Changes to vehicles:
Added the following new German vehicles:
- Pz.Kpfw. IV Ausf. A, Tier III medium tank
- Pz.Kpfw. IV Ausf. D, Tier IV medium tank
- StuG III Ausf. B, Tier IV tank destroyer
Reworked and improved the following vehicles:
- Т-54
- Т-34-85
- Panther
- Tiger I
- Maus
- M4 Sherman
- M18 Hellcat
- M103
- Tortoise
- Centurion 7/1
Fixed a suspension performance issue for these improved vehicles.
Changed certain characteristics of the following vehicles:
Great Britain
- Light Mk. Vic / Cruiser Mk. III / Vickers Medium Mk. I
- Penetration of the AP W Mk. 1 shells used with the 15 mm Machine Gun BESA changed from 25mm to 27mm.
USA
- M2 Light Tank:
- Rate of fire per shell container for the Browning MG caliber .50 HB, M2 gun increased by 22%.
- Penetration of AP M2 shells used with the Browning MG caliber .50 HB, M2 changed from 22mm to 27mm.
- T7 Combat Car:
- Maximum forward and reverse speeds changed from 38.6 to 56km/h, and from 16 to 20km/h, respectively.
- Rate of fire per shell container for the Browning MG caliber .50 HB, M2 gun increased by 22%.
- Ammunition capacity of Browning MG caliber .50 HB, M2 gun changed from 1,100 to 1,350 shells.
- Penetration of AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm.
Germany
- Pz.Kpfw. IV:
- Side screens added.
- Maybach HL 108 TR engine removed.
- Repair costs decreased by 3%.
- Maximum forward speed changed from 48 to 40km/h.
- Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells.
- Gun depression of the 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees.
- Gun depression of the 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees.
- Gun depression of the 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees.
- 5 cm Kw.K. 39 L/60 gun removed.
- 5 cm KwK 37 L/24 gun removed.
- View range of the first turret changed from 330 to 340m.
- Hit points of the second turret changed from 460 to 480.
- Hit points of the first turret changed from 420 to 440.
Other Vehicle Changes
- Reworked the armour of the following vehicles: Т-54, Т-34-85, М103, Tortoise and Centurion 7/1.
- Changed the names of the following vehicles:
- Pz.Kpfw. IV to Pz.Kpfw. IV Ausf. H.
- StuG III changed to StuG III Ausf. G
- Introduced minor dimensional changes to the following vehicles: Pаnzerjager I, Panzer I and Sturmpanzer I.
General Changes
- New Historical Battles game mode added. In version 9.0, the following historical battles are available: Battle of Kursk, Battle of the Bulge, and Operation Spring Awakening.
- Confrontation battle type removed.
- Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, Pearl River and Severogorsk maps modified and reworked.
- Garage replaced with new separate Standard and Premium Garages.
- New “Graphics” window added in “Settings”.
- Auto-detect system for graphics settings reworked.
- Option added to reduce the game area resolution while keeping the Graphical User Interface (GUI) resolution unchanged (the “Dynamic resolution” option in graphics settings).
- Option added to set the “Colour filter” intensity.
- Option added to set the screen refresh rate.
- Tank turret will now fly off when ammo rack explosion occurs.
- New full screen effect in Sniper Mode added.
- Input language indicator added to login screen.
- New awards added for Team Battles: “Fighting Reconnaissance”, “God of War”, “Will-to-Win Spirit”, “Crucial Shot” and “For Tactical Operations”.
- “Vehicles” tab in “Service Record” window reworked and corrected.
- “Statistics” tab in “Service Record” window reworked.
- Requirements for “Steel Wall” award changed.
- In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”.
- “Voice chat” malfunctions fixed.
- Visual depiction of “Dispersion Indicator” during battle playback fixed.
- Minor bugs during battle playback fixed.
- Issue with artillery shells landing out of dispersion circle in Artillery mode fixed.
- Issue with artillery shells exploding in midair fixed.
- Issue with game client disconnecting upon exit fixed.
- Game client performance on some PC configurations improved.
- Draw quality of decals (a special texture that can be applied over a base texture, for example, blood, bullet or shell holes, logos, etc.) and motion-blur effect optimised.
- Performance issue occurring after enabling of track traces fixed.
- Display of shadows on vegetation at medium and high settings fixed.
- Notification and invitation windows when in the Garage fixed.
- Table displaying tiers of vehicles in queue removed.
- “Ammunition is empty” message added when pressing F8 after running out of shells.
- Auto-aim point selection system changed.
- Draw quality of large lists of vehicles in Missions window optimized.
- All music re-mastered.
- Maximum number of complaints per day increased from 5 to 10.
- Complaint titles changed.
- Minor bugs in “Missions” window fixed.
- Audio interruptions during automatic gunfire fixed.
- Issues with track traces disappearing and flickering fixed.
- Occasional issue with shells hitting vehicles without a sound effect fixed.
- Uncontrolled relocations of destroyed vehicles fixed.
- Issue with spinning wait icon being displayed every minute while in the Garage fixed.
- Issue with “In Depot” icon being displayed after removing permanent Camouflage that was purchased prior to the release of 0.8.11 fixed.
- Issue with the amount of experience displayed in tooltips in respect of a researched vehicle or module fixed.
- In the “Vehicles” statistics tab, display of statistics according to the awards obtained in Team Battles fixed.
- Issue with occasional delayed awarding or failure to award the “Abrams' Medal” fixed.
- Issue with rounding of the win percentage fixed.
- Issue with connection to training room voice chat upon client re-launch fixed.
- Draw quality issue with tracer moving outside shell trajectory fixed.
- Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from other (Commander's above-turret and Gunner's on-gun) viewpoints.
- Issue with after-battle saving of the distance from the camera to the player's vehicle fixed.
- High-Explosive shells will no longer explode when they hit a crew member located outside a vehicle (for open-type SPGs).
- Performance issue with filtering by Commander's name of Tank Company fixed.
- Mistakes in descriptions of certain achievements corrected.
- Gunshot effects supplemented with dynamic lighting sources.
- Performance drop on the Widepark map fixed.
- Volume of tank engine and suspension sounds reconfigured.
- Effects of dust raised by gunfire debugged.
- Gunshot effects for certain tanks fixed.