- HOW THE CT WORKS
- TEST CLIENT
It’s been only two weeks since Update 1.5, but we’ve got Update 1.5.1 ready for the Common Test! Check out medium tanks with rebalanced battle parameters, and a new feature: Session Statistics. In addition, Kharkov, a once-forgotten winter locale, returns as a Random Battles map. Let’s roll!
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At WG Fest last December, we announced an upcoming rebalance of five vehicles. One of them, the Kranvagn, has already received its portion of consistent improvements with Update 1.5. Now it's time to pay attention to some Tier X medium tanks and adjust their key parameters, making their battle profiles clearer.
We have thoroughly tested these rebalanced vehicles during Supertests to understand how they will impact gameplay. Now we are ready to take the next step and finalize our adjustments.
To ensure the consistency of the changes made, we also revised the characteristics of the STA-1 and the Type 61 in the Japanese branch, and the Leopard Prototyp A and the Indien-Panzer in the German tech tree. And most importantly, we changed the battle parameters of two Tier VIII Premium machines, the Panzer 58 Mutz and the STA-2.
Get ready to try out these rebalanced vehicles during the Common Test and give us your feedback on their performance!
Starting from Update1.5.1, we’re adding a new feature, Session Statistics. You will be able to monitor your detailed battle statistics for the day:
Finally, Session Statistics gives you direct access to the Hall of Fame to view even more detailed statistics.
Session Statistics will be available right in your Garage, to the left of the Notification Center button. Your daily statistics will be recorded for all Random Battles, except for Grand Battles, and automatically reset once a day. You can also reset them yourself if you wish.
Consistent with the new Session Statistics, we’ve also added the following to the Hall of Fame:
More detailed information about this will be available at a later date, so stay tuned!
Do you remember Kharkov, a map removed in Update 1.0? This map was modelled after the second-largest city of Ukraine and one of the largest cities of the Soviet Union, Kharkov, as it looked at the time of World War II.
Previously, it was convenient to play heavy tanks on this map, but the players who preferred fast and lightly armored vehicles felt a bit out of place. Many of you have asked us to bring back this epic locale, so it will be returning in Update 1.5.1 with significant changes. We’ve tried to maintain historical accuracy and improve the gameplay with this revamp; the key revisions are as follows:
With these changes, this picturesque winter map has become the perfect place to unleash the combat potential of different tank classes and try out bold new strategies.
Welcome back to Kharkov, Commanders!
Get out there and test out the new additions and changes, Commanders! We can’t wait to hear your feedback!
New to testing? Check out our handy guide to public tests.
Eligibility: cut-off was done on 8 May, so all players registered prior to 22:59 CEST (UTC+2) on 7 May can participate in test.
Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.
In order to participate in the test using the Wargaming.net Game Center, use the following link.
Main Changes
Changes to the Frontline mode
Changed the number of slots for the Combat Reserves that are available to each vehicle type. Now their number is as follows:
Decreased the respawn cooldown from 30 to 10 seconds.
Increased the repair cooldown of destroyed vehicles from 5 to 7 minutes (the reinforcement cooldown remains unchanged).
Now the objectives (pillboxes with the large-caliber guns) spot enemy vehicles of the attacking team according to the standard rules of spotting. The view range of the pillboxes is Х meters.
Other changes
Fixed some technical issues.