The Update 1.10.1 Common Test Is Here!

The first Common Test for Update 1.10.1 is now available, Commanders!

Dog Tags, a very special feature from last year’s Tank Festival, will be making their return. We’re also continuing to rebalance and adjust the characteristics of several popular high-tier medium tanks. Plus, you’ll have the opportunity to complete reworked Daily Missions and experience Season 2 of Ranked Battles 2020–2021. Read up on the first Common Test to learn what the update will bring to the battlefield!

Customize Your Dog Tags!

Do you remember Dog Tags from last year’s Tank Festival? Dog Tags served as your unique signature on the battlefield and had a purely aesthetic purpose: to entertain players and taunt defeated adversaries.

After the Festival, we took a break to study your feedback and reflect on the future of this mechanic. We're now ready to bring Dog Tags back to life and re-introduce them into the game on a permanent basis but in a slightly revamped format. Join the Common Test and be the first to try out this updated feature!

Dog Tags will now be your personal “business cards” on the battlefield. The updated Dog Tags will consist of three elements:

  • Your nickname (clan name)
  • Background
  • Engraving

The engraving is the most important part as it displays the main information that your defeated enemies will see. To unlock this element, you must accomplish certain conditions. There will be 3 engraving categories, each of which is designed to show your supremacy over your rivals:

  1. Skill engravings highlight your prowess in comparison to other commanders. To unlock them, you need to place in the Hall of Fame. Be sure to improve your results every month to unlock higher levels of Skill engravings.
  2. Dedication engravings highlight your personal battle stats. They indicate the number of battles, victories, vehicles destroyed, or other impressive achievements.
  3. Triumph engravings highlight outstanding results in a single battle. These elements will be unlocked after a battle during which a certain condition was met, such as dealing record damage or winning a battle alone against a significant number of enemies, when playing in Random Battles in vehicles of Tier VIII or higher.

Dog Tags will have several levels available for each of these categories. Upon achieving a certain level, the color of the engraving will change. Thanks to this, your Dog Tags will become a truly unique mark of glory that makes you instantly recognizable on the battlefield.

More details about this feature will be published in a dedicated article at a later date, so stay tuned!

High-Tier Medium Tank Rebalancing

We're continuing our systematic work on adjusting the characteristics of vehicles. This time, we’ll be revising the battle parameters of several German, Chinese, and Soviet high-tier medium tanks.

In particular, we’re going to change the following tanks:

The E 50 and E 50 Ausf. M will receive more durable turrets with strengthened frontal armor. In addition, the E 50’s 10.5 cm gun will have increased armor penetration when firing standard shells, while the 8.8 cm gun will have increased alpha damage. The Panther II and Panther 8,8 will also boast more serious alpha damage when firing with the 8.8 cm gun.

We’re also adjusting the effectiveness of another popular German vehicle, the Leopard Prototyp A, after reviewing statistics from the Update 1.10 release. Here's a list of changes this tank will undergo:

  • aiming time: from 1.9 to 2 seconds
  • gun dispersion during hull traverse: from 0.16 to 0.2
  • gun dispersion during turret traverse: from 0.1 to 0.12

Chinese high-tier medium tanks will become more effective in close combat thanks to improved guns and increased survivability. The 121 will have increased engine power, shell velocity, and armor penetration with standard shells. The vehicle's armor will also be strengthened, and its HP will increase from 1,950 to 2,050.

The WZ-120 will feel more comfortable in close combat. In addition to an increased HP pool, forward speed, and shell velocity, the reload time and gun dispersion during turret traverse will be reduced.

Similar changes await two other Chinese medium tanks, the T-34-1 and the T-34-2. Both vehicles will have their aiming time reduced, while their HP will be increased. The T-34-1’s 100 mm gun will receive improved accuracy, and the T-34-2’s 122 mm gun will feature a slight decrease from 390 to 360 in alpha damage, but thanks to a reduced reload time, its DPM will increase from 1,560 to 1,800.

As for the Object 140, its gun depression angle will increase from -6 to -7 degrees. The upper glacis plate will also be strengthened to increase its survivability and make it more effective in battles.

Take these rebalanced mediums for a spin and share your feedback!

Season 2 of Ranked Battles 2020—2021: What’s New?

