Main Changes
Crew
- 10 new perks, two for each qualification, have been added.
- The Reliable Placement perk has been improved: it now increases HE shell damage absorption and suspension durability by 15%, and decreases the chance of engine fire by 15%.
- The cost of resetting perks is now 100,000 credits instead of the previous 200 gold.
- HUD notifications for certain perks can now be hidden.
- Crew Books can now be used on crews in Premium vehicles without retraining.
- The new perks can be viewed on the vehicle comparison screen.
- An operation to retire all undertrained crew members (those with insufficient Crew XP to train their first perk to 100%) from the Barracks at once has been added.
Armor Inspector
- Vehicles' external modules (turret and gun) can now be selected. The turret and gun can also be rotated.
- Information on penetration chance has been added to the tooltip displayed when hovering over the vehicle.
- Players can now select an attacking vehicle as well as its gun and shell type to see how they affect the penetration chance and effective armor.
- New visual display options have been added, allowing players to see nominal armor and penetration chance or view the vehicle with no overlays.
Vehicle Playlist Improvements
- Vehicles can now be added to Playlists from the vehicle panel in the Garage and from the My Vehicles screen (opened with the SPACE key). Right-clicking a vehicle in the panel opens a pop-up menu with the Manage Playlist option, allowing players to add their selected vehicle to one or more existing Playlists or create a new one.
- When a new Playlist is created, it is opened in edit mode with the selected vehicle already added.
Arcade Cabinet
The Neon Dash event has been added, with two new maps and updated mechanics.
Key Features:
- 30-player free-for-all race.
- 10-minute battles.
- All vehicles and tiers available.
- Respawn and checkpoints.
- Mixed-tier matchmaking.
- Vehicles have a unique 2D style.
- Special visual effects for vehicles and shots.
- Two new maps and one from the last event.
Vehicle Abilities:
- Pulse Shells — Push enemy vehicles off the course.
- Shield — Block Pulse Shells.
- Dash — Burst forward.
Map Mechanics:
- Lasers — Cause damage on contact.
- Jumping platforms — Launch vehicles that drive over them.
Steel Hunter
- Interface elements in the event Garage have been colored green.
- All yellow loot (Supplies) has been replaced with green loot (Consumables). Green loot still contains all essential items.
- The event currency, Lucky Seals, can be earned through Progression missions and in battle.
Sound Physics Simulation
The new sound physics system introduced in Update 2.1 and based on map geometry has been added to the following maps for Random Battles and Onslaught:
- Ghost Town
- Highway
- Erlenberg
- Studzianki
- Glacier
- Outpost
- Abbey
- Westfield
- El Halluf
- Mountain Pass
- Mannerheim Line
- Empire's Border
- Tundra
- Sand River
- Steppes
- Prokhorovka
- Overlord
- Province
The system also now fully supports autocannon fire.
Battle Pass
New content and resources for the event have been added.
Maneuvers
Resources for the event have been added.
WoT Plus
A new subscription tier has been added: WoT Plus Pro.
WoT Plus Pro offers the following benefits:
- Pro Boost — A 35% bonus to credit, Combat XP, and Crew XP earnings in any Tier I–X researchable or Collector's vehicle. It can only be applied to one vehicle at a time and can be switched every 12 hours.
- Service Record customization — Exclusive backgrounds and ribbons.
- Battle Pass Plus — A chance to earn additional Battle Pass Points in select modes.
The existing WoT Plus system has been renamed WoT Plus Core. Its benefits and price are unchanged.
Girls und Panzer
The name of the crew member Emi Kojima has been changed to Emmi Kojima.
Vehicles
U.S.A.
The following vehicles have been added: AHT-7, M-VII-Y.
