'Siegfried line', 'Sand River', 'Serene Coast', 'Swamp', 'Tundra' maps added to the Team battles game mode.
  • Added possibility for AP and APCR shells to go through 'small' objects: fences, benches, colums etc. With object penetration final armour penetration parameter of the shell will be decreased and object destroyed. 
  • Removed crediting of Battle Hero achievements, Epic Achievements, Commemorative Achievements, several medals and titles of Honour: 'Survivor', 'Kamikadze', 'Invincible', 'Raider', 'Bombardier', 'Reaper', 'Sharpshooter' from Tank Company battles.

 

Changes in vehicles
  • Fixed shape of T69 and T54E1 turrets
  • Fixed armouring of 'IS-3' turret for WZ-111 model 1-4 tank
  • Fixed model of frontal armour 'nose' of Lorraine 40t. tank
  • Fixed earlier drowning of German Rhm.-Borsig Waffenträger TD
  • Change longitude of 12.8cm Rhm.-Borsig Waffenträger. TD gun
  • Added welds and 'window' for reticle in Waffenträger auf E 100 hatch
  • Improved suspension quality for all tanks on IS and KV basis.
  • Fixed Object 140 turret armouring
  • Increased speed of Maus turret traverse by 2 degrees.
  • Because of historical reasons changed characteristics of Lowe tank: top armoured plate thickness increased by 20mm, weight decreased by 2.5 tons, increased ammo storage to 40 rounds, increased gun elevation and depression angles.
  • Fixed small incorrect points of damage and visual models of Conqueror and Panzerjäger I vehicles.
  • Fixed the longitude of E-50 guns, which was incorrect since gun mantlets rework.
  • Changed the color tint for Chinese premium tanks: Type 59, T-34-3, 112, Type 64.

 

Graphics and UI
  • For improved graphics setting:
    • Reworked lighting on all maps: re-set density, colours, brightness; changed location of light sources
    • Fully re-worked the fog effect
    • Added dynamic shadows from clouds
    • Added possibility to select a full-screen filter from a predefined list, which varies by density, colours, brightness settings
    • Reworked 'Bloom' effect
    • Added light rays effects and lenses on the sun
    • Added 'Motion blur' effect during movement
  • Significantly improved 'Battle Missions' UI
  • Added information about current specials and discounts to the client
  • Improved and fixed small issues in 'Statistics' tab.
  • Significantly improved and added several fixes to Team Battles UI
  • Added 'Save last replay' option, which stores replays of only last battle by removing previous one.
  • In after battle statistics credit and XP received for 'Honorable resistance'  separated from XP and credits received for the battle
  • Experience is now converted to Free XP according to the vehicles list order
  • Returned 'Last time player played a battle' to the 'Statistics' tab.
  • Increased the drawing distance preset for different settings: 'low' settings will now have same preset as 'very high' settings, while 'minimal' reserve preset similar to 'high'  settings level of graphics.
  • Created a smoother zooming of camera per mouse scrolling in arcade mode.

 

Fixes
  • Fixed the placing of Pz.Kpfw V/IV emblems on turret
  • Fixed rare cases of storing the user settings on server not working
  • Fixed performance drop at display of tank destruction message
  • Fixed not working voice chat turning off during leaving of the battle
  • Fixed logic of frag counter in the top part of the screen
  • Fixed rare issue, when rounds could fly through a tank without damaging it
  • Fixed display of tank outline while aiming near destroyed tank
  • Fixed UI lagging caused by display of numerous UI elements simultaneously
  • Fixed uncontrolled turning of the camera at the moment of entering SPG mode, while players vehicle is hit
  • Fixed 'Average XP per battle' display in tank crew personal files
  • Fixed message of radio operator skill incompatibility  in tooltip of IS-7 loader
  • Fixed incorrect cases of disconnecting player from server by 'spam protection'
  • Fixed rare Crash-to-Desktop during map loading
  • Fixed rare issue with losing controls over tank during battle
  • Fixed cases of loading current and not selected type of ammunition during reload of cassette
  • Fixed rare issue with the lost statistics for some vehicles, which happened after 8.9 release
  • Fixed catapulting of small tanks during entering small size objects on 'Tundra' map
  • Fixed client freeze during start of battle recording simultaneous to minimizing/maximizing game window
  • Fixed pressed button freeze during simultaneous switching between windowed and full-screen modes
  • Fixed fuzzy display of some achievements in 'Statistics' tab
  • Fixed small issues with 'Exterior' camouflage and emblem setting windows
  • Fixed different reaction on pressing 'esc' without focusing specific dialogue window
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