Release Notes 9.9

 Important:

  • Added a new event: Steel Hunt.

Vehicles:

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  • Replaced the Aufklärungspanzer Panther Tier VII German light tank with the Spähpanzer SP I.C.
  • Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
  • Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.
  • Fixed the issue with the damage models of some vehicles that made the front of these vehicles vulnerable to penetration by guns with low penetration power.
  • Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122.
  • Fixed some issues with the visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger.
  • Added the Heavy Tank No. VI, Tier VI Japanese heavy tank, to the Premium Shop.
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Maps and Objects:

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  • Fixed various issues and improved gameplay of the Swamp map.
  • Reworked destruction effects for some environmental objects.
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Graphics and Other Changes:

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Graphics

  • Significantly optimized the overall performance of the 3D engine.
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases.
  • Optimized performance of some special effects.
  • Improved the performance of effects in Sniper Mode.
  • Improved the renderer:

* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.

* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.

* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.

* Added shadows from grass. Implemented a new method of fast shadow rendering—screen space shadows.

* Optimized and improved the following post effects: bloom, Sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.

* Improved the quality and performance of HBAO (SSAO).

  • Standard renderer:

* Improved the quality of water and lighting.

 

Other

  • Introduced Curfew for Skirmishes in the Stronghold mode. Creation of and engagement in Skirmishes of all formats will be unavailable every day during the following times (all times in UTC): 00:00–04:00 RU; 03:00–08:00 EU; 10:00–13:00 NA; 17:00–02:00 ASIA; 16:00–08:00 KR; 16:00–22:00 CN.
  • Fixed many hang-ups and crashes of the game client.
  • Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.
  • Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.
  • Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.
  • Fixed many issues with Team Battle mode.
  • Fixed the twitching of the reticle in Sniper mode when aiming at certain objects.
  • Adjusted the display duration for the hints in the battle loading screen.
  • Improved the graphical appearance of Strongholds.
  • Expanded team panels are now displayed only when you press CTRL and mouse over a panel.
  • Added an option to the vehicle carousel that allows you to hide vehicles used for special modes.
  • Replaced the font for counters in the Personal Missions window.
  • Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.
  • Fixed the display of the same Platoon numbers for different Dynamic Platoons.
  • Fixed some issues with the playback of battle replays.
  • Fixed minor issues with the interface.
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Changes to Vehicle Characteristics:

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  • Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.
  • Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.
  • Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.
  • Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2,3 to 2 s.
  • Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.
  • Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.
  • Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.
  • Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.
  • Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.
  • Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.
  • Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.
M48A1 Patton:
  • Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.
  • Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.
STA-2:
  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.
  • Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.
  • Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.
  • Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s.
  • Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.
STA-1:
  • Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.
Type 62:
  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.
  • Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.
  • Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.
  • Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.
  • Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.
Т-44-122:
  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.
  • Gun depression angle increased by 1 degree.

 

  • The issues with damage models were fixed for the following vehicles. IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
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