Changes to the technical characteristics of the following vehicles have been made:
Ares 75
- Effective frontal turret armor has been changed from 140 mm to 133 mm
- Damage of the AAAC-II FS shell with the 75 mm Ares ADMAG gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-I FS shell with the 75 mm Ares ADMAG gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE FS shell with the 75 mm Ares ADMAG gun has been changed from 120 HP to 110 HP
- Damage of the AAAC-I shell with the 75 mm Ares MC-AAAC gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-II shell with the 75 mm Ares MC-AAAC gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE shell with the 75 mm Ares MC-AAAC gun has been changed from 120 HP to 110 HP
- Module damage caused by the AAAC-I shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-II shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the DARPA HE shell with the 75 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-I FS shell with the 75 mm Ares ADMAG gun has been reduced
- Module damage caused by the AAAC-II FS shell with the 75 mm Ares ADMAG gun has been reduced
- Module damage caused by the DARPA HE FS shell with the 75 mm Ares ADMAG gun has been reduced
Ares 85
- Effective frontal turret armor has been changed from 184 mm to 178 mm
- Damage of the AAAC-II «Super» shell with the 75 mm Ares «Super» gun has been changed from 60 HP to 56 HP
- Damage of the AAAC-I «Super» shell with the 75 mm Ares «Super» gun has been changed from 60 HP to 56 HP
- Damage of the DARPA HE «Super» shell with the 75 mm Ares «Super» gun has been changed from 120 HP to 110 HP
- Damage of the AAAC-I shell with the 85 mm Ares MC-AAAC gun has been changed from 80 HP to 75 HP
- Damage of the AAAC-II shell with the 85 mm Ares MC-AAAC gun has been changed from 80 HP to 75 HP
- Damage of the DARPA HE shell with the 85 mm Ares MC-AAAC gun has been changed from 160 HP to 140 HP
- Module damage caused by the AAAC-I «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the AAAC-II «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the DARPA HE «Super» shell with the 75 mm Ares «Super» gun has been reduced
- Module damage caused by the AAAC-I shell with the 85 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the AAAC-II shell with the 85 mm Ares MC-AAAC gun has been reduced
- Module damage caused by the DARPA HE shell with the 85 mm Ares MC-AAAC gun has been reduced
- Cooling delay time of the 85 mm Ares MC-AAAC gun has been changed from 1.5 s to 2 s
Ares 90
- Effective frontal turret armor has been changed from 260 mm to 248 mm
- Damage of the AAAC-I shell has been changed from 115 HP to 105 HP
- Damage of the AAAC-II shell has been changed from 115 HP to 105 HP
- Damage of the DARPA HE shell has been changed from 220 HP to 180 HP
- Module damage caused by the AAAC-I shell has been reduced
- Module damage caused by the AAAC-II shell has been reduced
- Module damage caused by the DARPA HE shell has been reduced
- Gun cooling delay time has been changed from 1.5 s to 2 s
Ares 90 C
- Effective frontal turret armor has been changed from 273 mm to 260 mm
- Effective armor in the upper section of the upper glacis plate has been changed from 278 mm to 209 mm
- Damage of the Bravo 1 shell has been changed from 220 HP to 180 HP
- Damage of the Charlie 3 shell has been changed from 115 HP to 105 HP
- Damage of the Delta 6 shell has been changed from 115 HP to 105 HP
- Module damage caused by the Bravo 1 shell has been reduced
- Module damage caused by the Charlie 3 shell has been reduced
- Module damage caused by the Delta 6 shell has been reduced
- Gun cooling delay time has been changed from 1.5 s to 2 s
China
The following vehicle has been added: Ziqiang.
Italy
The following vehicle has been added: Predatore.
Fixed Issues and Improvements
- Fixed the issue of the Accelerate Training and Reset buttons being hidden behind the footer and becoming unclickable at 1920x1080 and 4K (x2 scaling) resolutions.
- Fixed the issue of pressing Esc while re-rolling missions closing the Missions screen but not the mission re-roll confirmation window.
- Fixed the issue of vehicles remaining spotted for the entire battle if the vehicle that spotted them was destroyed by a Random Event.
- Fixed the issue of the name of the player's vehicle being difficult to read on the Battle Statistics screen.
- Fixed the issue of middle-clicking an item in the Depot opening a pop-up menu.
- Fixed the issue of the reticle disappearing when switching between firing modes in certain vehicles, such as the FV226 Contradictious.
- Fixed the issue of vehicles not disappearing from the minimap immediately after being destroyed.
- Fixed the issue of the Random Event on the Paris map causing vehicles under the destroyed bridge to disappear.
- Fixed the issue of the Gun Loading, Aiming Time, and Dispersion at 100 m parameters displaying incorrect values when training perks at 1%.
- Fixed the issue of some decals not being fully displayed on the AMX 13 90 and not displayed at all on the AMX 13 75.
- Fixed the issue of the game client crashing after battles if it was minimized.
- Fixed the issue of the game client freezing when selling vehicles.
- The visual models of the following vehicles have been adjusted: AMX 13 57, AMX 13 57 GF, Rheinmetall Skorpion, T832.
Known Issues
- The shell icon in double-barreled vehicles may appear unloaded after firing both barrels.
- Ashigaru’s Firepower parameter may extend beyond the scale on the comparison screen.
- Players may sometimes be unable to sell customization elements.
- A vehicle can receive damage if its gun overlaps with another vehicle’s gun when that vehicle fires.
- The SPG trajectory camera can sometimes enter buildings.
- Replays may crash when rewinding or restarting.
- Vehicle parameters on the comparison screen do not reflect the effects of group perks.