How do you assess personal efficiency in World of Tanks? A few tools would pop up for sure, should we start a discussion. However, the Personal Rating is unlikely to make the list, paling in comparison to many third-party systems. To improve it, we worked through your feedback on various rating tools and designed an agile system that evaluates player performance rather than the total progress on their account, and responds to changes within the game. Let’s take a closer look.
WTR - new World of Tanks Rating
Random Battles only: Putting modes that are miles apart in gameplay into one basket led to questionable apples-to-oranges leaderboards. There were hardly any criteria to determine if a player is skillful or just plays in different modes. To deliver relevant stats, we limited the calculations to Random Battles, the most popular mode.
Vehicle-specific ratings: Calculated as an undividable value, the rating neglected a vehicle's nuances. Now, the rating is calculated for each tank separately, and these vehicle-specific scores are then used to assess a player’s overall performance. After you select a tank, it ranks the performance indicators according to their relevance for the particular vehicle.
Caused damage: Most battles are won by destroying all enemy vehicles, which means that caused damage is the main path to victory.
Assisted damage (upon spotting/stunning and for track destruction): Every player knows that there's no damage without spotted enemies. Effective spotting, immobilizing, and stunning significantly contribute to victory.
Damage blocked by armor: The ability to block enemy shells, taking advantage of a vehicle’s armor, and drawing enemy fire are key features of many armored vehicles.
Number of destroyed enemy vehicles: Every player has faced a situation where destroying an enemy vehicle is more important than causing damage.
Battles survived: The longer you play, the more damage you cause, the more enemy vehicles you spot. And if you survived a battle, you most likely won.
Receptive to in-game changes: The rating responds flexibly to rebalances and changes of combat strategy as it evaluates your stats against average indicators across the server. Let’s say the average damage indicator drops for a vehicle across the entire server—it won’t affect your rating in any way. Similarly, if damage blocked by armor becomes a more important parameter after an update, its influence on the rating of that vehicle increases. This way, the player assessment you receive is always on-point with the state of the game.
If you’re looking for more intel on the math behind the new system, check the guide for a detailed rundown on parameters, calculation, and more.
Hall of Fame
The Hall of Fame received its share of adjustments, too, and is now available both on the website and in the client. It's built around the new rating and offers two types of leaderboards: “Common Rating” if you’d like to compare your performance with friends and Clanmates, and “Vehicle Rating” if you came to check the efficiency of one of your tanks.
We significantly reworked the UI to streamline your interaction with the system:
- A much-needed search option to help you build a comparison list whether you have a certain tanker in mind or want to check your performance against all the members of a particular Clan.
- The “Vehicle” filter that works just like Tankopedia will help you find a rating for any tank you want.
- Tables turn, skills are honed, and a player's results may go from good to great in a matter of months. You no longer have to worry about it, though, as the “Time” filter is there so you can just pick the period you’re interested in and track you or your mates’ results dynamically.
- You can now get a full breakdown on battle stats by clicking a tanker’s rating. There’s no need to visit their profile page. If you want to check out their profile, clicking a tanker’s nickname in the rating will redirect you there.
- If you want the latest report on your personal achievements, it’s there on the Hall of Fame home page
- Battle tiers matter, especially if you’re looking into win ratio and the number of destroyed vehicles. To deliver relevant data, the system now creates leaderboards by these two parameters only from players with average battle tier values set at 6.5 or higher.
The new rating system is available now. Check it out and share your impressions. It’ll help us flag areas that call for improvement and fine-tune the two leading to the launch!
WTR will be available during the testing, too. Once we fine-tune the new tool, the current Rating will go away, replaced by the new system.