The most competitive mode in World of Tanks is returning to the game with an exciting new Season! It will be available to all Commanders during the first Common Test with several changes:

  • We added a special progressive decal—Rank Level. By achieving certain level conditions in Ranked Battles, your decal’s level automatically increases and its appearance will change.
  • The coefficients of the "teamkiller" status have been revised. Now a player who systematically stuns allied vehicles will gain the "teamkiller" status faster.
  • We improved the mode’s interfaces.

Get ready to experience intense battles in one of the most competitive modes in World of Tanks!

Improvements to Equipment 2.0

We’ve been studying your feedback on the revised Equipment system and making slight improvements to this fundamental feature along the way. During the first iteration of the Common Test, you’ll be able to try out the following refinements to Equipment 2.0:

  • The vehicle configuration screen interface has been improved. It now displays shell prices and improved indicators for different ammo types.
  • We implemented “drag and drop” as a way to change the order of shells in the ammo rack.
  • Other interface improvements and bug fixes were made.

As we announced earlier, equipment of an inappropriate class for Tier II–VII vehicles will be demounted during the first Common Test. In addition, when Update 1.10.1 is released, you won't be able to receive the 30 free Demounting Kits. Credit bundles will also no longer be available.

Map Adjustments

In Update 1.10.1, we've slightly reworked four maps to address some balance issues: Berlin, Westfield, Ruinberg, and Erlenberg. You can interact with the maps below to see what has changed.

Berlin

We're still studying your feedback on this new locale and we’ve already detected some areas where we see room for improvement. During the Common Test, you’ll be able to experience battles with slight balance changes that level the playing field for both teams and make the game more fair and balanced:

  • The locations of some building debris have been changed.
  • The area below has been redesigned for easier gameplay and to provide more space for tactical maneuvers.
  • The terrain has been slightly leveled.
  • The armature that was blocking the view has been removed, the walls replaced to increase the safety of the position, and the window expanded to increase the view of the area below.
  • An extra firing position was added, to even out the teams’ chances.
  • Adjustments were made to this area.

Keep exploring Berlin, hone your skills, and share your feedback on these changes!

Westfield

  • A number of minor changes have been made in the area below to make the game more balanced.

Erlenberg

  • The center area has been reworked to grant vehicles more room for positioning and tactical maneuvers.
  • The river crossing has been made more convenient for the upper team.

Ruinberg

A number of minor changes have been made to make the game more balanced and reduce the influence of the upper team.

  • Added niches in the block near the square for the lower team. This will allow players to hold this area longer.
  • Removed embankments in the areas below to weaken the position.

Encounter Battle has been added for the following Random Battle maps:

  • Karelia
  • Studzianki
  • Westfield
  • Pilsen

In addition, the logic of map object destruction has been revised for the “transport” category: cars, trucks, tractors, buses, helicopters, and planes. All these objects will fully absorb only HE and HEAT shells; the rest of shell types will just have their armor penetration decreased on collision with them.

Daily Missions Rework

With the release of Update 1.8, we introduced a new set of regular Daily Missions for Random Battles. We’ve been closely monitoring the statistics of their completion while tracking your feedback on this feature.

After carefully analyzing the data obtained, we came to the conclusion that the rewards for these missions were not valuable enough for most players, so we decided to increase them. The difficulty of these missions has also been increased to reflect the new, more valuable rewards. You will earn more useful in-game items while also getting an additional opportunity to hone your tanking skills by performing more challenging and engaging tasks.

The prizes for completing Bonus Missions will also become better and more valuable. In addition to bonds, credits, and other goodies, we've added Training Booklets, blueprint fragments, and crew skins to the reward pool. By the way, completing Daily Missions is currently the only way to get crew skins and customize your crew members!

There will also be an increase in the variety of Epic Rewards that you receive for completing 45 standard, Premium, or Bonus missions. In addition to days of WoT Premium Account and bonds, you can now get your hands on a Personal Training Manual and items of new Equipment, including:

  • Turbocharger
  • Improved Hardening
  • Improved Aiming

These prizes are worth fighting for! By diligently completing Daily Missions, you will be one step closer to earning truly valuable items.

