Release Notes 9.0

Changes to vehicles:

 

Added the following new German vehicles:
  • Pz.Kpfw. IV Ausf. A, Tier III medium tank
  • Pz.Kpfw. IV Ausf. D, Tier IV medium tank
  • StuG III Ausf. B, Tier IV tank destroyer

 

Reworked and improved the following vehicles:
  • Т-54
  • Т-34-85
  • Panther
  • Tiger I
  • Maus
  • M4 Sherman
  • M18 Hellcat
  • M103
  • Tortoise
  • Centurion 7/1

Fixed a suspension performance issue for these improved vehicles.

 

Changed certain characteristics of the following vehicles:
Great Britain
  • Light Mk. Vic / Cruiser Mk. III / Vickers Medium Mk. I
    • Penetration of the AP W Mk. 1 shells used with the 15 mm Machine Gun BESA changed from 25mm to 27mm.

 

USA
  • M2 Light Tank:
    • Rate of fire per shell container for the Browning MG caliber .50 HB, M2 gun increased by 22%.
    • Penetration of AP M2 shells used with the Browning MG caliber .50 HB, M2 changed from 22mm to 27mm.
  • T7 Combat Car:
    • Maximum forward and reverse speeds changed from 38.6 to 56km/h, and from 16 to 20km/h, respectively.
    • Rate of fire per shell container for the Browning MG caliber .50 HB, M2 gun increased by 22%.
    • Ammunition capacity of Browning MG caliber .50 HB, M2 gun changed from 1,100 to 1,350 shells.
    • Penetration of AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm.

 

Germany
  • Pz.Kpfw. IV:
    • Side screens added.
    • Maybach HL 108 TR engine removed.
    • Repair costs decreased by 3%.
    • Maximum forward speed changed from 48 to 40km/h.
    • Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells.
    • Gun depression of the 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees.
    • Gun depression of the 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees.
    • Gun depression of the 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees.
    • 5 cm Kw.K. 39 L/60 gun removed.
    • 5 cm KwK 37 L/24 gun removed.
    • View range of the first turret changed from 330 to 340m.
    • Hit points of the second turret changed from 460 to 480.
    • Hit points of the first turret changed from 420 to 440.

 

Other Vehicle Changes
  • Reworked the armour of the following vehicles: Т-54, Т-34-85, М103, Tortoise and Centurion 7/1.
  • Changed the names of the following vehicles:
    • Pz.Kpfw. IV to Pz.Kpfw. IV Ausf. H.
    • StuG III changed to StuG III Ausf. G
    • Introduced minor dimensional changes to the following vehicles: Pаnzerjager I, Panzer I and Sturmpanzer I.

 

General Changes

  • New Historical Battles game mode added. In version 9.0, the following historical battles are available: Battle of Kursk, Battle of the Bulge, and Operation Spring Awakening.
  • Confrontation battle type removed.
  • Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, Pearl River and Severogorsk maps modified and reworked.
  • Garage replaced with new separate Standard and Premium Garages.
  • New “Graphics” window added in “Settings”.
  • Auto-detect system for graphics settings reworked.
  • Option added to reduce the game area resolution while keeping the Graphical User Interface (GUI) resolution unchanged (the “Dynamic resolution” option in graphics settings).
  • Option added to set the “Colour filter” intensity.
  • Option added to set the screen refresh rate.
  • Tank turret will now fly off when ammo rack explosion occurs.
  • New full screen effect in Sniper Mode added.
  • Input language indicator added to login screen.
  • New awards added for Team Battles: “Fighting Reconnaissance”, “God of War”, “Will-to-Win Spirit”, “Crucial Shot” and “For Tactical Operations”.
  • “Vehicles” tab in “Service Record” window reworked and corrected.
  • “Statistics” tab in “Service Record” window reworked.
  • Requirements for “Steel Wall” award changed.
  • In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”.
  • “Voice chat” malfunctions fixed.
  • Visual depiction of “Dispersion Indicator” during battle playback fixed.
  • Minor bugs during battle playback fixed.
  • Issue with artillery shells landing out of dispersion circle in Artillery mode fixed.
  • Issue with artillery shells exploding in midair fixed.
  • Issue with game client disconnecting upon exit fixed.
  • Game client performance on some PC configurations improved.
  • Draw quality of decals (a special texture that can be applied over a base texture, for example, blood, bullet or shell holes, logos, etc.) and motion-blur effect optimised.
  • Performance issue occurring after enabling of track traces fixed.
  • Display of shadows on vegetation at medium and high settings fixed.
  • Notification and invitation windows when in the Garage fixed.
  • Table displaying tiers of vehicles in queue removed.
  • “Ammunition is empty” message added when pressing F8 after running out of shells.
  • Auto-aim point selection system changed.
  • Draw quality of large lists of vehicles in Missions window optimized.
  • All music re-mastered.
  • Maximum number of complaints per day increased from 5 to 10.
  • Complaint titles changed.
  • Minor bugs in “Missions” window fixed.
  • Audio interruptions during automatic gunfire fixed.
  • Issues with track traces disappearing and flickering fixed.
  • Occasional issue with shells hitting vehicles without a sound effect fixed.
  • Uncontrolled relocations of destroyed vehicles fixed.
  • Issue with spinning wait icon being displayed every minute while in the Garage fixed.
  • Issue with “In Depot” icon being displayed after removing permanent Camouflage that was purchased prior to the release of 0.8.11 fixed.
  • Issue with the amount of experience displayed in tooltips in respect of a researched vehicle or module fixed.
  • In the “Vehicles” statistics tab, display of statistics according to the awards obtained in Team Battles fixed.
  • Issue with occasional delayed awarding or failure to award the “Abrams' Medal” fixed.
  • Issue with rounding of the win percentage fixed.
  • Issue with connection to training room voice chat upon client re-launch fixed.
  • Draw quality issue with tracer moving outside shell trajectory fixed.
  • Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from other (Commander's above-turret and Gunner's on-gun) viewpoints.
  • Issue with after-battle saving of the distance from the camera to the player's vehicle fixed.
  • High-Explosive shells will no longer explode when they hit a crew member located outside a vehicle (for open-type SPGs).
  • Performance issue with filtering by Commander's name of Tank Company fixed.
  • Mistakes in descriptions of certain achievements corrected.
  • Gunshot effects supplemented with dynamic lighting sources.
  • Performance drop on the Widepark map fixed.
  • Volume of tank engine and suspension sounds reconfigured.
  • Effects of dust raised by gunfire debugged.
  • Gunshot effects for certain tanks fixed.
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