Release Notes 9.15.1

Changes in Version 9.15.1

Game features
  1. Sound improvements:
    1. Added a separate sound event for damage from HE shells to your own vehicle (not upon direct hits, but upon splash damage).
    2. Added the sound event informing that an allied vehicle was destroyed.
    3. Implemented 3D positioning for the sound of spotting enemy vehicles.
    4. Reworked the sound of tracks (accentuated the sound of tracks for vehicles with a high-powered gasoline engine).
    5. Implemented a sound preset for laptops. This preset adapts the sound scheme for playback on internal laptop speakers at highest quality possible.
    6. Added the "Bass boost" option.
  2. Personal Reserves can now be purchased from the Personal Reserves window.
  3. Restricted the mortar fire ability for SPGs to reduce the influence of mods.

Vehicles:

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  • Changes in U.S.S.R. vehicles:
  1. ISU-130:
    1. Dispersion on the move decreased by 40%.
    2. Dispersion on hull traverse decreased by 40%.
    3. Maximum reverse speed changed from 12 km/h to 14 km/h.
    4. Maximum forward speed changed from 34 km/h to 38 km/h.
    5. View range changed from 350 m to 380 m.
    6. Aiming time changed from 2,5 s to 2,1 s.
    7. Reload time changed from 12 s to 10,3 s.
    8.  Dispersion changed from 0.4 m to 0.37 m.
  • Replaced the Lorraine 40t by the Bat.-Châtillon 25 t AP.
  • Reworked 24 vehicles for HD quality:
    • МТ-25
    • G.W. E 100
    • FV304
    • Jagdpanzer 38 (t) Hetzer (Designation changed, previously the Hetzer)
    • Dicker Max
    • Pz.Kpfw. III
    • E 75
    • Waffenträger auf Pz. IV
    • АТ-1
    • AMX 13 75
    • SU-100Y
    • SU-100M1
    • T57 Heavy Tank
    • Großtraktor - Krupp
    • M37
    • 113
    • G.W. Tiger (P)
    • 121
    • M22 Locust
    • FV215b (183)
    • M8A1
    • T-34-1
    • Rhm.-Borsig Waffenträger
    • G.W. Panther
  • Changed the models of existing HD vehicles:
    • Tortoise
    • M103
    • M18 Hellcat
    • Maus
  • Replaced the old spline textures of the E 75's tracks with the new ones.
  • Developed new Camouflage patterns for the Hunt mission for Czechoslovakian and Japanese vehicles.
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Maps and Objects:

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  • Remade the minimaps of the Prokhorovka, Ensk, El Halluf, and Cliff into a new style.
  • Updated some effects on the following maps:
    • Training area
    • Karelia
    • Himmelsdorf
    • Prokhorovka
    • Ruinberg
    • Mines
    • Erlenberg
    • Widepark
    • Sand River
    • El Halluf
    • Airfield
    • Fiery Salient
 
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Other Changes:

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Technical Improvements
  • Reworked the effects of vehicle side scraping (the effects are now less annoying and more realistic).
  • Reworked the graphics in the top panel: adjusted the glow of markers for destroyed vehicles.
  • Optimized a number of performance aspects.
  • Updated the version of the battle interface to ActionScript 3.
 
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