Clan Updates: Old Tags and New Maps

Commanders!

Clans have been an essential part of World of Tanks since the early days of the game. Millions of players have banded together under one banner to conquer the Global Map, fight in tournaments, defend their Stronghold, or simply team up with like-minded tank commanders and have a good time. Forming your own community is easy, and everyone with 1,000,000 credits can create a clan with a unique clan tag, name, and logo. However, keeping a clan alive is difficult, and many who have tried have had to abandon their efforts for one reason or another. In the past, clan tags once used could not be reused, even after a clan was dissolved. This left a lot of great clan tags in no man's land. Many new clan commanders have requested to revive an old tag, but we were never able to free them up—until now!

Are you not part of a clan yet? Start your search for like-minded commanders today!

Freeing Up Old Clan Tags

The reset will take place on November 29 at 07:00 CET (UTC+1).

For the first time on the EU server, we will clear the void of old clan tags. This means that over 25,000 previously unavailable tags will be up for grabs. Gems like HAPPY, SWORD, EXIT, GETUP, WP, PIXEL, SUGAR, VOICE, MOON, EXTRA, X-RAY, LOVER, or FREAK will be back in the rotation and can be claimed by anyone by either creating a new clan or changing an existing clan tag for 2,500 gold.

If you've been thinking about a new tag for your community, this is your chance. Download the list of possible tags and see if the one you desire will become available. But be quick! You cannot reserve a tag, and once it is claimed, it might never be available again.

AVAILABLE CLAN TAGS

Map Pool Update for Clan Battles

The following changes will be introduced on November 29, at 07:00 CET (UTC+1):

The steady development of World of Tanks, the introduction of new vehicles, and the continuous updating and improvement of the game are significant factors that guarantee versatile gameplay and endless fun, no matter which game mode you are playing. It also means that we are constantly evaluating our players' feedback and will make adjustments when necessary. In order to meet the current state of the game, changes will be made to the available map pool for clan-specific battle modes, such as Skirmishes and Advances.

  • Tier VI Skirmishes
  • Tier VIII Skirmishes
  • Tier X Skirmishes
  • Tier X Advances
  • Tier X Advances (First Battle)
Tier VI Skirmishes

The playground for newcomers and fun-oriented players.

Unaffected Maps Changes
  • Airfield
  • Cliff
  • Ensk
  • Erlenberg
  • Himmelsdorf
  • Lakeville
  • Mines
  • Murovanka
  • Redshire
  • Ruinberg
  • Serene Coast
  • Siegfried Line
  • Steppes
  • Tundra
  • Overlord added

 

Tier VIII Skirmishes

Played by clans of all skill levels.

Unaffected Maps Changes
  • Abbey
  • Airfield
  • Berlin
  • Cliff
  • El Halluf
  • Ensk
  • Erlenberg
  • Fisherman's Bay
  • Glacier
  • Himmelsdorf
  • Karelien
  • Lakeville
  • Live Oaks
  • Mines
  • Murovanka
  • Prokhorovka
  • Redshire
  • Ruinberg
  • Sand River
  • Serene Coast
  • Siegfried Line
  • Tundra
  • Westfield
  • Overlord added
  • Steppes removed

 

Tier X Skirmishes

Considered end-game content and mostly played by active clans, but also newer ones can have a go at them.

Unaffected Maps Changes
  • Airfield
  • Berlin
  • Cliff
  • El Halluf
  • Ensk
  • Fisherman's Bay
  • Highway
  • Himmelsdorf
  • Lakeville
  • Live Oaks
  • Malinovka
  • Mines
  • Murovanka
  • Prokhorovka
  • Redshire
  • Sand River
  • Serene Coast
  • Siegfried Line
  • Tundra
  • Westfield
  • Erlenberg removed
  • Steppes removed

 

Tier X Advances

Clans use Advances to practice their team play and strategies to use on the Global Map.

Unaffected Maps Changes
  • Cliff
  • Ensk
  • Fisherman's Bay
  • Himmelsdorf
  • Live Oaks
  • Malinovka
  • Mines
  • Murovanka
  • Prokhorovka
  • Redshire
  • Sand River
  • Serene Coast
  • Westfield
  • Highway added
  • Studzianki added
  • Karelia removed
  • Steppes removed

 

Tier X Advances (First Battle)

Every Advance starts on a random map. No team knows which one it will be, so the pool consists of maps with no real benefit to any vehicles of a specific class.

Unaffected Maps Changes
  • Cliff
  • El Halluf
  • Ensk
  • Fisherman's Bay
  • Himmelsdorf
  • Live Oaks
  • Mines
  • Murovanka
  • Prokhorovka
  • Redshire
  • Ruinberg
  • Sand River
  • Westfield

 

Roll Out!

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