All good things must come to an end. The same goes for our video interview series with Lead Game Designer Sergey Burkatovsky, whom we have been interviewing over the last couple of weeks. As part of our ASAP-Q&A sessions, we’ve been asking the tough questions that you – the community – are curious about. The answers have been enlightening, sometimes surprising, but most of all entertaining to watch!
For this last installment of our video event we once again delve deeply into the matter of World of Tanks. Finishing off in style, we talked to Sergey about the game’s development cycle, the tough choices designers have to make when deciding the introduction of new visuals and how we at Wargaming feel about our competition. Make sure to watch the whole segment to not miss Sergey’s explanation of how all of our upcoming games are going to be interconnected in the future!
We hope you enjoyed our video series. Please do comment on the forums, leave us feedback and keep providing your questions! This means that we can always keep you posted on everything you need to know about the development of World of Tanks!
We hope you enjoy the video, Commanders!