The new Daily Missions conditions and rewards, including Epic Rewards, will be available after completing/rerolling your current missions.

Take on the reworked Daily Missions and share your impressions with us!

  • HOW THE CT WORKS
  • TEST CLIENT 
HOW THE CT WORKS

New to testing? Check out our handy guide to public tests.

Eligibility: The cut-off was made on September 15, so all players registered prior to 22:59 CEST on September 14 can participate in the test.

Feedback: Please post your bug reports and general feedback on the test version in the special thread on our forum.

TEST CLIENT 

In order to participate in the test using the Wargaming.net Game Center, use this link.

  • The Wargaming.net Game Center will download all the additional data
  • Start playing

MORE ABOUT THE WARGAMING.net GAME CENTER  

Patch Notes

Expand

Main Changes

Ranked Battles

  • We added a special progressive decal: Rank Level. Its level can be increased in Ranked Battles.
  • The coefficients of the "teamkiller" status have been revised. Now a player who systematically stuns allied vehicles will gain the "teamkiller" status faster.
  • We improved the mode’s interfaces.

Improvements to Equipment 2.0

  • Equipment of an inappropriate class for Tier II–VII vehicles will be demounted once the update is released.
  • The vehicle configuration screen interface has been improved. It now displays shell prices and improved indicators for different ammo types.
  • We implemented “drag and drop” as a way to change the order of shells in the ammo rack.
  • Other interface improvements and bug fixes were made.

Changed FoV for widescreen monitors

The FoV system for widescreen monitors has been updated: it has increased both the amount of information displayed, as well as its quality.

  • Owners of widescreen monitors will notice the difference in the display of information (both vertically and horizontally). The overall image has become more convenient and easier to understand.
  • Players who use 16:9 and 4:3 aspect ratios will not notice any changes.

A new control system for full-screen interfaces (hereinafter referred to as FI) has been added:

  • FIs are displayed on a new layer
  • FIs are added the queue and displayed from it automatically (or manually by the player from the Notification Center)
  • We implemented functionality that allows opening dialog boxes and tooltips from FIs
  • We implemented functionality that allows viewing FIs from the Notification Center after changing the server

Fixed:

  • Several FIs that have different audio sequences and animations can be opened at the same time
  • Overlapping FI notifications and dialog boxes

Maps

Encounter Battle has been added for the following Random Battle maps: Karelia, Westfield, Studzianki, Pilsen
In Update 1.10.1, we've slightly reworked three maps to address some balance issues: Berlin, Ruinberg, Erlenberg, and Westfield.
Fixed issues on the following maps: Sand River, Serene Coast, Redshire, Dreamland, Arzagir 4.04

Revised the logic of vehicle destruction. Now these objects completely absorb only HE (including HESH) and HEAT shells, and other types of shells only lose their armor penetration.
Objects: cars, trucks, tractors, buses, helicopters, airplanes, etc.

Dog Tags

Dog Tags, a very special feature from last year’s Tank Festival, will be making their return.

  • Your Dog Tag is displayed to opponents whose vehicles you destroyed in battle. You will also see Dog Tags of players who destroy your vehicle.
  • The updated Dog Tags will consist of the following elements: Background and Engraving 
  • The engraving is the most important part as it displays the main information that your defeated enemies will see. There will be 3 engraving categories (skill, dedication, and triumph) each of which is designed to show your supremacy over your rivals. Each category has its own conditions to unlock new engraving types.
  • Engravings have levels that can be increased from I to X: the level determines how the Engraving looks. To unlock new Engraving levels, the specified conditions should be met.

New version of the Wwise sound engine

Game features:

  • Significantly bigger potential for further improvements of sound in the game.
  • Memory consumption will decrease (to 15MB).
  • Performance will slightly decrease at minimum and low sound quality presets (up to 2.5%).

Daily Missions Rework

The mechanics of the Daily Missions has been reworked. The prizes for completing missions will become better and more valuable. The list of rewards has been extended; now it includes:

  • Personal Reserves
  • Standard Equipment
  • Crew Skins

The difficulty of some missions has also been increased to reflect the new, more valuable rewards. Missions of higher difficulty will require more time to be completed.

Changes to the technical characteristics of the following vehicles

U.K.

