Commanders,
With Update 9.6, the Strongholds game mode will be supplemented with two new buildings, each capable of producing special clan battle Reserves, which can be used directly in battles.
Important: Please note that at the moment, reserves are available for use only in Battles for Strongholds and are not available in skirmishes.
Artillery Battalion
The Artillery Battalion produces the Artillery Strike reserve, the use of which is controlled by the Commander. Once initiated, one map square will be covered by dense artillery fire of high-explosive shells.
Artillery Strike is similar to SPG shots. The shells come from the base side with a 45 degree angle, causing damage as identical default ammunition from SPG arsenal.
The number of shells, their power, and explosion area, depend on the level of the building in which the Reserve was produced.
Attack Bomber Squadrons
This building produces the Airstrike Reserve that allows the Commander to call Il-2 attack aircraft, which will strike the indicated area with cumulative anti-tank bombs.
The bombs used in this type of Reserve are different from those in Artillery Strike. The aircraft approaches the target, drops bombs vertically at an angle of 90 degrees, aiming to hit the vulnerable top of the tank armour. In addition, the vertical angle of the drop allows the bombs to hit enemy vehicles hidden behind buildings or other forms of cover.
The bombs’ damage and their number depend on the level of the building in which the Reserve was produced.
You can use both Reserves once during the battle.
The command to initiate the Reserve can be given by the team’s Commander - the first player who entered battle room. The Commander role may also be reassigned in the room. After the Commander's tank is destroyed in battle, no Reserves can be deployed.
The Commander must add Reserves to the battle room before the battle starts.
Battle Reserves Levels and Their Characteristics Per Building Level
Artillery Strike
Characteristics |
Level of Artillery Battalion | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 | |
Cooldown before strike (seconds) |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
3 |
Caliber |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Area of destruction (metres) |
6 |
6 |
7 |
8 |
9 |
10 |
10 |
12 |
14 |
15 |
One shell damage |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
Penetration |
80 |
80 |
80 |
80 |
80 |
90 |
90 |
95 |
95 |
100 |
Amount of shells per a strike |
25 |
30 |
35 |
40 |
50 |
75 |
100 |
120 |
140 |
150 |
Cost of preparation () |
50 |
75 |
100 |
150 |
200 |
300 |
400 |
500 |
650 |
750 |
Airstrike
Characteristics |
Level of Attack Bomber Squadrons | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 | |
One airbomb damage |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
420 |
Amount of bombs per one flight |
15 |
20 |
25 |
30 |
35 |
70 |
75 |
110 |
120 |
125 |
Area of destruction (metres2) |
300 |
300 |
600 |
600 |
600 |
1200 |
1200 |
1925 |
1925 |
1925 |
Penetration |
80 |
80 |
80 |
80 |
80 |
90 |
90 |
95 |
95 |
100 |
Flight time (seconds) |
7 |
7 |
7 |
7 |
7 |
7 |
6 |
6 |
6 |
5 |
Cost of preparation() |
50 |
75 |
100 |
150 |
200 |
300 |
400 |
500 |
650 |
750 |
Also, recently new features were added on the Strongholds page:
- Clans’ statistics in the battle mode with comprehensive statistics of pillaged buildings and Command Centers.
- Defence time information, Cease-fire Day and clan game server.
- Scheduled battles calendar, where you can find planned attacks as well as free slots for attacks.
- Information about zones with buildings constructed on them, attacks scheduled on these zones and outgoing attacks on other clans.
Also, the following information about your own Stronghold is also available:
- Command Center and all the buildings’ hit points.
- Industrial Resources gathered in all the buildings.
- List of clan members and number of Industrial Resources they earned for the whole Stronghold, and for each building separately.
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Roll out!