Added the following vehicles for testing by Supertest players:

  • Cobra (added to the game client, temporarily unavailable for testing)
  • GSOR 1008 (available for testing)

Germany

Changes to the technical characteristics of the following vehicles:

Panther mit 8,8 cm L/71

  • Replaced the 8,8 cm Kw.K. 43 L/71 gun with the 8,8 cm Kw.K. 43 L/71 mod.Vlt.:
  • Compared to the previous gun, only shell damage has changed from 240/240/295 to 280/280/370 HP

E 50

  • Changed the reload time of the 8,8 cm Kw.K. L/100 gun in the E 50 Ausf. B turret from 5 to 6 s
  • Improved armoring of both turrets
  • Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L/52 Ausf. B gun from 220 to 230 mm
  • Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L/100 gun from 295 to 370 HP
  • Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP
  • Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP

Panther II

  • Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L/100 gun from 295 to 370 HP
  • Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP
  • Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP

E 50 Ausf. M

  • Improved the turret armoring

Leopard Prototyp A

  • Increased the dispersion during movement of the Leopard Prototyp A1 suspension by 22%
  • Increased the dispersion during movement of the Leopard Prototyp A2 suspension by 25%
  • Increased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 22%
  • Increased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 25%
  • Increased the dispersion on turret traverse of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret by 20%
  • Changed the aiming time of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret from 1.9 to 2 s

Italy

Added the following vehicle for testing by Supertest players:

  • Carro da Combattimento 45t

China

Changes to technical characteristics:

T-34-1

  • Changed the dispersion of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 0.42 to 0.4 m
  • Decreased the dispersion of the 100 mm 44-100JT gun during rotation of the T-34-1 model 2 turret by 12%
  • Changed the aiming time of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 2.9 ti 2.7 s
  • Changed the vehicle durability with the T-34-1 turret from 960 to 1,050 HP
  • Changed the vehicle durability with the T-34-1 model 2 turret from 1,050 to 1,150 HP

T-34-2

  • Replaced the 122 mm 37-122JT gun in the T-34-2 model 2 turret with the 122 mm 371-122JTX gun.
  • Compared to the previous gun, only shell damage has changed from 390/390/530 to 360/360/530 HP
  • Changed the dispersion of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 0.42 to 0.4 m
  • Changed the aiming time of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 2.9 ti 2.7 s
  • Changed the reload time of the 122 mm 371-122JTX in the T-34-2 model 2 turret from 15 s to 12 s
  • Changed the dispersion of the 122 mm 371-122JTX in the T-34-2 model 2 turret from 0.48 to 0.44 m
  • Changed the aiming time of the 122 mm 371-122JTX in the T-34-2 model 2 turret from 3.10 to 2.9 s
  • Improved hull armor
  • Changed the vehicle durability with the T-34-2 turret from 1,200 to 1,300 HP
  • Changed the vehicle durability with the T-34-2 model 2 turret from 1,300 to 1,400 HP

WZ-120

  • Decreased the dispersion of the 122 mm 60-122T gun during rotation of the WZ-120-1 turret by 12%
  • Changed the reload time of the 122 mm 60-122T gun in the WZ-120-1 turret from 12 to 11 s
  • Changed the top speed from 56 to 60 km/h
  • Changed the vehicle durability with the WZ-120 turret from 1,550 to 1,650 HP
  • Changed the vehicle durability with the WZ-120-1 turret from 1,650 to 1,750 HP

121

  • Improved hull armor
  • Increased the velocity of the Chuan bei-472 shell by 12%
  • Decreased the velocity of the Po-122 shell by 9%
  • Decreased the velocity of the Sha bao-472 shell by 9%
  • Changed the penetration value of the Chuan bei-472 shell from 258 to 262 mm
  • Changed the engine power from 580 to 650 h.p.
  • Changed the vehicle durability from 1,950 to 2,050 HP

U.S.S.R.

Added the following vehicle for testing by Supertest players:

Object 274a

Changes to technical characteristics:

Object 140

  • Changed the thickness of the hull armor from 100 to 110 mm
  • Changed the gun depression angle from -6 to -7 degrees

U.S.A.

Added the following vehicle for testing by Supertest players:

  • М24Е2 Super Chaffee
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